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there will be but not in the near future! c:
I am waiting for a later version of the main game when mortal empires becomes better implemented!
Fuchs said in a previous post in this thread that they'll be updating this mod so that the unit cap can increase, but focused on just getting the mod up and running for now with the Beastmen rework patch.
because all bought dlcs for Warhammer 1 are valid in Warhammer 2 c:
This Mod started as a mod just for myself and my friend, it is only on the workshop for easier access for him and the possibility for me to do some quick changes + auto update!
Making the units react to other mods and buffs would be a lot more work, for i had to make them to a standalone unit since the last beastmen patch.
They are no longer clones of the Norscan units and would need far more tuning and raw data until the game would identify them inside of its code for upgrades and techs.
...even less with other mods!
I am experimenting with simply putting them in the 'warhound'-category, so they get the buffs and techs that normally only effect the warhounds.
But that is still in the making, as i am new to this branch of modding! c:
Never would i've expected for others to use this mod too!
Raised the limit for Skinwolves to 2, adjusted the (recruiting) costs of all Wolf-classed units to match the new Beastmen playstyle.
Being able to raise the limits for skinwolves via the erection of more lvl 3 dens is on my to do list! :)
Just wanted to make the mod usable again for you in the meantime.
Still working on it!
Should work for now with vanilla without patch! :)
Should make sense.
Literally!
'Required DLC:
Main game / Call of the Beastmen'
Only the Minotaurs were too monotonous before
...sadly it's far more complex to add other heroes to factions than just regular troops... :( so i gave up after quite some time!