Total War: WARHAMMER II

Total War: WARHAMMER II

Aguirre's Vampire Units for Total War Warhammer 2 - SFO Unofficial
81 Comments
Ğğğ_ğğğ_ĞĞĞ 29 Oct, 2022 @ 6:57am 
It works on my campaign with another 100 mods. You can use it no need to update
Pride_wolferscorp 20 Aug, 2022 @ 9:13am 
update plzz
Sikhi Jedi 9 Dec, 2021 @ 8:05pm 
hey when you have a chance could you update this
Julietta 23 May, 2021 @ 12:58pm 
thx for your update mate !
EzUNreal 9 May, 2021 @ 9:23am 
Thanks for updating! One suggestion: sfo not only increases the stats, but adds a lot of abilities. Like the original Varghulf has fatique resistance and the hunger. Varghulf Matriarch is weak compared to Varghulf.
But I really like Varghulf Matriarch, such a cool looking unit. Could you pls buff him a little
Ripper150  [author] 2 May, 2021 @ 5:50am 
Updated to latest patch
Julietta 6 Nov, 2020 @ 4:19am 
some can update pls <3
Ciaphas Cain 21 Apr, 2020 @ 10:51am 
Also if anyone has any spare time and can mod, a Mousillon & SFO submod would be amazing and most welcome :D xxx
Ciaphas Cain 23 Mar, 2020 @ 11:12am 
Any chance of an update please?
Acadian 17 Dec, 2019 @ 10:59am 
nope just loggin in and courtisans havent been updated at all.
Ripper150  [author] 17 Dec, 2019 @ 10:56am 
odd, should be on your side, because here the changes show
Acadian 17 Dec, 2019 @ 10:32am 
idk if you just still havent updated it or its a bug but the courtisans still have "very fast" and dont have "the hunger" yet.
Ripper150  [author] 17 Dec, 2019 @ 10:25am 
thanks :)
Acadian 17 Dec, 2019 @ 10:23am 
tested the regen for the matriarch its working
Ripper150  [author] 17 Dec, 2019 @ 9:47am 
just have no idea whats up with the regen,
Acadian 17 Dec, 2019 @ 9:37am 
your always quick to respond and listen to feedback, thank you
Ripper150  [author] 17 Dec, 2019 @ 6:13am 
nope also bullet point set
Ripper150  [author] 17 Dec, 2019 @ 6:11am 
also will add that hunger ability
Ripper150  [author] 17 Dec, 2019 @ 6:11am 
removed the very fast from courtesans, odd i have it set right in the tables it should regen, just forgot the bullet point i believe
Acadian 13 Dec, 2019 @ 3:43pm 
nvmd my comment about frenzy didnt know that blood knights also had it, i just thought it was wierd that as they are undead they are already have immune to psychology but its fine, frenzy is still good.
Acadian 13 Dec, 2019 @ 3:42pm 
also for courtesans i noticed that they have "very fast" yet their speed is a measly 27, for comparison the mortal halberdiers have a speed of 30.
Acadian 13 Dec, 2019 @ 3:33pm 
cool
Ripper150  [author] 13 Dec, 2019 @ 3:19pm 
good to hear ! , will look into it, updated it by the way
Acadian 13 Dec, 2019 @ 3:16pm 
hey i think it would be a good idea to give the courtesans the hunger like depth guard have so they can regen while in melee cuz they are vampires too. The Frenzy while good has a downside that as they are undead already they are already immune to psychology so that part of the frenzy is redundant. Besides that this mod is my favorite unit mod. Also i think the matriarch doesnt have regen like the normal vargulf does.
Ferreus the Umbral Arrow 18 Oct, 2019 @ 9:13pm 
update?
Ripper150  [author] 26 Aug, 2019 @ 7:24am 
implemented the matriarch one tier higher
Acadian 22 Aug, 2019 @ 1:15am 
great
Ripper150  [author] 19 Aug, 2019 @ 10:02am 
good idea, will implement it
Lion 15 Aug, 2019 @ 11:04pm 
I noticed that when unlocking the recruitment of varghulf matriarch, it is unlockable at tier three, compared to a normal varghulf, which is unlocked at tier 4. I feel like it would make more sense to move the matriarch up a tier since it is the more powerful of the two, if that is possible.
Ripper150  [author] 28 Jul, 2019 @ 1:44pm 
Updated for 1.6.1
Ripper150  [author] 21 Jun, 2019 @ 5:07am 
Hello, ive returned, i will first update BZ overhaul, then the base mod of this, then i will update this one
SschmidtS 1 May, 2019 @ 7:28pm 
Update please
Acadian 22 Feb, 2019 @ 3:14pm 
would love an update
Wolf 29 Dec, 2018 @ 8:18am 
Please update
BOOGEYMANE 27 Dec, 2018 @ 4:18am 
update?
MisterJTheCloned 6 Oct, 2018 @ 11:03am 
thanks dude :steamhappy:
matrdrake 2 Oct, 2018 @ 4:40am 
ive read through the comments and saw that you are working on the Aguirres Bretonian mod, how is it going? I was a big fan of all of his packs. do you plan on doing the Empire on as well after?
Ripper150  [author] 25 Aug, 2018 @ 3:18pm 
@ Akuti, you are welcome
Akuti 25 Aug, 2018 @ 12:07pm 
Thank you for the work Ripper :D
Ripper150  [author] 20 Aug, 2018 @ 12:27pm 
started working on bretonnia units from aguirre, no estimate yet
Acadian 12 Aug, 2018 @ 8:46pm 
thanks for reponse as always, hope u enjoyed ur holiday.
Ripper150  [author] 12 Aug, 2018 @ 12:28pm 
sorry for the long wait this time
Ripper150  [author] 12 Aug, 2018 @ 12:21pm 
Fixed the Regeneration, frenzy, boosted all stats of courtesans, improved turn time of halberdiers by -1, no plan currently on doing that one right now Hello there
Ramu 1 Aug, 2018 @ 6:51pm 
would u do the import of Agguirre Bretonnian pack ?
Acadian 29 Jul, 2018 @ 7:54pm 
also, Vargulf Matriarch says it has regeneration and frenzy in its trait list yet it doesnt have actually have it in its active effects/icons. I tested in battle and indeed neither Regeneration nor Frenzy activates or appears.
Acadian 29 Jul, 2018 @ 5:10pm 
@Ripper150
Thanks for the response as always, happy holidays.
Ripper150  [author] 27 Jul, 2018 @ 9:08am 
@Acadian, thanks for your balance testing, comments, however im going on holiday in less then 2 hours, been kinda busy day packing, ill be back in a week, then ill look into it.
Acadian 26 Jul, 2018 @ 5:36pm 
@Ripper150
after some further testing, I think a slight buff is needed for the courtisons, currently in the campaign they require 3 turns to make and yet they are also one of the units that always gets wiped out in autoresolves, Idk why this is but it may be due to their low unit cound vs their health pool. So I think another health health buff might be needed to make it worth spending 3 turns to build them. Also I think the mortal halberds shouldnt be cost 2 turns to make, as they are weaker than the drakenhauf gaurd halberdiers and those require only 1 turn to make.
Ripper150  [author] 18 Jul, 2018 @ 10:38am 
@ Sschmidts, thanks for tthe compliments :)
SschmidtS 18 Jul, 2018 @ 5:16am 
Hi @Ripper150 Sorry for the delay in returning on the situation, but I've been experimenting with several alternatives to find out what it was, among various situations of mod incompatibility on that path I finally figured out what caused huge OP in my game compared to HP and it was a mod that looked like work fine with your mod and others I use but such a mod is set up for a longer battle, so to speak. It's a beautiful mod but by the time I prefer to keep the game with your work since I'm delighted with it. Thank you
Note: The mod I mentioned about the possible imbalance next to yours would be this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1303874898

Maybe someday you could make an adapted version to balance with this, it would be interesting for all of us incredibly crafted mod lovers