Warhammer: Vermintide 2

Warhammer: Vermintide 2

Mission timer
83 Comments
kebramar 18 Jun @ 12:21pm 
I get the same error as others, but the mod works, other than the timer only reseting when a new mission begins.
Mr. Lelëtcho 1 Feb @ 11:46am 
Don't work now(
MrMaguai 27 Jan @ 11:34am 
System: [Mission timer][ERROR] (hook_safe): trying to hook function or method that doesn't exist:
[LevelTransitionHandler.load_level]
I Got Spurs 7 Feb, 2024 @ 2:21pm 
Wouldn't there be a way to add it to the shift screen, so you can hit shift and see the mission timer there while you're in a level instead of it being at the bottom of the screen at all times?

Feels like a better solution than "have it on screen at all times during a mission or turn it off and only see it at the end screen"
 Dovahbear  1 Sep, 2023 @ 6:16pm 
Doesn't work in chaos wastes unfortunately. Also throws an error in chat on startup but the mod seems to work fine.
ChillyRobBot 2 Aug, 2023 @ 10:41pm 
It works fine now, but gives some error at start. But no issues during the game.
Gnerus 21 Jun, 2023 @ 7:23am 
Works, but only half of the time. Sometimes it just dissappears in the middle of the mission. A shame though, very nice mod.
johnjik9 1 Jun, 2023 @ 11:40am 
doesn't work
Captain Obvious 14 Nov, 2022 @ 7:17pm 
Dead mod it seems
Hebi 12 Nov, 2022 @ 4:34pm 
still getting error message
Saga 8 Nov, 2022 @ 2:30pm 
It gives an error message when you log into the game but it still works nevertheless.
Captain Obvious 24 Jul, 2022 @ 4:24pm 
Still broken?
Jepicus 15 Apr, 2022 @ 3:35am 
Error message but works anyway, cheers
Jack'lul 10 Jan, 2022 @ 6:49am 
Doesn't work
BullHorn 20 Dec, 2021 @ 2:10am 
Doesn't work anymore
goodnightcat 10 Dec, 2021 @ 10:00pm 
broken:steamthumbsdown:
Sonnenbank 4 Dec, 2021 @ 11:22am 
ofc guys this still doesnt work since it wasnt updated for 2 years !
FreewayPound 4 Dec, 2021 @ 1:02am 
still gives an error message. broken :c
SCIM 12 Aug, 2021 @ 10:51am 
this just gives me an error message
Dixu 3 Aug, 2021 @ 12:16pm 
stopped working for me
.Nxz 6 May, 2021 @ 11:15pm 
[Mission timer][ERROR] (hook_safe): trying to hook function or method that doesn't exist: [LevelTransitionHandler.load_level]

Chat-Spam :steamsalty:
Captain Obvious 28 Apr, 2021 @ 9:23am 
[Mission timer][ERROR] (hook_safe): trying to hook function or method that doesn't exist: [LevelTransitionHandler.load_level] wtf ?
Pandada-sensei 27 Dec, 2020 @ 2:45am 
This mod isn't even obsolete, the new native one only pops up during tabbing and there is no option of having it permanently on.

It's annoying and you can't even see the timer once you hit the exit or when the mission timer decides to stop. And you can't see what the final time was.
BV 18 Dec, 2020 @ 9:53pm 
The built in mission timer is now absolutely useless. It can't be seen while playing nor on the results screen.

It's a bizarro world where they see something a lot of people want and they can't be arsed to implement it properly. it's a shame, it only needed a few settings so if people wanted to hide it could and being shown on results screen, that was it.
Unknown Traveller 8 Dec, 2020 @ 2:51pm 
Update from 8 Dec, patch change: Moved the "native" mission timer to the TAB screen.
We live in strange world...
th-om  [author] 29 Nov, 2020 @ 1:10pm 
To answer :V below, I think that would constitute a new mod altogether.

Weird that they don't show the time in the mission results. In fact, that really seems like something the devs themselves might add if it's requested enough.
UnfoldedDeep 26 Nov, 2020 @ 3:12pm 
Big thanks for this mod! I used it a lot! :chug:
BV 24 Nov, 2020 @ 1:30am 
th-om, actually it would be great if you could read the value from the native mission timer and keep it visible on mission results. As nice as it is to have the native timer, it disappears before the Victory/Defeat screen and it's gone from the mission results, making it quite useless unless you were looking at it at the very end.

Your mod made this happen in the first place, and it's been great to have it, but one of the key functionalities, to be able to see the final time, it's completely gone. It would be great if you could switch your mod to complement what's missing from the native implementation.

Whatever you decide tho, thanks a lot for making it. It's been a great addition and I'm glad they saw the use of your mod and add it to the main game.
Unknown Traveller 21 Nov, 2020 @ 4:46pm 
Yes! It looks like after the last update the game has its own Mission Timer (in the lower right corner of the screen).
Thank you, mod author - without your nice work this would not have happened :gmod::gmod:
th-om  [author] 21 Nov, 2020 @ 7:00am 
A native mission timer? Nice. Alright then, I guess that makes this mod obsolete. Thanks to everyone for using it!
Raeburn 21 Nov, 2020 @ 4:56am 
Same. It was a good MOD, but it's apparently no longer needed. Unsubscribing now. My regards to the MOD creator(s), though. This MOD helped a lot.:lunar2019coolpig:
Morale -10 20 Nov, 2020 @ 8:15pm 
Then I have to reward this mod with a thumbs-up before unsubscribing :p
Tebb_85 20 Nov, 2020 @ 2:32am 
Seems to be no longer required, as Fatshark have added a mission timer by default into the base game with the latest patch (Outcast Engineer)
B the Self 21 Jul, 2020 @ 9:18am 
is it working?
Kaelus Von Sestiaf 27 Mar, 2020 @ 2:33pm 
Noticed a new bug that came with the new map! Enchanter's Lair boss has a cutscene when he gives his speech, and when the cutscene ends, the mission timer re-sets back to 0.

I assume it's because you use the end of the intro cutscene each map has to start your timer, and since there were no other cutscenes in any other point in any map before it, there was no issue, haha.
Kauffy 16 Feb, 2020 @ 9:08am 
I don't know if others have asked for this, but the BossKillTimer mod now seems to be defunct, and it was awesome-- I think that could be considered in-scope for this mod: the time from spawn to death for monsters, and the time from "ready" to death for Lords that pops up in the chat.
th-om  [author] 29 Oct, 2019 @ 12:28pm 
Sorry, should've specified I was waiting to get the sanctioned version before uploading the fixed version. Anyway, the fix is now up!
zZerod 29 Oct, 2019 @ 11:14am 
Still crashing with it (as soon and as I enter the map and about to start), and running fine without it.
Breh 29 Oct, 2019 @ 1:33am 
nice
MotaRin 28 Oct, 2019 @ 2:18am 
Oh man... THANKS!
th-om  [author] 27 Oct, 2019 @ 5:34am 
Quick update: I already fixed the crash. There's a new process for updating sanctioned mods and mod sanctioning as a whole, and I'll try to get the fixed version uploaded (as sanctioned) in the coming days. Again, thanks everyone for letting me know!
Breh 26 Oct, 2019 @ 3:39am 
yeah I got the same issue with only this mod active:

GUID: 4d2e9cf7-180f-4977-b3d0-5ce5c39f8186
Log File:
Info Type:
-----------------------------------------------

-----------------------------------------------
[Crash Link]:
crashify://4d2e9cf7-180f-4977-b3d0-5ce5c39f8186
th-om  [author] 25 Oct, 2019 @ 4:16am 
Alright, thanks for the heads up (and the log, good doctor)! I'll take a look at this later today.
Mantis Toboggan, M.D. 24 Oct, 2019 @ 8:35pm 
As of Patch 2.0.13, this will crash the game once a map is started. Console log excerpt:
<<Lua Stack>> [0] =[C]: in function text
[1] @scripts/mods/Mission timer/Mission timer.lua:44: in function render_gui
[2] @scripts/mods/Mission timer/Mission timer.lua:110:in function <scripts/mods/Mission timer/Mission timer.lua:99>

Full console log: https://paste.ubuntu.com/p/qw7WHnhFSP/
Sir_Frankfurter 24 Oct, 2019 @ 7:42pm 
I am also experiencing crashes with this mod since the 2.0.13 patch.

Mods loaded: 'Mission Timer'
'Vermintide Mod Framework'.

Crash location: Just as the intro cutscene ends when loading into 'Righteous Stand'.
Mfunn 24 Oct, 2019 @ 5:05pm 
+1 can't start a solo mission in the new patch witchout a crash
Immane 24 Oct, 2019 @ 2:16pm 
+1 causes crash report
¡Nemu 24 Oct, 2019 @ 5:52am 
This mod Crashing with the new patch :affliction:
Tebb_85 16 Aug, 2019 @ 4:09am 
Appears to potentially cause a crash between weaves (e.g. reproduceable crash after Weave 1 - CTD happens immediately after reaching the first portal and transition to splash screen just before the bile troll boss). Possibly a conflict with other sanctioned mods, but when I disabled the mission timer, the constant crash between weaves no longer occurred.
Myrmor 11 Aug, 2019 @ 3:40pm 
Seems to be working fine yeah. Not causing any crashes and showing up all right.