Train Simulator Classic 2024

Train Simulator Classic 2024

Izaak Walton Convention - Part 1 - v2
20 Comments
crlynch 21 Jul, 2022 @ 10:02pm 
Nice trip,enjoyed thanks
ALEX.J_DE 24 Jan, 2016 @ 7:39am 
Nery nice trip, AI ans signal all ok, no problems Thanks you
winston  [author] 4 Dec, 2014 @ 5:08pm 
Thanks again.
[MO] Martin 30 Nov, 2014 @ 1:43am 
Very nice scenario, - thanks !
best regards
winston  [author] 7 Aug, 2013 @ 4:53am 
The second fly out box on the right has a little box that needs ticked. Then a fly out will open on the right. Tick whatever assets you want to add. There are several tutorials available. Try doing a search on youtube.
betubros 4 Aug, 2013 @ 6:13am 
How do you put addons not for the route, on the route.
winston  [author] 11 Jul, 2013 @ 7:55am 
I just tried the scenario again and the sound still freezes outside of Whitefish and the throttle does goes to percentages like with simple controls but all of the other buttons still worked.
I'd also like to know if anyone else has had control issues or if anyone has not had the sound freeze or the throttle issue. Please take a minute to let us know if you have.
I"ve contacted RSC about the bug but they haven't done anything. Maybe the issue is not easlily fixable or else the scenario would not work at all.
Thanks for playing and taking the time to post.
s.turnbull852 2 Jul, 2013 @ 12:53pm 
Had same problem with engine and horn.However the controls also were affected.None of the keys worked and the throttle only worked on percentages like the simple controls.When I got to Essex I could not disembark passengers due to this problem.Neither T nor the icon worked.
Anybody else had these problems? Otherwise nice scenario esp at beginning
winston  [author] 23 Jun, 2013 @ 8:51am 
Unfortunately they don't have animated fuel pumps. That would be a nice feature. I'm hoping that they add more animation the next time they update the sim.
fltsimnut1998 20 Jun, 2013 @ 6:10pm 
a very nice run, at the fueling pumps any way to get any motion with the fuel hose when getting fuel. it would be great never seen it done but a very nice indeed thks
«Scep» 7 May, 2013 @ 7:55pm 
Looks nice! Would definately get it, if I had the BNSF sd40 pack...Nonetheless, it looks very nice.
winston  [author] 3 May, 2013 @ 4:22am 
Thanks for the comments. I've been trying to make my scenarios start and end with more than just a crew change plus add some eye candy. Some of the route is bland with a lack of people and cars. It's gratifying to know that my extra work is appreciated.
f.delfosse 2 May, 2013 @ 8:43am 
Brilliant scenario. As said by jimsinclair56, I really enjoyed most the begining and finishing.
Real special attention has been brought into your workm like the omnipresent railways employees and extra platform at Essex. I enjoyed it immensely and wish to thank you a lot. Regards.
jimsinclair56 1 May, 2013 @ 5:40pm 
I played this scenario last weekend and experienced NO problems at all, and this was before your update on 4/29! I really enjoyed the required work at Whitefish to get the train on the road and putting the train away at Essex once the run was finished. Spotting one of the SD40-2's in the Essex engine house was fun and a nice twist! Too many scenarios start and end on the mainline, so thanks for this refreshing change!
sylgold 1 May, 2013 @ 5:56am 
Just after the speed limit change, for me also :-)
winston  [author] 1 May, 2013 @ 4:05am 
I'm glad you said something. I had the same problem with the engine and horn. For me it starts just after the speed limit changes to 70 mph. It doesn't seem to affect the scenario in any other way. Thanks for playing.
sylgold 30 Apr, 2013 @ 1:52pm 
Yes, excellent. It's ok now, just a little problem (for me). The sound of the engine "freezes" just after Whitefish. I saved and restarted ;-) Thank you for this very good scenario.
winston  [author] 30 Apr, 2013 @ 4:21am 
No problem. I hope you get to enjoy this now.
Deathcult82GR 29 Apr, 2013 @ 1:43pm 
Thanks man!
winston  [author] 29 Apr, 2013 @ 1:04pm 
This is the same as the original scenario with one exception. The original had an AI that would derail at about 90 minutes into the scenario. Most people concluded the scenario in less time so the problem went unnoticed until recently.
The reason I learned to write scenarios in the first place was because when Donner Pass first came out most senarios would end with an AI derailment, sometimes after more than 2 hours of what ended up being wasted time.
I want to humbly apologise to anyone that encountered this.