Darkest Dungeon®

Darkest Dungeon®

The Skirmisher- Musketeer rework
39 Comments
Refratado 9 Apr, 2024 @ 9:07am 
holy moly 2 rounds is too much, how do i balance for just one round? in the early game it feels like you're out 1 character lmfao
Herculez 22 Sep, 2023 @ 8:18am 
I like this one a lot. Though I nerfed the values of smokescreen. Thought about making it 3 uses per fight for 2 rounds instead. But for now I am trying it with more or less half their values for dodge and incoming crits%. Crits are (next to stress) the real danger and with a too high value most cannot crit at all (and the possibility for the remaining ones is still reduced to half their value).
SyosReminar 20 Jul, 2020 @ 12:21pm 
I verified the game files integrity. Several were missing and re-acquired. No more sideways Skirmisher!
Catcher in the Rekt  [author] 15 Jun, 2020 @ 9:19pm 
It's likely an update to her .skeleton file. Generally caused when they change her animations slightly, and when custom skins haven't updated to keep up. Try using non-custom skins if you are. If you're not, it MIGHT just be a glitch.
SyosReminar 13 Jun, 2020 @ 10:11am 
Well, my Musketeer now has a graphics glitch that causes her to be tilted 90 degrees. I'd seen that a few times with official updates until they got patched out. What should I do?
Tim 12 Jun, 2020 @ 10:39am 
Understandable, we are all looking for more stimulating projects! Good luck in these projects ;)
Catcher in the Rekt  [author] 12 Jun, 2020 @ 10:30am 
I might go further in the future, but it would likely be part of a larger project, something that touched on more of the base game trinkets than just musketeer.
Tim 11 Jun, 2020 @ 2:20pm 
ok, good to know ! I'm not modder so I don't know how much is difficult. It's just than your rework is my favorite, so I wanted to know if it will go further :) Nice work again, thanks for your mord
Catcher in the Rekt  [author] 11 Jun, 2020 @ 1:26pm 
Reworking trinkets is a *little* complicated since the musketeer trinkets are in the base trinkets file. Reworking trinkets would make my mod incompatible with any other mod that changes any of the base game trinkets, causing one to overwrite the other. A similar problem exists with Camping skills.
Tim 10 Jun, 2020 @ 5:40am 
Really nice musketeer rework; I discovered your mod with the Mod Showcase. My favorite one for the Musketeer ! Really unique and fun
Do you think you will rework the camp skills and trinkets like Musketeer overhaul one day ? or a collab between the two mods ?
SyosReminar 9 Jun, 2020 @ 6:50pm 
Will you be making unique camping skills as well?
Nara 3 May, 2020 @ 3:36am 
Better than yet another musketeer rework. Well done man.
RegRet_One 28 Apr, 2020 @ 6:48pm 
Dear Catcher in the Rekt

I apologize for the delayed post-report.
I was deeply impressed by Your MOD "The Skirmisher- Musketeer rework".

I want Japanese users to have fun!
Therefore, we translated into Japanese.
If you have any problems please comment.

I'm sorry for my poor English.
Balista the Final Cut 9 Apr, 2020 @ 1:11am 
Well not sure what to say...I dont understand how making a patch would be a mistake. Sounds intense...Feels bad because I really like your mod but I always play with PBD...Can I ask what even goes into making it "compatible"? Is it an issue with trinkets or something? I have been using both mods and I am not seeing where the problem is so far...
Catcher in the Rekt  [author] 8 Apr, 2020 @ 4:54pm 
I do not associate with, and will not release patches for, anything related to PBD. Making patches in the past was a mistake, as was working with PBD's developer.
Balista the Final Cut 7 Apr, 2020 @ 11:59pm 
Can you make Pitch Black DUngeon compatibility patch? please.
diziothevoice 27 Aug, 2019 @ 1:13pm 
I think the same of Geri
Best rework
DD is an hard game and people love overpowered mod... this is the most identitary and the most balanced
ttk22 2 Jun, 2019 @ 7:27am 
Really nice rework! Thanks!
Geri 26 Mar, 2019 @ 5:19pm 
Despite this not being the most popular musketeer rework, I have to say I like it the best! It really gives her a distinct identity and a unique playstyle with aimed shot, which is something I cannot say the others tend to do.
能天使OO 25 Jul, 2018 @ 4:52pm 
版本太低,一用就报错。
Catcher in the Rekt  [author] 25 Jul, 2018 @ 12:34pm 
I am using the .cure_bleed effect that bandages use, there should be no reason it isn't curing bleeds. I will continue to look into this.
Littlegraycells 24 Jul, 2018 @ 9:29pm 
I like the rework, but Patch Up isn't curing bleed despite its description.
TEDD IO 21 Jul, 2018 @ 8:55pm 
Her bandages say "Cure Bleed" but they aren't actually curing bleed.
能天使OO 16 Jul, 2018 @ 11:29pm 
一用就报错。
Kope 13 Jul, 2018 @ 7:14am 
Oh I get that, shes a fantastic support character, but I just feel like the skill isn't overly strong when you consider the dam bonus the arb has against marked targets. I like the 1 turn cd though, as it's still pretty powerful against tank foes, with a decent crit chance to boot. I don't always use it off cd anyway, as the support skill are really useful comparatively anyway. Just my preference I guess :)

Oh, one more thing, I've noticed that her heal doesn't cure bleed? I know it can be tricky setting it apart from the 'Cure' bleed/blight, or so I've heard.
Catcher in the Rekt  [author] 10 Jul, 2018 @ 4:53pm 
She can do other things to support while waiting for musket to cooldown. The intention is to only use it sparingly, on priority targets.
Kope 10 Jul, 2018 @ 2:02pm 
Took away the debuff and lowered the damage to +10 and made it a 1 turn cd again. it's power ful, but I think once every 3 turns is too long..
Kope 10 Jul, 2018 @ 1:30pm 
Is the Aimed Shot supposed to have a 2 turn cd now?? Feels a bit long, no?
Lord Saturnine 6 Jul, 2018 @ 4:25pm 
Overall, I love the mod, but I feel like the silver musketball trinket needs some reworking, due to lack of move skills. Perhaps extra riposte damage instead?
Sonofrost 30 Jun, 2018 @ 6:43am 
with the absurd amount of damage Aimed Shot does + the appropriate trinkets and some buff (plague doctor + marks ) i nearly oneshoted Vvulf :D Great mod man !
Catcher in the Rekt  [author] 29 Jun, 2018 @ 5:16pm 
@Zaoll of course! feel free, I'll add it to the loc files.
@Kope Nice of you to say! I try to match vanilla ballence as closely as possible.
Kope 29 Jun, 2018 @ 4:39pm 
I've made one slight adjustment to 'Buckshot', added a move back 1 as a means to get yourself to pos 3 if necessary or to synergise with shuffle comps a little more :)
Sol-Phi 29 Jun, 2018 @ 7:27am 
it's good mod! Is it ok to translate this mode to Korean? And I want to deliver the results to you.
Kope 29 Jun, 2018 @ 2:59am 
This is honestly, really, really well made. It's rare to find a class mod so balanced and in-keeping with the current base characters, whilst at the same time carving out its own niche. Well done :)
Hieronymous 28 Jun, 2018 @ 7:39pm 
Oh, this sounds really cool! I'll have to check this out..
Kope 28 Jun, 2018 @ 4:31pm 
Loving it already. Really unique use of cooldown skills :)
Kope 28 Jun, 2018 @ 3:40pm 
This looks interesting. I've been switching back and forth between 2 variations, but never quite satisfied. I'll give yours a go now o/
Catcher in the Rekt  [author] 28 Jun, 2018 @ 2:54pm 
@warplord
Patch up heals for less because it now cures bleed- try bringing her to the cove, and laugh in the face of Ucas everywhere.
Warplord 28 Jun, 2018 @ 2:25pm 
I like this but don't nerf the healing of the bandage pls .... it is already so insanely low :D Otherwise - I think I might try that version of her.