Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Elite Steel Navy...
Make Plox
I do agree with WiredTiger that there ought to be more descriptions for the main units and their upgrades. Pretty much the only way I could figure them out was to just buy and test them one by one ingame to see what they did. Took me some time to figure out that they could only get one weapon upgrade but could get the armor upgrade alongside it. And it isn't immediately obvious what the unit's purposes are (base expansion, combat, aerial transport, mechwalker, etc.)
That problem goes away for the most part once you learn the units though, and they're quite fun to use.
It would be pretty nice to have descriptions of the upgrades, especially for those that aren't obvious e.g. the True Steel Promotion, the Sharkpedo (which I expected to be a torpedo launcher not a missile), or the Fuel Tank CWL. Even things like knowing if the plasma gun for the MCU will hit air units or what the CWL mortar does differently to the cannon would be useful info before you buy the upgrade.
Also, the armour upgrade for the Fuel Tank CWL just seems to make it worse as the income goes from +40 to +32 but the HP does not go up.