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Skirmishers: Ok fair enough, need to maintain the fight somehow
Templars: This is fine
i did something wrong or its the classes mods i addad?
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="empty")
To those people, I suggest trying the mod "invisible parts for hero units". This would allow you to completely remove the right arm.
true
Any chance of a utility slot option for these? (I suppose I should be asking on the main mod page, but I'm here and in a bit of a hurry at the moment)
X-D
@mynameactually
Sadly not. The distinct hero class holds their own secondary weapon.
@Scarab & @teh1archon
Great suggestion. But my anim modding ability does not take care of this ...
!!!! XD
You are a genius!
solar68@
Ouch! I'm sorry, but that is not my major....
Maybe you can find someone more professional than me?
teh1archon@
MOCX with shield? Hmm. It's a pretty interesting suggestion. It seems worth trying.
Insufferable Smartypants@
There will be a lot of applications. Enjoy! XD
Thank you. I am fully recovered!
Kazraan @
yes. Although all their melee attacks are less damaging, all skills work normally.
| Oz | Vash @
TNX! XD
Thanks Alterd-Rushnano.
Oh my God. OMG What have I done!
I remember till I got fatigued and registered the mode before, and I did not know that I was making this fatal rude.
Although late, I will take reasonable steps to do so.
A simple acknowledgment paragraph (or three… or four) would show you respect the work of those in this modding community who do the heavy lifting.
Stand by for heavy rolls, as I am confident you are in for some ‘strormy seas’ by way of chastisement.