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At the end of the day you're at the whim of whatever seed you get when you generate the map so you won't always get the perfect mountain start; or the perfect desert start with Mali.
Updated Map Script to ensure the Natural Wonder Picker option works with this map.
What am I probably doing wrong? : )
My settings were standard size map, deity, Spain, Level 4 Disaster rest all default (7 opp civs 12 minors) all DLC inc. Frontier Pass. Gaia Map.
Absolutely love the script (best earthlike one I've played) but surely that's an issue, never seen that happen with the Firaxis scripts. Should be more minimum space than that e.g. minimum 8-12 tiles surely with standard settings. Don't know if Frontier Pass mucked up something? Literally never had it happen previously without the new DLC.
I am one that also likes realistic colonialism, and I also like the "terra" map mode as it places all Civs on the biggest continent and it is mostly barbarians on the other uncolonized ones, making for a real fun game. Is there any way to combine your map script with that mode? That would be amazing.
I also adjusted the size of the landmasses across different map sizes so continents are less likely to be blocky - no guarantees though as we're dealing with fractals and RNG.
But Learning that you are going fix this map is incredible :D
The map should be working fine. I can't guarantee it will work with Ynamp though.