Kenshi
United Cities Aren't Dead! (But this mod is!)
36 Comments
Etiological Myth 2 Jun, 2023 @ 7:34am 
@Infinity @Athloner Thank you!
I've been searching for what was causing the crash for ages! Never occurred to me it would be a mod that to do with the UC!
Infinity 1 Sep, 2022 @ 10:08am 
Warning!!
As stated below, this mod does, in fact cause a hard crash in the fog lands. I tediously went through my mod list of over 250 mods, clicked through and enabled one at a time. Took over four hours closing my game, enabling another mod, and repeating this process until I found the cause. With 250+ mods, I have experienced no crashes in this area whatsoever; but a replicable crash occurs every time with this one enabled.

So do do not this mod if you plan to go anywhere near Mongrel or the foglands.
Athloner 25 Apr, 2020 @ 8:51pm 
This mod causes crash in fog islands
很棒的鱼 fishy 5 Nov, 2019 @ 10:07am 
Yes.
Grabbles 19 Oct, 2019 @ 12:43am 
is this reactive world compatible?
Bjardok 16 Oct, 2019 @ 12:06pm 
there is this annoying bug thing that makes the skeleton tools smaller and low res, could you fix it?
Timesplitter 8 May, 2019 @ 12:03am 
Thank you for this amazing mod that I have included in "Kenshi: The World Divided". This Mod Collection has been fully tested and works perfectly. Thank you again for the great mod to add to this collection. :steamhappy: Timesplitter.
fReD 14 Mar, 2019 @ 5:16pm 
Thanks for the reply! I will give it a try. And i'm no modder nor do i have the time to be, but thanks for the awesome mod all the same. Workshop games are a million times better because of players who add quality content.
Lucian Norborne  [author] 14 Mar, 2019 @ 12:25pm 
@Pickle Rick I should've fixed that bug before I left the mod where it was. Also, I'll repeat once again, if you feel like taking the mod up and continue working on it, feel free to do so.
fReD 7 Mar, 2019 @ 9:07pm 
Wanting to know if the med bug is still around. I like the idea of the mod, adds alot that should be in the game, just don't want to test it if it does break things.
ZoraergazU 24 Jan, 2019 @ 6:15pm 
keep working on this?
Siodog 25 Nov, 2018 @ 9:34am 
Please keep working on this is, it's really nice. At last I can talk to people and they tell me something making it more inmersive. Keep it up mate
Lucian Norborne  [author] 15 Oct, 2018 @ 10:26am 
I just wanted to say that I fixed the issue with the medkits amongst a little bit of news.
Most of you, if not all, have remarked that I didn't update this in a long, long while. The reason for this is quite simple: I'm simply burned out and don't truly feel like going on with it anymore. I could write a whole book about why and the how, but I'll spare you the details as it's not something y'all should care about.

Therefore, I'd like to say that if anyone feels like picking up this mod and work on it, they can do so freely and without feeling like they're stealing the ideas of another man for the simple reason I'm giving it away. If you need help with dialogue or other things, I'll be happy to help. I just don't feel the envy of going trough the data for hours on end in the hope of creating the right things (without bugs and mistakes).

I'm sorry for my silence for such a long time, I simply didn't know how to approach it. I am sorry for disapointing the lot of you.

Take care.
Smoker 10 Oct, 2018 @ 7:35pm 
Broken belts here too, hoping for a fix!
Trig_the_Poor_Shot 10 Oct, 2018 @ 4:24am 
Same issue as Mods mentions. Breaks the game as medikits all go to the belt slot, NPCs don't use them and don't heal themselves, the world bleeds out...
Mods 9 Oct, 2018 @ 11:15am 
Had to disable it because I had the same issue I've seen mentioned around here, all my medical items incuding skeleton repair kits turned into 2x2 items and now auto equip in the belt slot for some reason, disabeling the mod fixed it.
Big Lettuce 7 Oct, 2018 @ 10:20pm 
I am more than willing to help you with dialogue/storyboarding!
Grizzly Bear 31 Jul, 2018 @ 1:20am 
Shit happens, them viruses are a pain in the ass, an overwhelming amount of modders get them it seems lol. Good luck, man! Hope you make good progress with little effort.
Lucian Norborne  [author] 30 Jul, 2018 @ 3:39pm 
Hey, just a little headsup. I went on vacation and just recently came back. I however got my PC corrupted by a virus and therefore needed to completely reboot my PC; so I also lost the progress I had made since the last update. Sorry guys

I also wanna say that I'll most likely release all I wanted to do at once, which might take a solid month for me to do. Once this is done, I'll start working on the bigger mod I adressed in the description of the mod. I hope you guys are still having fun with what little it has to offer so far, and that the mod isn't dead and that I'm still working on it.

Stay safe guys.
Grizzly Bear 13 Jul, 2018 @ 5:19pm 
dialogue for sure. Though be careful with that, the Unique recruits mod attempts dialogue and ends up putting too much of it, making for some weird and annoyingly chatty squad members lol.
Variant 13 Jul, 2018 @ 7:25am 
the dialogue
Marshall 12 Jul, 2018 @ 5:52pm 
ramdom dialoge
Lucian Norborne  [author] 12 Jul, 2018 @ 4:09pm 
Allright guys, I've been working on two things at once; for the ones paying attention, you might've seen a new squad just sitting in the bar. They're still getting worked on, and the name will most likely change, as will their behaviour (they're just sitting still for now and probs will for a bit more time). Now, I was wondering, which of these two addition would you rather have next as a major update? The casino games and such, or the random dialogue? Both have been started, I'm just wondering which one you guys would rather have?
bk3000 12 Jul, 2018 @ 1:52am 
@psanhueza
The Shark Expanded mod accomplishes this. More gangs that don't like each others.
Mr.Taco 11 Jul, 2018 @ 7:43pm 
gang wars in shark town. I always found the area around Shark to be a little desolate for my taste. or to have some active npcs do things that might even capture you to sell your organs or poison you in dialogue forcing a K O and then sell your organs XD things like that need to happen more in kenshi and im glad you are doing something like this. Dialogue makes the story after all
Lucian Norborne  [author] 11 Jul, 2018 @ 5:45pm 
Indeed! I thought the same, the game already gives alot of such options, but then I was like: why not create even more? Perhaps make the people at the bars talk of other, less known factions and bounties; Not only tinfist, but why not the Dust King? or the 4 wanted hivemembers that are empire peasents? What are their stories, what would people say about them? I like the idea about the battered wife, giving you the option to intervene! I'll make sure to add it to the list!
Grizzly Bear 11 Jul, 2018 @ 5:32pm 
Honestly, this idea opens up SO MUCH for the Kenshi-verse. Imagine, you're in the HN and a woman is being harassed, you have the option to intervene but doing so will get you into some trouble. Or perhaps even whisk a battered wife away from her "Husband" hell, you could probably just get into the nitty gritty. I love the idea. I'm looking forward to seeing what the future has in store with your mods.
Lucian Norborne  [author] 11 Jul, 2018 @ 6:35am 
@Michaldeus THey'd most certainly get shushed, that's for sure!
Michaldeus 10 Jul, 2018 @ 1:36pm 
I imagine Holy Nation citizens mostly talking about some religious crap occasionally some brave or foolish enough could express their feelings that they feel like that shek or hivers are just like them and then others would hush them right away or even attack them for their herecy.
Just an idea if you consider doing HN next :)
Runner Girl 9 Jul, 2018 @ 4:04pm 
Sweet. I am already enjoying what the mod has to offer already. Keep up the good work.
Lucian Norborne  [author] 9 Jul, 2018 @ 10:51am 
I haven't decided what faction I'll do after the UC, but HN seems like an excellent choice indeed! For now I'm still busy with having the NPC's talk with eachother, which seems a bit harder than I thought at first. But once that's figured out, the rest will be done alot faster!
Runner Girl 9 Jul, 2018 @ 10:43am 
This mod seems like it will be quite interesting to see grow. I cannot wait for citizen recruits to expand into the Holy Nation so that players can have the chance to start an underground rebellion in the Holy Nation.
pvt.pipsqueak 9 Jul, 2018 @ 10:21am 
Really great mod. Managed to get some Hivers for my colony play im doing. Only thing I noticed its now gonna be longer to get more of them since the recent update but its for balance. Good job though continue on with this mod.
Tadwei 8 Jul, 2018 @ 9:46pm 
Will test for you in next stream.
Lucian Norborne  [author] 8 Jul, 2018 @ 4:48pm 
Definitely planning to do so. As I said in the description, if any of you guys has a good idea, just tell me and I'll see if I can fit it in!
Spyyre 8 Jul, 2018 @ 2:44pm 
I like the ideas for this mod. I hope you keep working towards your goals with this!