RimWorld

RimWorld

Local Growing First
22 Comments
Mlie 20 Apr, 2020 @ 1:24pm 
Made an update of this for RimWorld 1.1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2068500103
Hope this helps anyone!
pinbuck 26 Feb, 2020 @ 6:09pm 
make an update for 1.1 and 1.0 please
Peace 16 Nov, 2019 @ 5:58pm 
Update pls
kooky112 5 Nov, 2018 @ 10:06am 
Please update soon. I really REALLY miss this update.
Corona 4 Nov, 2018 @ 3:26am 
A 1.0 update would be nice. I really like this mod, makes farming simpler. But at the moment it destroys your right click menu in 1.0 so pretty unusable :/
Thundercraft 3 Nov, 2018 @ 3:16pm 
Looks neat. I hope it gets an update for 1.0.
Thelockenessmonster 22 Oct, 2018 @ 12:52pm 
any plans for 1.0?
Leux-tl 22 Oct, 2018 @ 9:27am 
1.0 Please?
Hazuki-chan 11 Oct, 2018 @ 12:51am 
Am I right in thinking this mod will let me tell someone to plant a field, and have them keep working there instead of putting down one stinking seed and then wandering off to do something I didn't just explicitly tell them to? If so, then thank you!^^
Gasch 18 Sep, 2018 @ 11:52am 
Any thoughts/plans on making this more compatible by using Harmony?
FuriouslyEloquent  [author] 4 Sep, 2018 @ 5:00pm 
NannyOgg 2 Sep, 2018 @ 7:13am 
Is v0.18 still available somewhere?
FuriouslyEloquent  [author] 13 Aug, 2018 @ 8:51am 
This makes no changes to saves, only creates new types of Work (local harvesting/sowing). Will be adding a little note to my description
NannyOgg 3 Aug, 2018 @ 2:58am 
Thanks, no idea how I missed that. Now if this is save game compatible, I am ready to install this much needed mod
NannyOgg 26 Jul, 2018 @ 9:45pm 
Does this also include cutting/harvesting all the plants in the immediate area too? Sometimes my pawns would harvest a couple plants in one area then move to another area to harvest and then back again.

Also, is this mod save compatible?
[DMN N!] DamnitEbby 12 Jul, 2018 @ 6:36pm 
I would have thought so too, but the only thing that I changed to fix the problem was removing this, and the problem behavior (previously reproducible through multiple saves and restarts) stopped immediately. Like I said, maybe another mod is interacting poorly, but whatever's tripping up, it's only doing it with this installed.
FuriouslyEloquent  [author] 12 Jul, 2018 @ 1:00pm 
All this mod does is add additional growing work tasks (WorkGivers) to the AI logic. It shouldn't interfere in any way with drafting decisions or AI.
[DMN N!] DamnitEbby 11 Jul, 2018 @ 8:38pm 
I'm not sure exactly what other mod might be combining with this one to cause the issue, but when I have this active, pawns draft commanded onto growing zone spaces become uncontrollable, getting stuck in some sort of drafting limbo.
FuriouslyEloquent  [author] 11 Jul, 2018 @ 8:22am 
I've updated Local Growing First to work with Seeds Please!, and hopefully all other growing based mods. Let me know if that's an issue
FuriouslyEloquent  [author] 10 Jul, 2018 @ 10:49am 
I'll look into "Seeds Please" and see if there is anything I can do
clone6 8 Jul, 2018 @ 1:21pm 
"Local Growing First" does NOT seem to play nice with "Seeds Please". It doesn't seem to matter the load order as I put "LGF" before and after "SP" in a test game and the results are the same, the pawns do not need seeds to sow. Take "LGF" out and the pawns revert to using seeds. You'll have to choose which mod suits you.
Ershiin 7 Jul, 2018 @ 6:50pm 
I thought it was weird that it suddenly wasnt there anymore! xD