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3,200 health, 2,200 damage with a 75mm gun, reload 5 seconds, speed 50 mph
https://en.wikipedia.org/wiki/T-70
get it?
One last thing: I think the T50 should have more health; it gets one-shotted by too many weapons. The TOW and the original Tank's main gun can do this, whereas the original tank can withstand 3 shots of both. I'd like to see the T50 withstand 2 shots from those weapons, please; maybe survive the first shot with a third of its hitpoints remaining like the old Tank.
The co-axial machine gun doesn't shoot where I'm aiming at. I get that this is intentional because of the fact that the crosshair is for the main gun, and the machine gun isn't on the same line as the main gun. However, the disrepancy between where the shots of the two guns land is too wide, I checked it myself – the machine gun shots land too far to the right and too low; a pain when engaging infantry at close range. So could you please lower make the machine gun shots land more on center?
I do have two complaints, though: when I turn the turret, it "bounces" back a bit to where it was after I stop turning it. This really gets in the way of aiming. Also, when I fire the main gun, the recoil pushes the gun away from where it was aiming, and so I have to correct it every time. I'd really like to see these fixed, it would make this mod perfect for all my light tank needs.
THERE'S NEVER ENOUGH RUSSIAN BLYAT