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Unfortunately not yet; the way it's planned to work is that it'll have 2 units which 1 will be dedicated to get data and then the other will be the harvester. The data units are supposed to represent each ore so that the drill units know exactly what to harvest.
In a comment below you mentioned the terrain fixes itself now, is that a server conf option or does vanilla do that equally in singleplayer aswell multiplayer games and therefor the same area could be mined over and over again?
there are 2 tabs one that makes locator data that need to be made and then a 2nd tab that uses said data to spawn ore its that easy
And for those who don't understand how this works:
The device relies on "Locator Data" to find the ores you specify. You can queue up the machine to generate this data, and then by changing the production tab from Locator data to ores, you can then set the machine to consume this data to generate the selected ore (20k at a time).
By default, the Locator Data is in the output slot. In order to use the Locator Data, you have to put Locator Data into the Input slots, then it will use it.
From what I know, this is basically a limitation of SE, Factories can't use their own Output Slots to grab Inputs.
Doesn't do anything. Cannot get it to produce [Locator Data] even though I have 20 fully charged batteries and 10 wind turbines, and 8 solar panels, it still gives "not enough power" even though a single battery is providing more than the 1kw minimum needed to power it.
1kw is only the minimum. The maximum to run is 200MW, so you need an insane setup to run it properly.
The infinite loading bug here appears to be this mod somehow causing the game to stop loading the world, as it reaches a certain point and then stops pulling anymore RAM.
This one here
No problem, you can upload other versions as you like.