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Rapporter et oversættelsesproblem
If you make it act like an add-on with mine as dependency, I'll put a link to yours in the description here somewhere.
And I don't know how other mods may be conflicting with this. Sorry.
I also don't know what the new updates are and what they may be changing.
Basically, if someone wants to patch the mod, I'll link their fix to this mod. But I can't help in other ways. I hope it works out.
@Dęąth Viper : Sure, feel free to use these perks. Just please give credit somewhere on your new mod :)
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="gauntlet")
His animations will be broken, but the weapon should be usable. Sorry I can't do animations.
There may be something in that guy's mod that tells it to target the psiop. You may be able to edit that line from "psiops" or whatever he's called, to "WarriorOfTheLightWOTC".
Hope one of these works. Let me know how it goes and dont worry to ask. I'll try to help.
And funny you guys mentioned WH40k. Originally this was going to be a space marines mod, but GW scared me cause i'm "making" money through patreon. sheesh. But here, what it could have been: https://www.youtube.com/watch?v=mSrC6IhRjK8
Replace it in the Priest tree with an AOE heal that heals something like 1 hp per turn for 3 turns (6 turn cooldown) and an ability that either highly increases the chance of, or guarantees critical wounding instead of death the first time it occurs to that soldier during the mission (can only be used 3 times per mission). As for the other abilities in the Faithful tree, you would already have a passive for dodge, crit chance, aim, and armor. How about buffs for damage, willpower, and (1, 2, 3, 4...one more passive ability. Looking up the soldier stat block on the wiki don't mind me) mobility. Sorry for the multiple posts, but Steam only lets me write 1000 characters per post.
That way, it would theoretically compensate for doing 20+ damage. The player would have to really think if they want to use the ability or not because they wouldn't be able to use that character for a long time afterwards and such. If the negatives seem too much, how about giving the Warrior a debuff for the rest of the mission that reduces their dodge/movement/damage/etc. I believe that it would be okay to make things OP, as long as there are consequences (Like making a ninja class that allows you to open the ninth gate, but that character dies).
Give the Paladin tree some auras. DnD paladins have auras that boost various things like resistance to fear, but that's what Solace is for. How about this: move Faith and Consecrate to the Faithful tree, move Solace and Energy Shield to the Paladin tree.
By the end of the tree, they wouldn't have any abilities beyond their basic attacks, but they would be able to survive and dispatch foes more easily if they happen to be stuck behind enemy lines (but not too powerful to the point where they're doing 20+ damage per hit :p). Maybe one of the passives could be a 1hp heal per turn. Or if that's too broken, a small heal every time the Warrior kills an enemy. The ability for the Colonel slot in the Faithful tree would be the only active ability in the tree. It could do something like give the character a full heal, a damage boost, and a survivability boost (basically a slightly nerfed version of all the other current buffs combined) for a turn. This ability would only be able to be used once per deployment of the character. Additionally, regardless of the amount of damage they took, after using this ability the Warrior of Light would always return to base severly wounded so they would need a reeeeally long time to heal back up.
As for what to replace the Major slot with? I don't know, paladins tend to look tanky. Why not give them an ability that reduces the damage of each subsequent hit on them by 1 (the second hit will be reduced by 1, the third will be reduced by 2, etc.). This ability would probably be an active if anything. Alternatively, you could make this second ability also about the Lost. Make it a "Destroy Undead" ability that guarantess a kill of a Lost in close range (with a cooldown) and it can be used to start or continue the HEADSHOT bonus. Basically, it would be able to help the Paladin if the player doesn't think they'd be able to finish any of them off and they want to continue their streak.
As for a third tree, why not move many of the current passive buffs to a third tree called The Faithful or something like that. The Faithful is all about passively buffing themself.
I don't know if you're still accepting suggestions or if I can only do that if I'm a Patron, but here are some suggestions for the remaining spots you could consider.
For the Paladin, I got to thinking: what does a paladin do in fantasy games. They hunt zombies. Well we have a zombie-like enemy in the game. So why not give them a skill that allows them to more easily hunt zombies. Maybe take out Bladestorm and put an ability in that grants them the HEADSHOT bonus of refunding an action to any melee kills on the Lost. As for what to replace the Major slot with?
I want the motion of the warrior
bstar just released a RPGO plugin for this class. Find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1502815239
Also, I just uploaded an update with some nerfs. As lots of people have mentioned, this is super OP. Thanks to bstar for feeding me non-OP stats. I finally made it to fixing this. Changes are:
- Bless now gives only +10 to the stats it buffs.
- Consecrate gives only +10 aim and +2 armor.
- Faith gives +10 to the stats it buffs.
But someone (@bstar) is already working on exact values to be nerfed.
How are you dealing 20-30 damage though? That doesnt sound right. Try giving him a butter knife to balance it out? lol :)
TL;DR: my 90 LB salarian with an ax is a better tank than 2 tonnes of robot and firepower
@Yamino, thanks for replying to people. I appreciate it.
@bstar : RPGO plugin would be awesome. Go for it. Do you need anything from me to go ahead?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1357462447&searchtext=
:D
I've submited to your necromancer mod, but i will check if it is as op as this paladins. and if so i will unsub or edit ini.files
But good idea i love paladins
God it's too op
@♦ Ironbrand: I don't think I'll have time for it, but there are others who make RPGO conversions. One of them may be willing to mod this class for RPGO.
@dmc32: I don't think I'll be giving teleports to this one but it's a nice idea to think about. I may give him a skill for +10 move per AP? Would that work? But thinking about it, where will I put that? I'll need to remove something. Not much space in these 6-pack skill trees... *sigh*. I may get a third skill tree going one of these days. But I'm already burned out for ideas and motivation tbh. I don't know...