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for one, the map design is all over the fucking place, and i don't mean as in the art style, no im talking about how the levels are designed.
See, for map 2, if you didnt find an obscurely placed TNT, you're forced to backtrack until you find it. which ruins the pacing of the map. what would have been cool if it was just a parkour section where survivors get tp'd back to a checkpoint instantly if they fall, but the punishment is death apparently?
The 3rd map is just plain bad. No points of interest, just basic as mario platforming. what even was the point of that level?
4th map. we got to the end. and we asked: what was the point? there was no buildup prior to the finale, no overarching story, no survivor dialogue.
this has to be the most blandest map i have ever played. While the idea is good, the execution is TERRIBLE
2/10
Also, an instant death plant
el segundo nivel la IA no sabe que hacer y siempre se cuelgan en el borde hubiera estado bien si esa parte no existiese
Chapter 2 : Minecraft concept stage. Some bugs on bots
Chapter 3 : Mario concept stage. Nice, but customized music didn't activate.
Chapter 4 : No severe problem, but too simple finale stage.
Easy difficulty. Balanced each chapter time.
No navigation system when it needs. There are customized events but not exciting.
5/10
No absolute bullshit moments like some custom maps just insist on having
Clever/amusing integration of source materials & L4D assets
The questionable:
Basic map geometry, even outside of the "block-based" areas
Generous item drop amounts, almost too much so
Zed spawns are often at overly predictable and/or distant areas, makes them pretty easy to deal with
The bad:
Overly spacious areas
No explanation of why that trip in & out was made
A few areas where bot pathfinding looped attempted suicide
A few areas where collision acted differently than visuals suggested
Music in Mario area didn't ever activate, unknown if conflict with another mod (addons list didn't suggest it did but that, as I've learned, isn't always trustworthy)
Reflection maps were all Missing Texture Magenta & Black (see previous note for possible answer)
Better than some maps I've done but still screams "new to map making". So long as you don't have high expectations of custom campaigns (I've seen plenty of absolute shit ones after so many years I stop hoping to find good ones anymore) it's not bad, but nothing to write home about either.