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there is just so much potential here and t looks amazing
I would love to see a remake, it was an awesome envirotment and I'm always down for levels with original stories tied to them. I'm not sure what you mean that by saying that it's a demo but not a test... those kinda mean the same thing to me in this context. Like, a demo is a demonstration of (insert thing to demo) in order to test your audience's reaction, or is that not what you meant?
Anyway, can't wait to see more ^^
Cool concept though
Any who, For the future sake, add more lighting to the places where it is most needed, like near the doors, to give the player a sense of direction. You might know where to go in that darkness because you made the level and played it, but from a players perspective, it is really a walk in a dark.
Good luck
https://imgur.com/w5ZQmA9
https://imgur.com/aRsUBZq
https://imgur.com/dw1SKho
https://imgur.com/7UoQXse
https://imgur.com/CgGhoaE
https://imgur.com/i2jbUZ9
https://imgur.com/EUcJIxK
https://imgur.com/JKeuDn8
https://imgur.com/CGnK9ch
Add more screenshots of the map, to see how it looks from your side.
It is set at:
2.200000 (def. "2.2) min. 1.60000 max. 2.600000
As others mentioned before, the map is extremely dark, especially in the areas where a light is a must (like indications to where to go, doors and such) and walking around in almost complete darkness without any indications, it can be frustrating.
Image of the level: https://imgur.com/a/BrNGzrf
Probably why it is normal from your perspective is probably the case that you have a high gamma setting on your game or monitor. This can create different perspectives of how the map is lighted up.
What is your gamma settings in-game? (In console, type mat_monitorgamma)
In what areas? All of them or just some specific spots? I purposefully made some areas darker than others to add a lonely and uncertain atmosphere.
PS: I would like to hear all your guy's feedback about this, so I could improve beter!