Garry's Mod

Garry's Mod

Storage Complex : Part 6
14 Comments
Drunk Headcrab  [author] 28 Sep, 2019 @ 11:02am 
Этот проект занял много времени и сил, но мой друг очень помог.
Lucky 28 Sep, 2019 @ 8:02am 
как долго ты делаешь эти карты просто я восхищен твоим использованием wire mod
Warden 21 Aug, 2018 @ 11:28am 
so talented
80Hg 4 Jul, 2018 @ 1:11pm 
The series really is great so far and I'm sure the later parts will be even better! Whew, I should probably get back to work on that big save I'm working on.
Crigence  [author] 4 Jul, 2018 @ 12:51pm 
Speaking of cool lighting ideas, most of the orange lighting in the secret cache in this part is actually my doing. What i did is i tinted all the objects in the room orange to make them fit in better. Of course they wouldn't look right anywhere else thanks to their orange tint but since they're under orange lighting they fit in just right! Drunk Headcrab even said it's the most clever use of lighting in the series so far.
Drunk Headcrab  [author] 4 Jul, 2018 @ 12:48pm 
You have no idea how good it is to see someone competent in save making commenting here. Most comments give me all the credit, which certainly isn't the case.
80Hg 4 Jul, 2018 @ 12:28pm 
I played through all the maps in the series so far and the usage of the map lighting is pretty clever, especially in that abandoned basement area, but now I'm excited to see how much better stuff will look!
Drunk Headcrab  [author] 4 Jul, 2018 @ 12:25pm 
Oh yeah, lamps eat FPS like fat guys eat McDonalds. I never really thought about setting them by using triggers to conserve FPS though. I'll start doing that, then these saves can have better lighting.
80Hg 4 Jul, 2018 @ 12:22pm 
You're welcome bro! Also, just remembered something, usually I'd avoid messing with lighting using lamps in my saves because they eat FPS, but something I thought of recently was to just activate the lamps when in certain areas, that way the impact on performance is minimal.
Drunk Headcrab  [author] 4 Jul, 2018 @ 12:09pm 
Yeah I know about those trigger blocks. I either cover them up with debris (corpses, rocks, whatever) or have them outside of the map. The user and chair thing is awesome though. I thought you had to be close to get pulled into a seat. I'll make sure to use it some time. Thanks for the advice!
80Hg 4 Jul, 2018 @ 11:32am 
Lastly, here's something I discovered recently which is pretty cool imo. You can use the user tool to enter someone into a seat from anywhere. It works only for 1 person of course but it's perfect for specific singleplayer scenarios such as ziplines, cutscenes and maybe other stuff, who knows.
Once again, keep up the good work, nice to see good saves once in a while.
80Hg 4 Jul, 2018 @ 11:31am 
I also like how we've probably gone through the same pain with the Trigger tool, where on loading a save it spawns a stupid little white block. If you need help finding out how to do things with Wiremod hit me up, we may figure something out.
80Hg 4 Jul, 2018 @ 10:18am 
Nice to see some fellow people who like to do story saves with wiremod and what not.
Keep up the good work!
Crigence  [author] 3 Jul, 2018 @ 3:50pm 
Check out this leaked "concept" from Storage Complex - Part 6: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1430275800