Stonehearth

Stonehearth

Silverthorn Tier 1 Buildings
61 Comments
Retro 27 May, 2024 @ 9:31pm 
This is fantastic, well crafted <3
Du Slikke Ting 14 Mar, 2024 @ 10:41am 
Silverthorn Carpenter House won't build due to name issue for Picket Fence. Otherwise I love the mod.
purplenub_ 2 Jul, 2021 @ 10:22pm 
Seem to have an issue with just the Carpenter house in this pack, they dig the hole for the building and that's it. All the other buildings work fine .. people just hate the carpenter apparently
Nic 27 Apr, 2021 @ 5:18am 
Is tier 2 coming? I love the buildings so much!
Ashe 17 Aug, 2019 @ 10:11am 
how do I get these to word? I go to build and nothing is showing in templates
AnormaL 9 Apr, 2019 @ 11:49am 
There are lot of houses and packs that I found extraordinary and unnecessary big for survival games in general. Your pack however, is one of the only ones out there that still got the Ascendancy spirit living on, simple, easy to build and with a touch of fanciness, hope you turn back to make tier 2 and 3 sometime!
Daemon Trooper 3 Jan, 2019 @ 12:19pm 
Other Tiers in coming ?
Handelfix 12 Aug, 2018 @ 1:58am 
Usually I would say it's a job of the devs xD, as sometimes red marked objects appear too. Mostly self placed ladders can solve it too. And thy for this great templates!
Duradan  [author] 12 Aug, 2018 @ 12:22am 
Thanks, for this heads up, will update and fix when i get chance, easy to do
Handelfix 11 Aug, 2018 @ 2:21am 
First of all I love the design of this buildings, but the Mason at least is a deadly building. You have a chance to modify the templates to avoid dead places the hearthlings can die pls? (
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1473962532)
MasterLocust 10 Aug, 2018 @ 9:41am 
Now Just awaiting Tier 2 variants
Duradan  [author] 10 Aug, 2018 @ 2:18am 
hasnt**
Duradan  [author] 10 Aug, 2018 @ 2:18am 
@ageia, double check. cuase their is a seperate mod i released a while back ago called silverthorn carpenter, make sure you its that mod, that one has been updated, and gonna get rmoved as soon as i roll out silverthorn tier II set
Puppy 9 Aug, 2018 @ 4:18pm 
Weird, I have a two story tier 2 carpenter building in this set, says silverthorn with it in the same style
Duradan  [author] 9 Aug, 2018 @ 3:42am 
@ageia, their should be no 2 story carpenter building in this set. they will come later in teir 2 set, it need redone to set it at current build
Puppy 8 Aug, 2018 @ 6:58pm 
Love this buildings though there is an issue with the Carpenter house (The two story version) - The problem is they never finish building it
AuroraWolf 6 Aug, 2018 @ 4:22am 
Can't wait to see Tier II and III!!! These are amazing!
Natalia Akashiya 29 Jul, 2018 @ 12:09pm 
take your time i cant wait to see the ne buildings :)
Duradan  [author] 29 Jul, 2018 @ 5:35am 
Dont worry peeps, im still working on Tier II, and also the Silverthorn Farms. it's just taking time. Im also working with alot of modders in another Mod. ACE Mod. so know that i havent forgotten yall at all.
Duradan  [author] 26 Jul, 2018 @ 11:35am 
@Noirrion, he can craft those windows its stone windows
Noirrion 26 Jul, 2018 @ 9:18am 
Please update, some windows (mason-house) are not be crafted from the mason, because he can craft the windows?
Natalia Akashiya 22 Jul, 2018 @ 7:06pm 
same, it's always the carpenter, herbalist and blacksmith that get houses and not the other classes T_T
Freezetrap 22 Jul, 2018 @ 9:32am 
Can't wait for the updates. I don't know why the base game doesn't include building templates for all of the other crafters. Big thanks for your work!
Yrol Akiyama 20 Jul, 2018 @ 4:47am 
It would be nice to have Tier 1 for stable first, instead of all of at the same time them later :o)
You know how it is with kids and sweets ;o)
They usually take 1 now than 2 tomorrow if the yhave the choice, same thing with gamers.
Duradan  [author] 20 Jul, 2018 @ 4:37am 
Dont worry peeps, Im working on Tier II, Have gotten Herblist done, Cook done, an Update and rework of the Silverthorn Carpenter House, and starting the Weaver House. I have 3 projects going so it taking time. Also like to add, gonna update Silverthorn Tier 1 again, to more get them in sync with the Builds. I noticed a few things i need to update. just colors and and few minor details.
Duradan  [author] 17 Jul, 2018 @ 2:07am 
type in T1 it will bring them all up and you should be able to read them
J4F|Unl!m!t3d 17 Jul, 2018 @ 2:03am 
the buildings looks wonderfull :)
But i have a little Problem...
I can not read the full name of the buildings in the game, so that I can not see which building I build :D
Duradan  [author] 17 Jul, 2018 @ 12:44am 
Right now there is a paint/slab issue with roofs, im waiting on to get fixed, which should be next build the hitbox for roofs are off. so wont let me paint in areas
Duradan  [author] 17 Jul, 2018 @ 12:42am 
@Belkar03 the hauling issue will be fixed on next update, from what max told me.
Belkar03 17 Jul, 2018 @ 12:26am 
Anyway good job with those designs. Cant wait for more. Also cant wait for more bug fixes for the game, my save is stuck again, nobody hauling anymore
Duradan  [author] 16 Jul, 2018 @ 11:37pm 
@belkar03, the shelf they can reach, on the left is astep to door and shelf. Yes the stuck issue due to fact of the popouts and ai issue, till that get fixed it will happen time to time, for now just check on build and place a ladder for them. the only way for me to fix it at the moment is to get rid of all the wood popout
Belkar03 16 Jul, 2018 @ 11:06pm 
Hey, I like your templates so far, Sometimes hearthlings get stuck while building the walls and you need to build a ladder to free them. Also in one of the mason huts a stone chest blocks a shelf which seems to be too high as well. Would love to see a fix and more of your templates.
Cheers
Yrol Akiyama 15 Jul, 2018 @ 10:10am 
Cypher, Wonderful :o)
Duradan  [author] 15 Jul, 2018 @ 5:55am 
thanks @Uthris
Uthris 14 Jul, 2018 @ 3:27pm 
Lovely builds
Duradan  [author] 14 Jul, 2018 @ 2:07pm 
@Yrol Denjeah, when a stable version comes out, yes I'll release it too
Yrol Akiyama 14 Jul, 2018 @ 9:36am 
°laughs at self° Now "to be more precise" does seem a bit silly
Yrol Akiyama 14 Jul, 2018 @ 9:35am 
Hm, to be more precise, i do not mean that you retrofit your mod to the last stable version by
taking stuff out that wont be compatible. More like.. When the next stable version of the game
comes out, a special version of the mod is featurefrozen to that version of the game.
Not sure if i explained it properly enough there...
Yrol Akiyama 14 Jul, 2018 @ 9:31am 
Cypher, if you plan to only release unstable versions, could you maybe make a separate
section where you keep stable versions (that then obviously are less often updated)?
So we who do not use experimental versions of the game, can use your mods.
Duradan  [author] 14 Jul, 2018 @ 4:29am 
Updated for BETA R875, slight changes to make the build more consistent, few tweaks to make the colors blend more
Lynix200 14 Jul, 2018 @ 2:19am 
buildings dont work, click them and nothing happens :(
Natalia Akashiya 13 Jul, 2018 @ 7:45pm 
Good luck :) I look forward to all of your future works! I shall be watching for them :)
Duradan  [author] 13 Jul, 2018 @ 7:40pm 
Okay GL, and glad you like my mod, This goes to all, i will be updating this always and expanding it in seprate mods ie I,II, III. And just so you knw they may not come right quick as i work and also working on few other mods too. :)
Natalia Akashiya 13 Jul, 2018 @ 7:20pm 
I did and i still have the same problem, im talking to a dev atm to see if they can help me figure out what it is, thanks for the replies though! Love your mod and hopefully i can get this game working again xD
Duradan  [author] 13 Jul, 2018 @ 7:12pm 
I had this issue before, i just unistalled game and reinstalled and presto it was working again. might try that
Natalia Akashiya 13 Jul, 2018 @ 7:09pm 
i dont think it's your mod anymore, because i did remove every mod i was using because i thought maybe my game wasn't handling it too well but im still getting the error after removing ALL of the mods i had so i wouldn't stress over it because even when i would verify my files it would only help until i would shut down the game and restart it when i would take a game.
Duradan  [author] 13 Jul, 2018 @ 7:02pm 
@Crimson Alyss is it just my template mod cuasing the problem, Shouldnt be is all base game templates i made
Natalia Akashiya 13 Jul, 2018 @ 6:57pm 
it is the current build and i have removed all mods to my game and still getting that problem where my game will randomly shut down when i open it, will take it to the stonehearth forums and hopefully they can help me fix it x_x
Duradan  [author] 13 Jul, 2018 @ 6:55pm 
@Yorl Denjeah, Updated description to state the current version- thanks for letting me know. Also would like to point out all my building will require no mods on Tier I, II, III, and Farms and specials
this makes it where it would be easy to upload and use in the game.
If i use any builds that requires Mods, it will be uploaded with the apporate tag to it and what mods it requires.

@Crimson Alyss, please make sure your on current build of the base game, as it had stone items added to base game.

@Oven Bazooka. thanks, now that you mentions is can see a slight resemblance of the design to them.
Yrol Akiyama 13 Jul, 2018 @ 1:34pm 
It would also nice to write into the description which version of the game is needed.
Especially when a buggy, unstable version is needed.
I understand that you want to use the newest coolest stuff, but to ensure a mod can be
used, one should release for stable, so when problems occur, the player and the creator knows
if the problem comes from the mod or the game.
Not to mention, [unstable] also means that stuff might get taken out of the game again.
Stuff that a mod depends on and that might result in a great mod becoming unusable
in the next [stable] version.
Plus: People who use a mod and it does not work (for any number od reasons)
might not come back for the [stable] version of the mod.