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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2926067856
The only problem I found is that it destroys the new-in-1.5 "Change defaults..." Allow medicine menu item, which used to be a separate button in 1.4.
In this case. It "doesn't work" in the sense that you cannot use modded medicine on a per-injury basis and only have vanilla medicines available to you. It's still functional of course but disappointing not to have that added compatibility for non-vanilla health tabs.
I'm currently using the default health tab but I'm not sure if i'll stay that way, it would be very nice to see that additional compatibility implemented, but I understand if it's something you won't be doing.
Anyways, have a good life.
In LoadFolders.xml of your mod, some blank line was found(<li></li>) in xml file.
They are not correct forms of LoadFolders.xml in Rim official guidline, I think.
I think it is the better way to make it work to fix "<li></li>" to "<li>/</li>".
The current option makes you strain your eyes in an attempt to see something on the monitor. (Example: https://cdn.discordapp.com/attachments/755865468996419704/1080469069343502456/1b56f6254266f4ef.jpg )
Was talking with the creator of that mod in the comments, and this was his response;
"/../ Adding new categories for them ( modded medicines ) would require completely replacing the games code for that. Seems like a lot more work and a lot more potential for bugs than it's worth."
Any chance that it might be possible from your end?
The issue with Smart Medicine seems to be on Compact Hediffs' side. A workaround for now would be disabling Compact Hediffs (in mod options ingame) whenever you need to set custom care.
Updated, Should be fixed now.
Steps to repeat: trying to right click tend a downed pawn (in bed). The options to tend don't show up and it throws an error.
I love you!!