Arma 3
Cyprus Autorun By A. Cyprus
20 Comments
ColdDead 13 May, 2023 @ 10:16am 
Pls add that you can auto swim with it to
DrGNOLA 17 Sep, 2022 @ 9:35am 
doesnt work for me as of Sept 22. As said below, it says its loaded but the control panel never shows for this mod under Control Options. Bummer.
Jensiii 24 Apr, 2021 @ 11:52pm 
Hi!

I tried both steam version and the version on armaholic, but couldn't get either one of them to work. I experience similar issues:

1) mod shows that it's loaded in the main menu, with the mod icon showing
2) nothing appears in the menu
3) pressing the default key doesn't do anything


I think autorun should be a vanilla feature to begin with.
FraggerNut 11 Jan, 2021 @ 2:09pm 
Still works?
Cype 18 Jun, 2019 @ 12:37pm 
OK,

I've tested this workshop version using the current workshop version of CBA.

Autorun works.

I tested this running on a local mission, and via placing a unit in the Editor and running around.

Remember, like all addons, this mod requires a server to allow you to use it. If the server is not allowing the signature key for this addon, it will not be activated on your client while you are playing on that server.

Please try it out using an Editor session or a local mission.

Re Coryf88's comment on addon.pbo not being signed - this is not part of my work and most likely created during upload to the workshop.

Best of luck all.
Cype 18 Jun, 2019 @ 12:25pm 
Hey all. I've tested the source addon with vanilla Arma + CBA.

The addon is working correctly.

The addon shows an entry under: OPTIONS > CONTROLS > CONFIGURE ADDONS

I'll test the workshop version now. It's possible this workshop version is broken.

I did not upload this to the workshop and therefore cannot maintain it. I suggest you download the source addon from the Bohemia forums instead.
Coryf88 18 Jun, 2019 @ 9:34am 
addons.pbo isn't signed.
captainmal01 2 Jun, 2019 @ 2:13pm 
Like Majic12, there doesn't appear to be any menu for the mod in the configure addons section. And pressing CTRL-W doesn't cause anything to occur. I just have this and CBA_A3 installed.
Mr.Frost 27 Dec, 2018 @ 11:33pm 
It still works fine for me. :) The keybinding settings are there.

For anyone who can't see them, the defaults are CTRL+W for auto-run and CTRL-ALT-W for auto-walk (not positive on the second one, as I only ever use it for running). Then tap your shift key once you're jogging (or whatever key you have set for sprinting) and it will auto-sprint.
Cype 9 Dec, 2018 @ 5:02am 
How much interest is there for me to fix this?
Byzod 8 Dec, 2018 @ 11:26pm 
Can't found the keybinding too
Majic 29 Jul, 2018 @ 11:57am 
Given the circumstances, I realize there may not be anything that can be done, but I figured I should mention this anyway.

When added to a copy of Arma 3 (with all available official DLC unlocked) with CBA_A3, all installed from Steam/Steam Workshop, the option to configure Cyprus Autorun is not visible in the dropdown menu under OPTIONS > CONTROLS > CONFIGURE ADDONS. Only the "CBA Accessory Functions" option is present.

Both CBA_A3 and Cyprus Autorun are definitely enabled in the "Loaded mods" section under "MODS" in the Arma 3 launcher. No other mods are installed.

Is anyone else experiencing this problem?
Oatis 17 Jul, 2018 @ 10:43pm 
Nice! Thanks A.Cyprus thats way cool!
Cype 16 Jul, 2018 @ 2:18am 
Hey all. I give written permission for kfce to publish my add-on Cyprus Autorun here as long as:
- the add-on remains unaltered
- attribution is given by including readme.txt in the description above
- it is removed at my discretion in future if requested

Kfce has been kind enough to contact me directly, I appreciate this, and at the end of the day we all just wanna enjoy the game.

Thank you to those who pointed out steam rules. Always respect authors.

Team play first!
TheNightstalk3r 16 Jul, 2018 @ 1:33am 
@kfce he has a valid point. If you read the terms of service of the Steam Workshop, you'll see that you are not allowed to upload something you a) did not create yourself or b) do not have written consent from the original author. It may be very helpful, but without consent from the original author some people will search the dev and let him hunt you down. I recommend either contacting him or keeping the mod private. There've been numerous instances of takedowns, workshop upload timeouts and straight-out accounts being banned.

So, again; the mod may be insanely useful to people, but without written consent from Cyprus, you are violating the ToS of Steam Workshop.
Goblin Girlie  [author] 9 Jul, 2018 @ 7:02pm 
The original Armaholics post can be found here: http://www.armaholic.com/page.php?id=28972 , in case you want to see what I keep referencing.

I'm so sorry you took issue with what I've done here, by trying to spread his exetremely useful mod to more people that might find it as beneficial as I do. I don't feel I've done anything wrong, but if you'd like to get in contact with the original creator and find his thoughts, I'd be delighted.

-kfce
Goblin Girlie  [author] 9 Jul, 2018 @ 7:02pm 
DMCA stands for Digital Millennium Copyright Act. As far as I can tell, the original devloper hasn't filed any sort of copyright claim with any copyright office, meaning that his work wouldn't be protected by a DMC takedown. Granted, I'm no lawyer, so if there's something I'm not understanding about, then I'd happily accept more accurate information.

However, I understand your point. You seem to feel I'm stealing the work of A. Cyprus. I've made it very clear that I had no part in coding or creating this project, and even provided links for anyone that would like to see the original post. The last few lines on Armaholics give explicit permission to share it, even citing the Arma Public License Share Alike, as long as the readme.txt is included. Steam doesn't allow the downloading and viewing of lone files such as the readme.txt, so I've linked to the original page as a sort of middle ground.
Lakarak 9 Jul, 2018 @ 4:19am 
Yeah hunt the dev down so he can DMCA you.
Goblin Girlie  [author] 8 Jul, 2018 @ 10:46pm 
Sorry, is there something wrong? If you're having an issue I can try to help, although it's entirely possible that you'll have to hunt the developer himself to get your question answered.
Lakarak 7 Jul, 2018 @ 10:24am 
uh no