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Planets in Reassembly would be AMAZING, and is it possible to code gravity for the planets too?
is it possible for you to do one that eliminates the glow all together?
By the way, the adjustment of "ShaderColorLuma" not only affects the core halo, but also the laser, shield and cannon. So, here are a few things you can change a little bit in the vertex shader of "ShaderColorLuma":
float light;
if (Position.z == 1.0 && SourceColor.a == 0.0) light = 0.2;
else light = 1.0;
DestinationColor = light * Luma * SourceColor;
gl_Position = Transform * Position;
And then, the fading of brightness will only affect the command.