安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I think that head shot damage should go back to normal but keep the increased health on body shots. This would keep the enemies tankier and more of a threat, but wouldn't make them complete bullet sponges by encouraging players to go for headshots and would give players the ability to leverage good aim. I think this would make the difficulty a bit more skill oriented instead of a slug fest, which it kind of is.
I completed it with three bots, so it is definitely doable even for solo players. :)
"This mod is based around and replaces legend difficulty when enabled, but one can also select champion instead to experience it with less intense spawn rates (but just as strong enemies)."
Also some weapons seems a bit underwelming because of the stagger resistence (Mostly flail for me) but it isnt a big issue with a krubber and slayer.
Great mode!
Really interesting way to increase the difficulty, but increasing spawnrates, and maybe increasing the cap for number of bosses on map would be more fitting for the Vermintide 2 style. It goes for mass over power.
But yeah the mod's a lot of fun, and nice work. :)