Rusted Warfare - RTS

Rusted Warfare - RTS

Elite Steel Engineers
39 Comments
Nop 4 Dec, 2022 @ 2:46pm 
so unbalanced, late game is dominated by the high tier tanks, no other mods can compete. Other than that, good
Badgino56 15 Jun, 2022 @ 8:55am 
Only Downside... Slooooooooooooooooooooooooow Unitssssssssssssssssssssss
Sixteen Tons 31 May, 2022 @ 10:34pm 
It has returned... JOY!
𝕄ℝ×ℤ𝔼ℝ𝕆 4 Feb, 2022 @ 12:33pm 
Steel cant find it
𝕄ℝ×ℤ𝔼ℝ𝕆 28 Jan, 2022 @ 9:09am 
I cant find this mod for android
KusoLP 22 Feb, 2020 @ 3:39am 
very cool mod, well it is very op, but the enemy can build them too :D
OrangeGills 30 Jan, 2020 @ 9:03pm 
pretty OP, the construction vehicle gives too much income
ghostking 3 Sep, 2019 @ 1:41pm 
How do you get the upgraded units?

SUSHIMAKI  [author] 10 Jun, 2019 @ 6:25am 
E.S.E. will be updated when the next game update comes out ;)
Sixteen Tons 1 May, 2019 @ 5:15pm 
I love this mod. Hope it grows!
SUSHIMAKI  [author] 2 Feb, 2019 @ 1:27pm 
Thanks
NidGi 2 Feb, 2019 @ 1:26pm 
Interesting addition/
TwoForty 7 Oct, 2018 @ 9:07pm 
hey...
Elite Steel Navy...
Make Plox
SUSHIMAKI  [author] 13 Aug, 2018 @ 11:54pm 
I will work later on improving ingame tooltips. Right now Hyborian war takes much of my modding time but i will revisit ESE afterwards.
SUSHIMAKI  [author] 13 Aug, 2018 @ 11:51pm 
I uploaded a small fix for the Armored fuel CWL. Also the rightuous fist can attack underwater now like its description says.
Qwazzy 13 Aug, 2018 @ 12:56am 
Pretty neat stuff. I like the upgrade system. As someone who tends to turtle up and prefers to send a couple bad boys out rather than huge armies of smaller units, this is an enjoyable avenue of expansion.

I do agree with WiredTiger that there ought to be more descriptions for the main units and their upgrades. Pretty much the only way I could figure them out was to just buy and test them one by one ingame to see what they did. Took me some time to figure out that they could only get one weapon upgrade but could get the armor upgrade alongside it. And it isn't immediately obvious what the unit's purposes are (base expansion, combat, aerial transport, mechwalker, etc.)

That problem goes away for the most part once you learn the units though, and they're quite fun to use.
SUSHIMAKI  [author] 12 Aug, 2018 @ 2:54am 
Oh, the armor upgrade problem with fuel tank is an oversight from me. I will try to fix all that ASAP.
WiredTiger 12 Aug, 2018 @ 1:59am 
Cool and interesting mod, I like the fact that you can upgrade into lots of different variants of units.

It would be pretty nice to have descriptions of the upgrades, especially for those that aren't obvious e.g. the True Steel Promotion, the Sharkpedo (which I expected to be a torpedo launcher not a missile), or the Fuel Tank CWL. Even things like knowing if the plasma gun for the MCU will hit air units or what the CWL mortar does differently to the cannon would be useful info before you buy the upgrade.

Also, the armour upgrade for the Fuel Tank CWL just seems to make it worse as the income goes from +40 to +32 but the HP does not go up.
minetime43 7 Aug, 2018 @ 11:46pm 
this is a great mod, but i think it just needs more units.
[DGM] Commander[FR] 5 Aug, 2018 @ 3:07am 
thx
SUSHIMAKI  [author] 5 Aug, 2018 @ 2:59am 
It makes the units faster and better. Think of it like an elite crew is driving.
[DGM] Commander[FR] 5 Aug, 2018 @ 2:41am 
how works "true steel promotion" ?
Jar-Jar Binks (real) 24 Jul, 2018 @ 4:03am 
Ah I see. Well, hopefully Luke adds a faction interface soon.
SUSHIMAKI  [author] 21 Jul, 2018 @ 5:15am 
Its more complicated than that. Replacing the builder by something else would break half of the main faction building chain. I would need to replace that half by custom buildings that build builder clones. Its a lot of work. Its almost like recreating the main faction with custom units just so i can fight it with ESE. The perfect scenario would be not to have to change the builder.
Jar-Jar Binks (real) 21 Jul, 2018 @ 5:01am 
Well, perhaps you could use the same replacement system they have on the standard Mega Builder mod?
SUSHIMAKI  [author] 21 Jul, 2018 @ 2:15am 
The problem is the starting builder.
Jar-Jar Binks (real) 20 Jul, 2018 @ 5:16pm 
Hey, as a workaround for the faction thing, why don't you make a special ESE command centre upgrade? Then you can make a special ESE builder from there, but you can't make regular builders anymore. You could also mod the command centre so it has to get an alternative upgrade before making regular builders, so that you can only choose one of the two at the start.
SUSHIMAKI  [author] 17 Jul, 2018 @ 11:42am 
UPDATE: New CWD True Steel promotion, New Unit: THE CWK crawler
SUSHIMAKI  [author] 15 Jul, 2018 @ 11:57pm 
It was supposed to be a faction but i ran into too many technical problems to make it so right now. Maybe in the next game update i will be able to do that.
Newfie1212 15 Jul, 2018 @ 11:50pm 
this is amazing but i thought in my dumb mind this is a completly different roster of units you could pick at the start of the game but its still a nice mod it even add awsome huge tanks and mechs
SUSHIMAKI  [author] 13 Jul, 2018 @ 6:56pm 
UPDATE: New E.S.E. Headquarter building, New Elite Rank Promotion, Re-balance of the CWW
SUSHIMAKI  [author] 10 Jul, 2018 @ 8:24am 
What kind of more?
Possibly Him 10 Jul, 2018 @ 8:21am 
dude you got to do more to the hac or the flying thing
SUSHIMAKI  [author] 5 Jul, 2018 @ 1:19pm 
Thanks
Hiro 5 Jul, 2018 @ 1:13pm 
Good work!
Ruin Sentinel 4 Jul, 2018 @ 12:01am 
Looks like good.Need to test this...Its AWESOME!GOOD mod forever!Thanks for gameplay):steamhappy:
SUSHIMAKI  [author] 28 Jun, 2018 @ 4:23pm 
I uploaded a balance and bug fix patch and also added a new upgrade for the CWL.
SUSHIMAKI  [author] 28 Jun, 2018 @ 5:50am 
Thanks
liglouis 28 Jun, 2018 @ 5:18am 
amazing work as always ͡° ͜ʖ ͡ -