Total War: WARHAMMER II

Total War: WARHAMMER II

Faction Affinity and Naming rework
11 Comments
Niche 1 Oct, 2019 @ 9:13pm 
can you make a version that doesn't have any changes to the gameplay itself? renames only?
Professor Hobbton 17 Sep, 2019 @ 9:23pm 
is this still compatible?
Mors Avis 24 Aug, 2019 @ 2:50pm 
Just wanted to say that I think this is the best faction rename mod in the workshop. The other faction rename mods tend to do way too much, and often end up "mucking up" faction names to the point of being completely non-friendly to the lore and/or geopolitical strategy layer.

I appreciate how you have kept things simple, dealt with CA's obvious transgressions (i.e., Lothern --> Eataine), gotten rid of blanket generalizations (i.e., Greenskins, Bretonnia, The Empire, Dwarfs, etc.), while keeping a correct sense of geopolitical "space" (i.e., Dwarfs are identified by their holds, not their clans).

The Warhammer nerd in me also loves what you have done with the political state of things. It always irked me how Lizardmen are not more "neutral" and how Dwarfs and humans don't have better relations.

Awesome mod!
Iron  [author] 16 Jun, 2019 @ 3:37pm 
All effects of this mod are save game compatible and you should be able to confirm this in the related tooltips. Let me know if anything is not.
MeHigh 16 Jun, 2019 @ 12:28pm 
This is not save game compatible,is it?
Zankie2k 7 May, 2019 @ 10:44am 
The mod was working for me but stopped working for me since today. Any idea what the problem might be? I do have a lot of other mods, but none change the affinity nor the names.
Atlan the Atlarch 23 Jan, 2019 @ 5:56pm 
I still don't know what to change... The tool for opening packs of Total war doesn't work for some reason and I used notepad++ in which I cannot find the names of your factions.
Iron  [author] 23 Jan, 2019 @ 4:02pm 
@Atlantycki I think the best way to see all the file pathing is to open the mod file and look. It is not something I can type out with clarity.
Atlan the Atlarch 23 Jan, 2019 @ 1:04pm 
Can I ask where did you find the files for that? I would like to make polish version of your mod if you don't mind. Obviously crediting you as the original author.
Iron  [author] 6 Aug, 2018 @ 7:08pm 
@Tomius Hey, thanks for pointing out the Chivalry issue. I have fixed it and tested it, and I tested that the death sentences seem to be working. Please let me know if any problems persist.
Tomius37 5 Aug, 2018 @ 12:40pm 
This mod mess up with some functionalities of the game… I haven't tested all factions, but with Bretonnia King (Louen) it prevents the chivalry to grow up (stay at 0), and with Nagarythe (Anith Anar) it blocks the Death sentence system. It is likely that it could disturb other faction-specific stuff. Also I think it could block the random events (at the begining of a turn, in which you have to make a two propositions choice). Still a very nice idea (tired to see the re-united Empire be called Reikland…)