Divinity: Original Sin 2

Divinity: Original Sin 2

Enhanced Talents
29 Comments
OiI - it's not Oil, but OiI 8 Mar, 2023 @ 4:04am 
For those looking for a DE version, click on their profile and find the exact same name but with a different icon.
DragonDaem0n 27 Aug, 2022 @ 11:43am 
has this been fixed for DE?
bidiguilo 29 Sep, 2021 @ 8:18am 
de version?
Just1Time3 13 Sep, 2018 @ 12:32pm 
There is a BUG that gives every stat +1 EVERY TIME through All Skilled Up when you go in and out the respec mirror... I tested it with a Respec Mirror for Act 1.
TheCrimsonKing 28 Aug, 2018 @ 9:45pm 
Bigger and Better is broken upon completion of the Fort Joy arena
Mighty BELLEGAR! 13 Aug, 2018 @ 12:04am 
Idea for hothead: estra crit chance/dmg while on fire. More for necrofire.
Dęąth Viper 2 Aug, 2018 @ 7:46pm 
hey Im a fellow modder and was wondering if I could use this in conjuction with my future mod? Can you please tell me how you made this?
Stupid Contrarian 24 Jul, 2018 @ 9:57am 
Which is annoyinng if you don't want to do that because you must remember to take that talent point away from B&B and allocating outside of respec screen if you don't want it to duble over every time. (Not a major problem tho, still gr8 mod :3 )
Stupid Contrarian 24 Jul, 2018 @ 9:55am 
You can also endlessly loop respecing and taking bigger and better on and off for infinite stats.
Blood & Bourbon 21 Jul, 2018 @ 7:51am 
FANTASTIC:steamhappy:
Blu 20 Jul, 2018 @ 12:25am 
Bigger and better no longer works when your character is teleported to a location (Shrine teleports you to Amadia for example) (Teleporting from the fort joy arena back to the arena hosts for example)
baardvaark  [author] 19 Jul, 2018 @ 8:56pm 
It's the Aries symbol. See what you want :P
baardvaark  [author] 19 Jul, 2018 @ 8:55pm 
Great to hear @Jaffa. Really noty sure why removing collar would remove bigger and better, but that's a good lead to the problem @Schnoozle Bamboozle.
sminkus 19 Jul, 2018 @ 8:21pm 
Love the Ice King buff. I have Elemental Affinity, Helaene's Cryomancer and Priest skills specced onto a character and it's fantastic.
Saromal 18 Jul, 2018 @ 9:15pm 
But, why the ovaries?
Stupid Contrarian 17 Jul, 2018 @ 10:49am 
I have a respec in fort joy tho, and after respecing and reapllying it works again
Stupid Contrarian 17 Jul, 2018 @ 10:47am 
bigger and better buff dissapears after i take off the collar :< essentially resoulting in wasted talent point
Ignight 15 Jul, 2018 @ 4:38pm 
Thoughts about changes:
Executioner: Loooove it. Not too much of a neft and much more satisfying
Bigger and better: Feels great now.
All skilled up: Perfect
Hothead: Good.

This is shaping up to be an essential mod for DoS2 IMO. Gj baardvaark
bookplate 15 Jul, 2018 @ 3:33pm 
i thought the thumbnail was a uterus at first
baardvaark  [author] 14 Jul, 2018 @ 2:48pm 
And to respond: Not sure why Bigger and Better stat bonuses disappear, can't replicate that. Ice King and Demon have to have same description unfortunately. Frugality does only work with resurrect scrolls because I couldn't figure out how to check for a scroll usage other than the res scrolls.
baardvaark  [author] 14 Jul, 2018 @ 12:14pm 
Thanks! Some relevant changes:

Executioner no longer grants Floating, now always gives +1 AP, even on consecutive kills in one turn.

Bigger and Better no longer grants 35% water resistance bonus.

All Skilled Up civil ability bonus reverted to +1.

Perfectionist crit and hit chance bonus reverted to 10%.
Yijuwarp 13 Jul, 2018 @ 11:15pm 
Also--
Suggestions:
1. Lonewulf - Very OP but probably leave it alone.
2. Slingshot - Could use a buff, add grenade dmg bonus?
3. Torturer - Pretty meh unless you are using penetrating debuffs mod.
4. Comeback kid - Could use a buff, 20% HP is too low IMO, almost always means dead in one more hit.
5. Pet Pal - probably leave this one alone since most people simply use "free pet pal" mod
Yijuwarp 13 Jul, 2018 @ 11:14pm 
Some feedback:
Bugs:
1. Bigger and better gives +35% water resistance.
2. Sometimes the +1 bigger and better all stat bonus dissapears, fixable using respec mirror.
3. Ice King and Demon both have same description.
4. Frugality says it works with arrows, potions or ressuruction scrolls (does it not work for other scrolls?)

General Feedback:
1. All skilled up is too powerful, +2 combat abilities is irrelevant, +2 civil abilities is gamebreakingly OP. Maybe make it +2/+1 or +3/+1.
2. Hothead doesn't really need a buff, its just rather boring.
3. Executioner change doesn't make sense, why floating? Maybe make it give bonus damage against low HP targets instead?
4. Demon/Iceking - Love these changes.
5. Frugality - Love it, creates an new ambidextrous+frugality combo.
6. Escapist - Love the change.
7. Bigger and better - Love the change.
baardvaark  [author] 13 Jul, 2018 @ 4:05pm 
Thanks for the specific feedback. I'll definitely consider more tweaks post-DE. I was definitely unsure about buffing Hothead. I don't think it's really that good. I mean, you can find +20% crit on a two-hander, and accuracy is largely irrelevant. I'd rather buff it in a different way, though.

Surprised at the reaction to All Skilled Up. +2 civil abilities is probably a bit much, I'll concede, but 2 combat ability points still hardly compares to most other talents.

I probably should put the Executioner change into another mod, since every other change is a buff, but Executioner is so damn good its hard to pass it up in vanilla. I think I'm going to give it a different buff, though.
Ignight 13 Jul, 2018 @ 12:09pm 
Would like to see more changes.

Ambidextrous needs a buff, unless you're using divine talent mod or MGGA mod (make grenades great again)
Comeback kid - Needs buff, Now it's just a 20+% Hp increase.
Elemental ranger - Needs buff IMO
Five-Star Diner - Needs buff unless using the 50 turn food mod.
Lonewolf - Could use a nerf in standalone mod (Not major, like keep everything but remove the AP bonus)
Morning person - Too situational, needs buff IMO, maybe initiative bonus?
Pet Pal - needs stats to make it attractive for combat.
Slingshot - A shit far out man. such a situational talent could use a buff.
Torturer - Pretty weak as DoT's a kinda weak, Could use a buff.

Just spewing out ideas btw, don't neccessarily take everything to heart.
Ignight 13 Jul, 2018 @ 12:02pm 
Demon - Love the change, except the necrofire part, just unneccesary.
Ice King - Love it.
Leech - Doesn't really fit the name or the theme either IMO. Could just give flat lifesteal or heal on hit.
Frugality - Awesome. Would like as a standalone mod.
Parry master - Awesome. Would like as a standalone mod.
Escapist - Great.
Bigger and Better - Strong. Better than it was. Pretty much replaces Mnemonic entirely.
Executioner - Great change for lonewolf. makes it much worse for 4-man.
All skilled up - Love it for hybrid builds, too strong for normal builds.
Mnemonic - Good buff. Needs an additional effect IMO
Guerilla - Awesome. Would like as a standalone mod.
Unstable - Good buff.
Living armor - Does not need a buff. Not a big deal tho.
Hothead - Does not need a buff. OP
What a rush - Needed buff. 66.6% is a better number IMO
Yijuwarp 12 Jul, 2018 @ 10:31pm 
don't need to buff hothead, its already powerful.
don't need to buff all skilled up.

These 2 i pick up on ALL my characters cause they are already OP.
baardvaark  [author] 12 Jul, 2018 @ 7:16pm 
Let me know what you think is overpowered. I do agree I've overall increased the average power level of talents.
Snem 12 Jul, 2018 @ 6:10am 
This mod reminds me a bit of the Epic Encounters mod on the first DOS game.
A bit overpowered in some categories here and there, but this paired with a difficulty mod can make for quite an interesting experience.

Great job here, can't wait to see this in the definitive eddition :jera: