Total War: WARHAMMER II

Total War: WARHAMMER II

Fuchs' Wolfkin for Beastmen
53 Comments
Fuchs / Fox  [author] 9 Oct, 2022 @ 8:27am 
@chinese-scribbling
there will be but not in the near future! c:
I am waiting for a later version of the main game when mortal empires becomes better implemented!
撿骨頭 7 Oct, 2022 @ 8:53pm 
Will there be a WH3 version?
Totally Not Myers 16 Nov, 2021 @ 12:45pm 
@IB Gaming

Fuchs said in a previous post in this thread that they'll be updating this mod so that the unit cap can increase, but focused on just getting the mod up and running for now with the Beastmen rework patch.
IB Gaming 12 Nov, 2021 @ 7:55pm 
It doesn't look like there is a capacity increase option in the Rewards of Dread screen. Is it conflicting with another mod or is it not in the mod?
Tom Wolf 24 Oct, 2021 @ 2:12pm 
then there is more reason to get wh1 and those dlcs next time theyre on sale.. :D
Fuchs / Fox  [author] 21 Oct, 2021 @ 12:03pm 
@Tom Wolf
because all bought dlcs for Warhammer 1 are valid in Warhammer 2 c:
Tom Wolf 21 Oct, 2021 @ 10:02am 
why is this in warhammer 2 section when the dlc required is a wh1 dlc?
Doktober 11 Oct, 2021 @ 7:54pm 
Thanks for this. Skinwolves don't appear to be useable in custom battle though, but I see them in the building tree in campaign.
Fuchs / Fox  [author] 8 Sep, 2021 @ 12:26pm 
No, sadly not!
This Mod started as a mod just for myself and my friend, it is only on the workshop for easier access for him and the possibility for me to do some quick changes + auto update!

Making the units react to other mods and buffs would be a lot more work, for i had to make them to a standalone unit since the last beastmen patch.

They are no longer clones of the Norscan units and would need far more tuning and raw data until the game would identify them inside of its code for upgrades and techs.
...even less with other mods!
I am experimenting with simply putting them in the 'warhound'-category, so they get the buffs and techs that normally only effect the warhounds.
But that is still in the making, as i am new to this branch of modding! c:

Never would i've expected for others to use this mod too!
The Spanish Inquisition 8 Sep, 2021 @ 4:37am 
Do they benefit from any tech or red line skill tree?
Fuchs / Fox  [author] 6 Sep, 2021 @ 8:23am 
Alright, minor Update:
Raised the limit for Skinwolves to 2, adjusted the (recruiting) costs of all Wolf-classed units to match the new Beastmen playstyle.

Being able to raise the limits for skinwolves via the erection of more lvl 3 dens is on my to do list! :)
Just wanted to make the mod usable again for you in the meantime.
Still working on it!
Fuchs / Fox  [author] 3 Aug, 2021 @ 11:05am 
Will do, as soon as Steel Faith Overhaul is updated, so it works together! :)
Should work for now with vanilla without patch! :)
Kaptajn (i got tech armor) 3 Aug, 2021 @ 10:07am 
Any chance of an update for the new Beastmen mechanics ? :)
Samarai 24 Jul, 2021 @ 11:00pm 
@graham Ah, no that was my cousin Osama, I love America and our president Michael Jordan!
graham 23 Jul, 2021 @ 9:35am 
Osamar Bin Laden, didn't you get shot in the face cowering in a cupboard :)
Samarai 16 Jul, 2021 @ 8:56pm 
What redline/tech buffs benefit these guys?
Human72 29 May, 2021 @ 10:45am 
yay :D that works perfectly and yeah copy pasted vinilla units in to other faction line ups works nicelly simple mods and no need to do much to anything really.
Fuchs / Fox  [author] 29 May, 2021 @ 2:05am 
@Human72 True! c:
Human72 28 May, 2021 @ 8:17pm 
basically copy pasted vinillia units to diffrent faction list mod? if that is so then manpower mods should be ok with it.
Fuchs / Fox  [author] 29 Apr, 2021 @ 12:32pm 
Of course Norsca is also required. ...I mean, you take units from Norsca and add them to the Beastmen! ;)
Should make sense.
Lord of wolves 28 Apr, 2021 @ 10:06pm 
thanks for some reason it isnt telling me what is required when i click it sends me to the store itself and not the dlc
Fuchs / Fox  [author] 28 Apr, 2021 @ 9:09pm 
It's written on the right side of this page....
Literally!

'Required DLC:
Main game / Call of the Beastmen'
Lord of wolves 28 Apr, 2021 @ 6:37pm 
what are the dlc's that are needing for this?
Fuchs / Fox  [author] 19 Mar, 2021 @ 8:20pm 
Updated.
Captain Obvious 19 Mar, 2021 @ 3:41pm 
Plz update!
Manu5 2 Feb, 2021 @ 9:11pm 
works great just needs tech tree bonuses
CmndrWolf 10 Jan, 2021 @ 4:07pm 
i would love for a mod to add the skinwolves to the empire roster.
Fuchs / Fox  [author] 21 Dec, 2020 @ 5:12pm 
done, updated! c:
maggartmgm 20 Dec, 2020 @ 1:51pm 
update plz
Мариус 23 Jul, 2020 @ 5:21am 
I like Wolfs!:steamhappy::steamhappy:
撿骨頭 29 Jan, 2020 @ 5:28am 
Can I request Gutter Runner Slingers and Death Runners to work for Beastmen?

Only the Minotaurs were too monotonous before
Gwagia 27 Jan, 2020 @ 4:12pm 
Well thank you for your effort. Though perhaps taking the already existing code that attaches the specific hero to a building and copying that code to a differant building. Just a thought.
Fuchs / Fox  [author] 27 Jan, 2020 @ 3:40am 
@Gwagia That was the plan from the very beginning! :)
...sadly it's far more complex to add other heroes to factions than just regular troops... :( so i gave up after quite some time!
Gwagia 26 Jan, 2020 @ 2:36pm 
Is it possible to add the Werekin(Hero) to this mod, that would be awesome.
Fuchs / Fox  [author] 16 Dec, 2019 @ 2:59am 
@Diabetic_HotPocket Right? :)
MadMax 16 Dec, 2019 @ 2:01am 
Bro this makes so much sense why did I not realize they should have been here all along
darthdud0 8 Dec, 2019 @ 1:28pm 
could they be added to...every faction?
CmndrWolf 22 Sep, 2019 @ 4:10pm 
could we have these boys for the empire please. would love to use them in mix with gunpowder units.
Human72 7 Jul, 2019 @ 8:17pm 
oks :3 then it should work with number mods that add more men per unit.
Fuchs / Fox  [author] 7 Jul, 2019 @ 8:40am 
@Human72 yes, that is correct! :)
Human72 5 Jul, 2019 @ 5:16pm 
so it is just copy paste of the vinilla units to a diffrent faction?
i_kill_pikachus 18 Feb, 2019 @ 7:20am 
The nudity is a lie! :P
Lumiere 6 Jan, 2019 @ 2:37pm 
MUAH
Fuchs / Fox  [author] 6 Jan, 2019 @ 1:43pm 
@Lumiere done! should be updated! :)
Lumiere 30 Dec, 2018 @ 5:22pm 
Update please?
chubbyninja89 (TNB) 4 Dec, 2018 @ 9:29am 
You should make a mod that gives Dragon Ogres to the Beastmen as well, since they're some of the only other chaotic creatures that they're ok with.
TimYingus 13 Aug, 2018 @ 9:42pm 
furry fag
Zombie 22 Jul, 2018 @ 7:06pm 
says link is malicious...
Human72 10 Jul, 2018 @ 10:44pm 
nice very nice ideas there. though i may ask is this mod and the others compadable with mods that adds more fighters per unit?
Whysoserious 4 Jul, 2018 @ 2:04am 
@chubbyninja89 No! Bad furry! Get out!