Torchlight II

Torchlight II

ManyMonsters
95 Comments
Eaarame 18 Nov, 2019 @ 8:10am 
Problem with this mod is that its a standalone mod. Can't use it with other mods that increase difficulty, like Synergies. Otherwise, the fact that monsters don't drop health potions will prevent you from completing the game.
Rane 3 Nov, 2018 @ 1:19pm 
going to add it to some other packs, abosolutely love this mod
Rane 21 Oct, 2018 @ 6:59am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1541037167 this is the pack ill be adding it to if you give me the ok.
Rane 21 Oct, 2018 @ 6:57am 
Hi there, im just wondering if its ok to pack your mod in with my latest modpack. I really like the added enemies and am hoping to change the drop rates a little
HealthUp 5 Dec, 2017 @ 8:18am 
Крашит игру, никто не посдкажет причину ?
Wolf 11 Jan, 2017 @ 12:09am 
nice
Janis Paegle 30 Dec, 2016 @ 9:18am 
Awesome mod!
Lxndon 20 Dec, 2016 @ 10:57am 
thnx man
Levyten 15 Sep, 2016 @ 9:19am 
the item drop rate issue can be solved by putting a drop rate mod above this mod. E.g. Synergies HIGHLOOT. Sadly, this mods droprate for uniques is about 70 times higher than it should be. I hope this helps.:steamhappy:
Olvenmage 10 Jul, 2016 @ 6:57am 
Yeah personally I removed the high drop rates (and the MapReworks since i have Chewtoy's)
penguin :D 8 Jul, 2016 @ 2:11am 
it was awesome
but increased drop items ruin this mod
Big Spahooney 8 May, 2016 @ 9:50am 
Lol. You people dont know how to play this game obviously if youre getting pissy about it being too hard to keep up with. Learn how to make a decent build kiddos. :steamsad:
Raden 25 Mar, 2016 @ 9:00am 
Well you screwed up Clean Floor with a bunch of changes and then got pissy about it when someone pointed it out and told you how to change it, I shouldn't be surprised this is screwed up too with waves of boss monsters that regen so much even the overpowrered Patient X class I am playing can't keep up. I'm just unsubscribing from everything of yours, your terrible "I didn't do anything wrong" attitude is very off-putting. Just play Mob Swarm, it's much more fair and still challenging.
Summer Breeze  [author] 20 Mar, 2016 @ 1:48am 
sorry lads, didnt know people still playin from this mod 3 yrs back. i probably have lost all my mod files but i'l take a look in spare time.
Boysen Berries 19 Mar, 2016 @ 9:56pm 
"- fight human bandit groups composed of assorted class characters", this small little addition has made the game close to impossible for me. These human bandits scale with my mods so if I use it with op modes, they are op too. In fact, sometimes, they are even more op than me. A large group of them + op mods = many times my dps. Please make another mod with everything except the human bandits.
Raden 19 Mar, 2016 @ 7:14am 
The Corrupted Crypt (Scroll of Anom-Irek) features Chillhoof, General Grell, Manticore, and Manticore's Mate.

In short, there is no other way to put it. Get an inventory increasing mod to carry the boatload of Uniques and Legendaries you'll drop, and cheat with godmode or you will not get anywhere, at all.
Raden 19 Mar, 2016 @ 6:48am 
The second area features half a dozen shocking skeletons with swords and shields, a champion with roughly 20x the health of the monsters in the area, and if you manage to get through all that, you'll get your shit kicked in by a ranger that regenerates faster than you can damage him at level 3.

Oh and because the drop tables are now all blue/gold/red (oh yeah, Legendaries drop like dirt too) you can't actually use ANYTHING because your junk stats aren't good enough for all the stuff you find. I have an inventory full of things I can't use. 40 items, all X'd out. So good luck powering up in order to progress anywhere and deal with the new crapload of monsters you've been given...

And just in case you think I am lying or exaggerating about any of this:

http://i.imgur.com/0owRqWx.png
Raden 19 Mar, 2016 @ 6:48am 
It also:

-adds a gambler to the Estherian Enclave, available directly after the first map.
-Totally eliminates white/green drops, making sure you only get the powerful stuff early
-Screws royally with drop tables. Rare items? What are those?

I've played the first map and already got a bunch of undocumented little things that apparently weren't important enough to be outlined. Just note you are getting a lot more than just "more monsters added". In just the first map of the game I got six Skull of Ando and five Chaos Ember Specks. Balance!

All that being said, I don't necessarily have an ISSUE with any of this.... but FFS, none of it is mentioned in the description and it fundamentally changes a lot more of the game than just "lol more bad guys to kill". I can only wonder what other "little" undocumented gamebreakers I'll find as I continue.
warhawk15 20 Feb, 2016 @ 11:57pm 
Use this every time I play, with or without mods.
Make it so much more enjoyable, thank you for your hard work!
See it in action.
https://www.youtube.com/watch?v=bwYdIzxGCbM
Sir Spoony 2 Jul, 2015 @ 10:51am 
Thanks! Just making sure since I am coming back fresh once again...ty for 5 minute reply
Summer Breeze  [author] 2 Jul, 2015 @ 10:43am 
of course not. mods dont flag
Sir Spoony 2 Jul, 2015 @ 10:39am 
Just got back into the game and this does not flag cheater right?
Autumn 24 Jun, 2015 @ 8:49pm 
increased drops ruins this
Asogi 2 Apr, 2015 @ 9:18pm 
i'd like it more without the human bandit camps of classes
ProtoEden 10 Mar, 2015 @ 9:03am 
so this mods adds a socketeer to the enclave town in plave of the respec npc... is there any wa to get that in a mod by itself?
MTB-Fritz 27 Feb, 2015 @ 11:48pm 
apart from the ridiculous drop rate (drowning in orange stuff makes it worthless IMO) the human bandits use high level abilities from level 1. This probably wouldnt be a problem at all if they would scale accordingly but right now these level 1 abilities (dots mostly) deal like 2.000-10.000....its pretty much instant-death
Pseudofire 5 Jan, 2015 @ 10:15pm 
Doesn't work on internet?
[GER]-=X=- 3 Jan, 2015 @ 1:41pm 
super mod lohnt sich.
Autumn 28 Dec, 2014 @ 6:41pm 
Only problem I have with this mod is the drop rate. Not fun with all the unique drops.
KateAringiel 10 Nov, 2014 @ 5:34am 
I used to love this mod. Then you added the bandit enemies and it makes it unusable at times and very frustrating so I don't use it anymore.
Almadabes 25 Jul, 2014 @ 3:12am 
I love this mod. Sadly I'm not going to be using it. After playing with it for only 5 minutes I managed to obtain 15 uniqe items. Literally every small pod of enemies drops atleast one and it seems like all the human enemies drop them everytime. I don't like how frequent I get orange drops as I feel I can't enjoy their rarity anymore.
yaugieLC 11 May, 2014 @ 10:11pm 
I really like the "bandit" enemies, any chance you'd consider making a mod just of them? (maybe with slightly reduced loot drop rates?)
Soccersteven46 11 Apr, 2014 @ 7:31pm 
i love this mod i had some much fun playing with it :D i hope you make more AWESOME mobs like this one.
iamth3wa1rus09 9 Apr, 2014 @ 2:10am 
im going to need more staches
7777 Tʜɛ Ӻ๑๛∂ß¡tξr 4 Apr, 2014 @ 2:18am 
Can you please make it so that the monsters can use any spell, skill, weapon or item you can. That's my favorite mod on Torchlight 1.
What is Lvoe? 🐲 18 Feb, 2014 @ 12:51pm 
I'd like to add, however, that they're an awesome idea. It does add some variety. Just tone down their power a bit, mayhaps, so that instadeaths on normal mode on the second map of the game aren't a thing. XD
What is Lvoe? 🐲 18 Feb, 2014 @ 12:50pm 
Those bandits? They're... WAY too tough. Just started a game in normal mode, walk in to the first map after the intro map, a single one hits me with a normal attack and does 189 damage. Per tick of its DPS. And there's generally so many of them that they're impossible to avoid. I was, literally, reviving and then INSTANTLY dying. That's a massive difficulty increase in comparison to the previous versions without these human enemies. Nearly unbearable, lol.
ZaKaRuNe™ 19 Jan, 2014 @ 10:57pm 
"Disclaimer : gamer solely liable for
- carpal tunnel syndrome "

Yeah its time for bed........
YZ_FTW 7 Jan, 2014 @ 1:46am 
Would this mod make me level too fast due to the increase xp and make the end game contents too easy? This is my first play through i want to keep the experience as close to developer intentions as possible but i am very tempted to install this :D
adam_m2012 2 Jan, 2014 @ 5:27pm 
I love this mod but I can't play it anymore due to the overkill in good drops. Seeing a unique item every 3 minutes kills the enjoyment of actually grinding for gear. Manymonsters is a great mod and a great idea but if you could keep the drop rate at the vanilla versions drop rate that would be awesome! Thanks for the awesome mod!
Robdoggierob 29 Dec, 2013 @ 3:19pm 
Adds to many drops.
CAX 18 Dec, 2013 @ 4:20am 
great mod so many monster as the name said !
Typical Tilly 7 Dec, 2013 @ 1:44am 
Doesn't work or show up in mod list.
BubonicSlam 26 Nov, 2013 @ 7:19am 
legendary items drop from weak monsters so often too, not just from mini-bosses
potterman28wxcv 24 Nov, 2013 @ 8:56am 
Seriously, if you could make an addon for your mod that cancels all drop modifiers, you would be an awesome man :)
BubonicSlam 16 Nov, 2013 @ 1:08am 
often legendary drops is sO bad -_- just 3/5 for this
Onikage-056, God of Animatronics 28 Oct, 2013 @ 11:01am 
If your loot drops seem excessive, you could always not use the mod. Or find a mod that reduces loot drops overall... But honestly, when facing armies, I'd like to have the loot to show for it.
Stealthrelentless 25 Oct, 2013 @ 8:55am 
I am pretty sure this mod is the culprit to excessive legend drops? if that's what they are called.
Kinda beats the purpose of the carrot on a stick, is there anyway to reduce the insane ammount of good drops?
Digan 18 Sep, 2013 @ 5:04am 
and yea i did complete the game a few times alrdy^^
Digan 18 Sep, 2013 @ 5:03am 
weird cuz im not gettin any of the big bosses >.< and im using this mod... X_X