RUNNING WITH RIFLES

RUNNING WITH RIFLES

RWR: American Civil War
121 Comments
ViceCityStories 26 Sep, 2023 @ 3:59pm 
Why doesn't the mod subscribed to by my creative workshop appear in the game
PoochieMoo  [author] 20 Nov, 2021 @ 1:55pm 
Unfortunately I don't think there is a way to make true line battles, although I have looked into it. The best I could do was make the soldiers in your squad stand as close to you as possible, but beyond that, there isn't much control on their movement.
goose 22 Oct, 2021 @ 8:36am 
Can you have your squad organized in a line with a command or something, just wondering.
NWO_Hicks 17 Jul, 2021 @ 8:44pm 
I got more New Union Model :)
PoochieMoo  [author] 6 Apr, 2021 @ 3:28pm 
I'll look into assigning the Confederates to more maps, and reserving the natives for the 3 faction maps only
Barett 10 Mar, 2021 @ 4:27pm 
Is there a way to play union campaign against confederates? I keep only going against natives.
Emperor 18 Jan, 2021 @ 5:43pm 
I am also still alive.
PoochieMoo  [author] 18 Jan, 2021 @ 11:03am 
I found a problem with the upload directory, but it should work now (for real!)
Spynal Toad 17 Jan, 2021 @ 9:53pm 
Yeah i'm also not seeing the mod anywhere in campaign or quick match. i tried re-subbing and verifying the cache. idk what's wrong.
PoochieMoo  [author] 17 Jan, 2021 @ 9:16pm 
It should appear in quick match now, sorry for the issues
Hidarr 15 Jan, 2021 @ 7:10am 
the mod is not appearing in quick match or campaign for me
Mylrez 12 Jan, 2021 @ 10:12pm 
Does not appear in the quickmatch menu
i hope you can fix it
thank u
PoochieMoo  [author] 12 Jan, 2021 @ 6:13pm 
Campaign crashes should be fixed now with the new update
mephzie 19 Dec, 2020 @ 6:23am 
crashes at 15%, missing a log file
Yeured 19 Nov, 2020 @ 11:43am 
Yeah, it isn't working right now.
PoochieMoo  [author] 9 Nov, 2020 @ 8:16am 
I unfortunately haven't had time to work on this mod too much. School has started back up, and I've been short on time. Hopefully I can get the campaign working sometime before 2021?
ratg0d 30 Sep, 2020 @ 9:15am 
Hey, has the campaign crash been fixed yet?
Emperor 14 Jul, 2020 @ 4:42pm 
I don't think this is focused on musket warfare.
Comradebusman3 14 Jul, 2020 @ 4:39pm 
that'd be wonderful. Also I have a name suggestion: Running with Muskets
PoochieMoo  [author] 14 Jul, 2020 @ 4:27pm 
I'm working on fixing the campaign crash! Sometimes the mod isn't compatible with the newest version of the game, but hopefully it will be fixed soon.
Comradebusman3 14 Jul, 2020 @ 8:25am 
crashes on campaign start, which is a shame because this looks very good
Kazkrin 10 Sep, 2019 @ 1:38pm 
Oh yeah, those pies in one of the pic.. totaly kosher!
Jeo Cargo 24 Jul, 2019 @ 11:39pm 
nvm its reloading muskets that makes the noise
Jeo Cargo 24 Jul, 2019 @ 11:37pm 
anyone else having a problem with gunshots making a piercing noise everytime?
PoochieMoo  [author] 1 Jul, 2019 @ 12:45pm 
@BHunterSEAL I fixed the spencer rifle sound, and made the colt model 1860 less accurate in the new update!
BHunterSEAL 26 Apr, 2019 @ 4:23pm 
First off--thanks for updating the campaign, pumped that I can now play this mod in SP.

I agree with Mad Cube re: weapon sounds, user weapons seem far too quiet relative to nearby troops.

Also, the Colt 1860 (and possibly others, haven't progressed that far yet) seems extremely powerful, it has no trouble hitting faraway targets with substantially more precision than rifled-muskets. I would recommend reducing accuracy substantially and either slowing the refire rate or increasing recoil to account for cocking the hammer between shots. If the intention is Western hero-style two-handed hip-firing, there should be a greater penalty to accuracy. Reload time should also be much longer, for balance reasons and authenticity: each cartridge had to be rammed into place with the lever individually, with a percussion cap inserted for each round. For that reason, I'd also recommend shotgun-style reloading (but slower than vanilla shotguns, maybe 1.5s per round).
IncognitoDino  [author] 20 Apr, 2019 @ 1:32pm 
For Campaign: Go to 270150/1421276337/media/packages/packages/realism/scripts and open stage_invasion.as and find this line: https://gyazo.com/639246049a39719065e30c0a009593f1 and change the FOV from 1 to 0

For Quickmatch: Go to 270150/1421276337/packages/vanilla/maps and go to each map you want to disable the fov and find this line: https://gyazo.com/74584933f0db4d2138fdeb21ffd402e8 then change the value from 1 to 0
Mad Cube {~w~} 19 Apr, 2019 @ 10:40pm 
Also,I can barely hear my weapon firing(Spencer Rifle) but my teammate's gunshot from 50m away is a huge blast.
Mad Cube {~w~} 19 Apr, 2019 @ 10:34pm 
How do I add the Realistic FOV? I have no idea where to find that specific command.
PoochieMoo  [author] 13 Apr, 2019 @ 8:52pm 
No problem! :)
kifird 13 Apr, 2019 @ 12:54pm 
Thank you! I'm glad that I can play the mod on my new PC. Ty for deving!
PoochieMoo  [author] 13 Apr, 2019 @ 9:35am 
Great news! Campaign and quick match are now fixed!
PoochieMoo  [author] 25 Jan, 2019 @ 6:29pm 
The campaign is currently not compatible with the new update. I've been really busy the past few months, but I'll try and fix it when I have time!
Dombadpopo 25 Jan, 2019 @ 12:55pm 
Hey every time I try to launch the campaign it says something like scypt error and wont launch
kifird 8 Nov, 2018 @ 5:32pm 
@Incognito Thanks for letting me know, quick match is already a blast though! Keep it up :D
IncognitoDino  [author] 3 Nov, 2018 @ 1:08pm 
Kifird, the campaign mode currently is broken, we're trying our best to fix it currently, so try the mod is currently quick match only.
kifird 3 Nov, 2018 @ 1:06pm 
I am new to the RWR community, and I installed this mod. It doesn't seem to work, I select Start a new campaign and leave all the settings on default and I press start. It just sticks me in the main menu. Do I have to install something else/do I need to do something else
Seaman Stains 25 Oct, 2018 @ 1:27am 
thanks
IncognitoDino  [author] 23 Oct, 2018 @ 6:40pm 
I'll fix it asap, new content might come later though.
PoochieMoo  [author] 23 Oct, 2018 @ 6:54am 
Hmmm... maybe we’ll have to change something to make it compatible with the new update? I’ll check it out and see what I can do to make it compatible with the 1.7 update
Seaman Stains 23 Oct, 2018 @ 4:48am 
its mostly any mod that is compatible with a campaign including this mod however the script fails only started after the 1.70 update
PoochieMoo  [author] 22 Oct, 2018 @ 7:15am 
JOHN MARSBAR, is it only on this mod or every campaign mod?
Seaman Stains 22 Oct, 2018 @ 1:36am 
Hey for some reason i'm getting script build fails when ever i try to play campaign with mods that are compatible with campaign is there any way of fixing this thanks??
Emperor 21 Oct, 2018 @ 7:23pm 
Aye?
IncognitoDino  [author] 14 Sep, 2018 @ 8:32pm 
Had to redownload all of my workshop items recently due to an issue with steam, but I did send PoochieMoo a version a couple of weeks before, I'll hopefully start working on it again soon. Pretty major setback though, since I forgot to move my backup file and it got deleted too.
Emperor 14 Sep, 2018 @ 7:13pm 
Is it goin' good?
Mad Cube {~w~} 8 Sep, 2018 @ 2:55am 
Same here
Emperor 2 Sep, 2018 @ 5:42pm 
I've been checking back here everyday, also someone has a suggestion in the ye olde' suggestion page.
Emperor 28 Aug, 2018 @ 4:00pm 
Good. :)
IncognitoDino  [author] 28 Aug, 2018 @ 3:16pm 
Hoping to finish it in a couple of weeks at most. Probably won't take that long though.