Arma 3
Postapocalyptic DEMO
34 Comments
Ftmch 8 May @ 12:23am 
@ALIAScartoons: first of all: Great script, very atmospheric (and I've been using a lot of your other scripts for years, thank you for all of them!). Now to my issue: Is there a way to make the script just apply to a certain area? I'm doing a mission for my group on a map with ruined cities with deserts inbetween, and I would LOVE for those ash- particles to only appear when we're close to the cities.
ALIAScartoons  [author] 20 Sep, 2024 @ 1:36am 
@Staceyjaxx
No worries mate, your're not dumb, we all had to bang our heads to the table at one point or another :)
1. Could be the particles limit but i doubt it unless you use too many particle systems at the same time. Make sure the script is executed, place a hint in it and see if the point where the particles are created is reached. If is a MP mission you have to consider the locality. If remember correctly i think the easiest way will be to execute the script via init
2. Hmm, the script is pretty old, i think i used the waituntil which is not the friendlier thing to do performance wise, and in the last years waituntil command was subject of change which can bring some issues. If you have the same problem in demo mission it means the script needs a bit of rewriting
Staceyjaxx 16 Sep, 2024 @ 6:15am 
Hey Alias, I might be being dumb but ive brought your PostAp and Radioation script into a mission im making and come across a couple of Problems.
1. The Ash fallout isnt appearing, it appears in your test scenario but I cant get it to appear in my mission
2. The geigor counter when enterring in radioactive area is going ballistic and makes the worse noise possible rather than the nice ticking noise

If anyone could help with these that would be great
Wilson_B 22 Nov, 2022 @ 4:12pm 
Thanks for the tip man
ALIAScartoons  [author] 21 Nov, 2022 @ 4:46am 
@Wilson_B
Look good bro! Link it to your Steam so it can easily shared. Keep it up!
Wilson_B 7 Nov, 2022 @ 4:24pm 
Thanks a lot Alias. I’ll be showcasing your stuff in the _ZONA dev works channel. I can’t wait to sink my teeth into this levitating script further for the cinematics or in game story. I didn’t realize all these floating objects also have their collision geometry…
https://m.youtube.com/playlist?list=PL12Jv7cNvgfxN4ziKKqIfX9bUu2S84Pm6&fbclid=IwAR3BELGVsm3njAczPkp4YCTpaeB6L_QkmR_MzpJk1xS-UCCMc7QugycXnrk
ALIAScartoons  [author] 7 Nov, 2022 @ 1:30am 
@Wilson_B
looks great buddy! Let me know with links when you release something on YT or steam.
You can get me on Discord ALIAS#3048. This kind of work deserves promoting.
Keep it up!
Wilson_B 6 Nov, 2022 @ 7:55am 
ALIAScartoons trailer showcasing early use of the levitating script.
Apocalyptic one is part of the foundation for the environment atmosphere in this project.
https://drive.google.com/file/d/1OAWUERitZdJUuglZD6TP0WhZ4klP4QVg/view?usp=share_link
Wilson_B 6 Nov, 2022 @ 7:52am 
ALIAScartoons thanks so much for your awesome work. I am implementing alot of them into this STALKER project I am developing using all the awesome community mods scripts and modules I can find called ZONA. Ill be showcasing alot of your scripts in the project works videos. The post apocalyptic one adds so much atmosphere. Im using the levitating one in this reel. How do I actually get in touch with you? Heres a sample vid -> https://www.instagram.com/reel/Ckl-9eQjopp/?utm_source=ig_web_copy_link
L2 18 Jan, 2021 @ 12:00pm 
i found the videos you made but thank you
ALIAScartoons  [author] 18 Jan, 2021 @ 12:34am 
L2 17 Jan, 2021 @ 4:48am 
how do you use the scripts i've been wondering?
TheReaper 8 Apr, 2020 @ 8:02am 
If you can may we talk on discord to fix this? This is going to be on a server and id like to give credit to for this script in the server :) if thats ok
TheReaper 8 Apr, 2020 @ 8:01am 
ya and no lol
ALIAScartoons  [author] 8 Apr, 2020 @ 1:57am 
There is a pause, a delay, a time interval between earthquakes
TheReaper 8 Apr, 2020 @ 1:12am 
Ya same thing demo and what do you mean account the delay?
ALIAScartoons  [author] 8 Apr, 2020 @ 12:03am 
@COTerra
You have the same issue with the demo mission? Also take in account the delay between earthquakes
TheReaper 7 Apr, 2020 @ 3:34pm 
ALIAS I need help.... The color of the sky and surround and everything but the earthquakes stop doing its stuff. How can i fix this?
ALIAScartoons  [author] 31 Mar, 2020 @ 3:56am 
Country Doggo 31 Mar, 2020 @ 1:03am 
what folder is the mission stored in? where do I get the script?
SiD 29 Mar, 2020 @ 12:37pm 
Ok. Will try the radiation script. Thanks
ALIAScartoons  [author] 18 Mar, 2020 @ 11:34pm 
@SiD
Yes, but not the way the script is setup, basically it has to be rewritten for that. Have you tried the radiation script? Maybe you can use that one.
SiD 18 Mar, 2020 @ 8:16pm 
Anyway to set screen effect only in the radiation zone and not the entire map?
Ghost 4 Nov, 2019 @ 7:44am 
ok cool, I grabbed a few of your mods.. nice work
ALIAScartoons  [author] 4 Nov, 2019 @ 1:05am 
@Bode
It shouldn't, people are using it in all sort of projects from missions to all sort of persistent game mods.
Ghost 3 Nov, 2019 @ 8:47pm 
Looks very cool.. How does it affect performance?
ALIAScartoons  [author] 18 Oct, 2018 @ 9:17pm 
@ViBe
It can be done, but there are 12 parameters to tweak and without an editor is difficult. Look for a mod or a post-process editor for arma, there is one out there but i don't remember the name.
ViBeMotorSports 18 Oct, 2018 @ 11:34am 
OK will give it a look.. Quick question... Can you make a script or mod.. that makes everyones saturation like 30% ? It kinda gives the same post nuke effect. Is there anything out there like that? Other than yours of couse... but just the saturation.?
ALIAScartoons  [author] 17 Oct, 2018 @ 11:49pm 
@ViBe
:) Thanks bro! But i don't know enough about Exile and i dont have time to dig it up, try Exile forums some people already done it
ViBeMotorSports 17 Oct, 2018 @ 8:50pm 
I would send you a case of beer if you cuold possibly help me set this up on an Exile server? Or Vodka?
ALIAScartoons  [author] 3 Jul, 2018 @ 1:45pm 
@CrimsonTemplar
Local fog is the next to be released.
Still working on dust thingy, will be 3 scripts incorporated in the Dust SFX script.
TistheOnecalledJon 3 Jul, 2018 @ 12:48pm 
Hopefully we'll be seeing the others such as Ground Fog and Wind Gusts soon?
TistheOnecalledJon 3 Jul, 2018 @ 12:45pm 
Yay!