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Obligatory "read the description, thanks."
Update plz
and there indeed was such a reply then
2. There are 16 pages of comments. I'm not reading through that. Why would there be any useful info there?
Am I also expected to know that?
It would help and I would like to think it's common sense. I'm not going to sit here and spoonfeed you info when the info is already there a few comments below and when it's things you can do on your own (e.g. using search functions).
I don't know what you're trying to argue for but this isn't relevant to the mod anymore; me (and others) have stated all of the information you need to know. I'm sorry but if you still aren't able to connect the dots than that's not our problem.
By simply reading what I have wrote carefully and realizing that someone else has done something similar to this mod because I have alluded to it.
How am I supposed to know you were talking about someone else's updated version?
I specifically said "others" in my comment as in other individuals in the workshop.
And why would I skim through the comments?
Because sometimes comments can contain useful info.
What do you mean where the updated version is? I'm not going to upload someone else's work on my workshop page if that's what you're insinuating.
If you want to look for the updated mod, then you could have easily used the search functions on Ravenfield's workshop or just skim through the comments, but Eliphaser was kind enough to provide the link to the mod I was talking about.
because as Multihawk just said, other people made more recent versions on the concept
in this case, the other person happens to be SudoName
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2784141101
and here is the link that was posted not too long ago, on like the second or third comment page
worst case scenario, you can always learn how to mod and make one yourself
if you don't even bother changing the model and animations over the default ammo bag, it's really quickly made, and can be tweaked for your preferences as you're the one making it, so for example if you don't like how quickly SudoName's version despawns, you can just make yours have a much longer lifetime by tweaking a setting or two (or have infinite ammo from the start, or be shot out of a pistol, or really whatever you prefer)
Right now I have time to do CSGO skins, which is frankly more lucrative than fixing an old Ravenfield mod from years ago, not to mention others have done a better version of this mod, so I want to have them take the mantle.
That said, I do appreciate the link.
Used this like years now. Thank you
If you would like them fixed, then you can make your own mod.
Ukrainian forces are amazing and killed thousands of tecgnique . Visit Oryx site "Lossss of Russia. A biggest war in Europe" and you ll see photo proofs . Russia attacked Ukraine on the 24th February and leads a full scale invasion since that date , having killed 230 children, thousands of civilians. Ukrainian side , defending , has also losses , but more losses of civiliams
I have been living three minths under arthillery attacks of russia on.my city. They destroy infrustructure mostly , and simple people
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2784141101
Hope it can be updated to EA26
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2784141101
Its iterally a matter of ticking one switch when compiling the weapon.
To fix it make sure the "ressample curves" option is ticked in the file where you imported to unity the weapon's animation (the option just over "animation compression").
If it's ticked, weapon animations shouldn't break