XCOM 2
Warrior Of The Light - WOTC
56 Comments
Haydern 18 Nov, 2024 @ 10:19am 
@Lyserus you have done? I want to try it
Ekscom  [author] 21 Sep, 2024 @ 5:50am 
Sure. Just pls give credit somewhere in the mod.
If you make it act like an add-on with mine as dependency, I'll put a link to yours in the description here somewhere.
Lyserus 21 Sep, 2024 @ 5:17am 
Can I add a new skill line and one more rank to this class and publish it?
Ekscom  [author] 18 Aug, 2023 @ 1:03pm 
Hi all. I'm sorry, I can't do any bugfixes to this anymore. Does the game run fine if you don't use GTS? Such a strange case...
And I don't know how other mods may be conflicting with this. Sorry.
I also don't know what the new updates are and what they may be changing.
Basically, if someone wants to patch the mod, I'll link their fix to this mod. But I can't help in other ways. I hope it works out.
@Dęąth Viper : Sure, feel free to use these perks. Just please give credit somewhere on your new mod :)
mulch smoker 17 Aug, 2023 @ 8:35pm 
Not entirely sure what the issue is, but I've tried troubleshooting this mod by itself with it's dependencies and it crashes upon going to the pre mission soldier select while I'm using the GTS to train a rookie to be a WoL. Could be something to do with recent updates to the game.
Moisesjns 26 Nov, 2022 @ 10:20am 
Just wanna say, This class is fun, But sadly, it Crashes with the Tactical UI armory mod, And the problem does not seem to effect other custom classes, Besides this one, Going to change the weapon crashes game. Sad, but just wanna report for anyone else that likes this class.
Dęąth Viper 20 Apr, 2022 @ 7:18pm 
Can I use these perks for a future mod?
BlazinHothead 1 Jan, 2021 @ 12:58am 
What's a good voicepack to use with this? Any suggestions?
Felonious Monk 15 Jul, 2020 @ 6:57am 
Has anyone tried this class out with LWOTC? Does it work out of the box or are any ini edits required? If so, which? Thanks in advance!
Flan 8 May, 2020 @ 2:29am 
PRAISE THE SUN!
JimmyTheCannon 9 Jan, 2020 @ 3:31pm 
I saw "Warrior of the Light" and thought FFXIV.
RoxeusRose 3 Nov, 2019 @ 6:17pm 
Tengo un problema al usar esta clase nunca veo animaciones tiene alguna ? o es sin animacion?
El 22 Jun, 2019 @ 4:19pm 
Smite and cleave evil!
darkdill 14 Jun, 2019 @ 5:31pm 
I was trying to make a personal edit to this so that Soothing Light would, baseline, heal 4 health since I'm using the RPGO version of this class's abilities. However, I can't seem to get the change to work. What would I need to edit in your script files?
Archi 5 Jun, 2019 @ 6:42am 
Primo Victoria !!! :stress::culterl::stress:
Ekscom  [author] 26 Apr, 2019 @ 2:02am 
It won't work because it sounds he targets the psiop specifically. Try it, doubt it'll break anything. If not, how about this: Go to the ini file in the workshop files for my mod and paste this somewhere next to the other allowed weapons and armor:
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="gauntlet")
His animations will be broken, but the weapon should be usable. Sorry I can't do animations.
There may be something in that guy's mod that tells it to target the psiop. You may be able to edit that line from "psiops" or whatever he's called, to "WarriorOfTheLightWOTC".
Hope one of these works. Let me know how it goes and dont worry to ask. I'll try to help.
Ekscom  [author] 25 Apr, 2019 @ 4:30pm 
Heh, yea melee path definitely an option. Try my recommended mods in the description if you feel like a sword and shield guy.
And funny you guys mentioned WH40k. Originally this was going to be a space marines mod, but GW scared me cause i'm "making" money through patreon. sheesh. But here, what it could have been: https://www.youtube.com/watch?v=mSrC6IhRjK8
Bellum 25 Apr, 2019 @ 11:27am 
Warhammer Chaplain voice pack and armor mod combined with this mod = Life
Arkhangel 11 Dec, 2018 @ 5:27am 
DEUS VULT!
Ekscom  [author] 2 Nov, 2018 @ 11:25am 
@stevenqu248 : Thanks for taking the time to type this out. I definitely appreciate it. I had plans to make this guy really good VS psionics and zombie/Lost units. That was the original design. Due to having no time, I just finished up the heal spells, filled out the rest with placeholder vanilla skills and moved on. I wondered if I should delay it more and decided people would prefer having a half-finished functional class than have nothing at all.
stevenqu248 1 Nov, 2018 @ 6:11am 
(Part Final)
Replace it in the Priest tree with an AOE heal that heals something like 1 hp per turn for 3 turns (6 turn cooldown) and an ability that either highly increases the chance of, or guarantees critical wounding instead of death the first time it occurs to that soldier during the mission (can only be used 3 times per mission). As for the other abilities in the Faithful tree, you would already have a passive for dodge, crit chance, aim, and armor. How about buffs for damage, willpower, and (1, 2, 3, 4...one more passive ability. Looking up the soldier stat block on the wiki don't mind me) mobility. Sorry for the multiple posts, but Steam only lets me write 1000 characters per post.
stevenqu248 1 Nov, 2018 @ 6:10am 
(Part 4)
That way, it would theoretically compensate for doing 20+ damage. The player would have to really think if they want to use the ability or not because they wouldn't be able to use that character for a long time afterwards and such. If the negatives seem too much, how about giving the Warrior a debuff for the rest of the mission that reduces their dodge/movement/damage/etc. I believe that it would be okay to make things OP, as long as there are consequences (Like making a ninja class that allows you to open the ninth gate, but that character dies).

Give the Paladin tree some auras. DnD paladins have auras that boost various things like resistance to fear, but that's what Solace is for. How about this: move Faith and Consecrate to the Faithful tree, move Solace and Energy Shield to the Paladin tree.
stevenqu248 1 Nov, 2018 @ 6:09am 
(Part 3)
By the end of the tree, they wouldn't have any abilities beyond their basic attacks, but they would be able to survive and dispatch foes more easily if they happen to be stuck behind enemy lines (but not too powerful to the point where they're doing 20+ damage per hit :p). Maybe one of the passives could be a 1hp heal per turn. Or if that's too broken, a small heal every time the Warrior kills an enemy. The ability for the Colonel slot in the Faithful tree would be the only active ability in the tree. It could do something like give the character a full heal, a damage boost, and a survivability boost (basically a slightly nerfed version of all the other current buffs combined) for a turn. This ability would only be able to be used once per deployment of the character. Additionally, regardless of the amount of damage they took, after using this ability the Warrior of Light would always return to base severly wounded so they would need a reeeeally long time to heal back up.
stevenqu248 1 Nov, 2018 @ 6:08am 
(Part 2)
As for what to replace the Major slot with? I don't know, paladins tend to look tanky. Why not give them an ability that reduces the damage of each subsequent hit on them by 1 (the second hit will be reduced by 1, the third will be reduced by 2, etc.). This ability would probably be an active if anything. Alternatively, you could make this second ability also about the Lost. Make it a "Destroy Undead" ability that guarantess a kill of a Lost in close range (with a cooldown) and it can be used to start or continue the HEADSHOT bonus. Basically, it would be able to help the Paladin if the player doesn't think they'd be able to finish any of them off and they want to continue their streak.

As for a third tree, why not move many of the current passive buffs to a third tree called The Faithful or something like that. The Faithful is all about passively buffing themself.
stevenqu248 1 Nov, 2018 @ 6:07am 
As a small disclaimer, I haven't played your class yet. I've just been reading up about it before I decide to subscribe to it or not. This comment is based on the assumption that this class uses a sword and shield for its weapons. If this belief is unfounded, then just think of these ideas as nothing more than an elaborate fanfiction or something

I don't know if you're still accepting suggestions or if I can only do that if I'm a Patron, but here are some suggestions for the remaining spots you could consider.

For the Paladin, I got to thinking: what does a paladin do in fantasy games. They hunt zombies. Well we have a zombie-like enemy in the game. So why not give them a skill that allows them to more easily hunt zombies. Maybe take out Bladestorm and put an ability in that grants them the HEADSHOT bonus of refunding an action to any melee kills on the Lost. As for what to replace the Major slot with?
Ekscom  [author] 11 Oct, 2018 @ 2:19pm 
I'd love to, but I'm honestly out of ideas, and even if I weren't, I probably won't have the time. I'd say no, unless something gets me super motivated somehow.
TannerA 8 Oct, 2018 @ 6:39pm 
are you planning to put a third skill tree.
배지훈 23 Sep, 2018 @ 12:36pm 
When using Shield skill
I want the motion of the warrior
Ekscom  [author] 3 Sep, 2018 @ 5:00pm 
Hi all,
bstar just released a RPGO plugin for this class. Find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1502815239

Also, I just uploaded an update with some nerfs. As lots of people have mentioned, this is super OP. Thanks to bstar for feeding me non-OP stats. I finally made it to fixing this. Changes are:
- Bless now gives only +10 to the stats it buffs.
- Consecrate gives only +10 aim and +2 armor.
- Faith gives +10 to the stats it buffs.
Ekscom  [author] 1 Sep, 2018 @ 8:42pm 
Hi. It's both actually. Sparks are shit, and this one is OP. lol I havent played xcom in ages, so i'm losing track of what's op and what isnt.
But someone (@bstar) is already working on exact values to be nerfed.
How are you dealing 20-30 damage though? That doesnt sound right. Try giving him a butter knife to balance it out? lol :)
ArcticJack 1 Sep, 2018 @ 8:21pm 
Holy Fuck! I don't know if I fucked up with my 250+ mods, this class is simply unblanced, or sparks are actually shit. I have a 23hp, 7armor (salarian) warrior, equipt with combat cleaver dealing roughly 20-30 damage every turn, and I have a 15hp 4armor spark (who is insanely buffed by mods) dealing roughly 10-15 damage a turn. Not to mention the insane disparity between the defense buffs, mobility, and the dodge buffs from utility items, covert rewards, and suits.
TL;DR: my 90 LB salarian with an ax is a better tank than 2 tonnes of robot and firepower
Kaldin 27 Aug, 2018 @ 5:16pm 
@Ekscom: You're welcome. It's the least I can do in appreciation of good mods, if I can offer answer of course. x:
Ekscom  [author] 27 Aug, 2018 @ 4:55pm 
Hi all, Sorry for the no activity, I was in a cave for a month :)
@Yamino, thanks for replying to people. I appreciate it.
@bstar : RPGO plugin would be awesome. Go for it. Do you need anything from me to go ahead?
bstar 27 Aug, 2018 @ 1:01pm 
Hey @Ekscom, I read that you won't have time to make an RPGO plugin for this. Can I use your stuff and make it?
Kaldin 11 Aug, 2018 @ 7:20am 
@minibotas: The same way you get any other normal class.
Minibotas 11 Aug, 2018 @ 3:07am 
how/when do we get a warrior of the light?
Sir Luis 5 Aug, 2018 @ 9:06am 
I have 300 hours on xcom 2 and people like you make xcom to so much more fun and replayable thank you for this mod.
Kaldin 4 Aug, 2018 @ 4:40pm 
@Trace117: Yes, it is an enitrely seperate class.
Trace_117 4 Aug, 2018 @ 1:29pm 
is this an entire seperate class orrr?
Kaldin 4 Aug, 2018 @ 6:49am 
@Viscount123: Those exist already.....................these classes existed before WotC came out. Through for this, it was rather rough in comparison, iIrc.
Krenick 3 Aug, 2018 @ 9:45pm 
Do you think you'll ever make legacy versions of this and the necromacer mod? You know, for all those poor souls out there that don't have the currency to buy the dlc's.
Death Captain Dapper 2 Aug, 2018 @ 11:22pm 
im curious, is there suppose to be some sort of animations when it comes to some of the abilities. i noticed a few of them, although i havent maxed out the skill tree, seem to be just pointing at one another
I Darkstar X 26 Jul, 2018 @ 8:38am 
I wish I had the modding experience to make a class mod like this. XD
Ekscom  [author] 23 Jul, 2018 @ 5:18pm 
Haha! That's hilarious. I added it in the description.
I Darkstar X 23 Jul, 2018 @ 11:38am 
Hey you forgot something pretty important for your required mods section:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1357462447&searchtext=

:D
vincent_renevot 21 Jul, 2018 @ 7:53pm 
+3armor +25aim??? wtfffffffffffffff
I've submited to your necromancer mod, but i will check if it is as op as this paladins. and if so i will unsub or edit ini.files
But good idea i love paladins
vincent_renevot 21 Jul, 2018 @ 7:49pm 
+50 passiv critical chance????????????????????????????????!!!!!!!!!!!
God it's too op
dmc32 21 Jul, 2018 @ 3:01pm 
Gotcha, take your time adding skills that fit like what you have so far though.
Ekscom  [author] 21 Jul, 2018 @ 11:40am 
Hi all, Thanks for the support and I hope you like the mod. Please let me know if you find any bugs, or if something isnt working well.

@♦ Ironbrand: I don't think I'll have time for it, but there are others who make RPGO conversions. One of them may be willing to mod this class for RPGO.
@dmc32: I don't think I'll be giving teleports to this one but it's a nice idea to think about. I may give him a skill for +10 move per AP? Would that work? But thinking about it, where will I put that? I'll need to remove something. Not much space in these 6-pack skill trees... *sigh*. I may get a third skill tree going one of these days. But I'm already burned out for ideas and motivation tbh. I don't know...
Azure 18 Jul, 2018 @ 9:09am 
wll this snuck under my radar. looks interesting