Starpoint Gemini Warlords

Starpoint Gemini Warlords

Helios3
40 Comments
enterprise1959 2 Sep, 2021 @ 8:09am 
Hi I like a new ship thank Harlock ship all your ship look good but I away love Cpt.Harlock Ship can you help with this thank again with the work you have done. I just wish I can do it .
dwharper  [author] 14 Nov, 2019 @ 1:42pm 
@Walker I apologize for taking so long to get back to you. I haven't been on Steam for a while, because I've been playing games on Origin. Most people like the overpowered ships. I might add one in the future, but I am currently creating some mods for Dragon Age: Inquisition. It will take some time before I get around to it. Sorry!
Walker 21 Oct, 2019 @ 3:15pm 
this is a great looking ship but it is way overpowered. Can you make another one with all the same stats but not as strong firepower. IT would be nice to have a good ship that you can not fire your weapons all the time, and you can rely on your army to help you. But with this mod there is no need for a fleet, just a one man army, which kinda takes the fun away. Love the ship though.
Rovaeden 8 Sep, 2019 @ 2:08pm 
Nevermind. I managed to just edit the Prosperity to behave like Helios3.
Great mod! I feel like I am flying the Sajuuk again thanks to your mod :)
Rovaeden 8 Sep, 2019 @ 12:40pm 
I'm really enjoying this mod.
I love the look of the Helios3 but I would like to use the Prosperity model in place of the Koenos3.
I have tried just replacing the model pointers in Base and Model folders but the game crashes when I try to buy the ship. (The Koenos3 shows up as the Prosperity in Shipyard)
Is there an easy way to swap models or is it going to be easier to just add a brand new ship entry?
I'm not finding much for easy to follow documentation online.
Thanks for any help or advice you can provide.
dwharper  [author] 6 Dec, 2018 @ 7:34pm 
I tried playing the Titans freeroam for a couple of hours and I did not have any problems. When you get to a spot where you do have a problem, let me know where and I will check it out. I am in the process of playing another game now, so I will need you to be more specific if you want my help.

You should be able to buy the Helios3 and the Koenos3 at the shipyard. I have not gone through the whole Endpoint campaign and I barely remember it. I did think there was story with it, but not much of one.

I suggest that you start googling your questions? You should have 500 t-drives on the Helios3 and on the Koenos3.
jojobe 6 Dec, 2018 @ 5:27pm 
im playing end point campaign mode but i dont think there is a story attached to it. In this same senario where are the t drives sold. They are not sold at the station. So far i cant make these ship designs only i have access to the ship.
dwharper  [author] 6 Dec, 2018 @ 1:56pm 
I'll check it out.

As far as Heroes go, you should be able to get Higgs as soon as you are back in control of your base. During the plot after you help Nyca and you build her a ship, she will be available. Also, you can get the Warmaster from Baeldor. I can' remember his name, but again you will run into him as part of the plot. You should be able to search on Google to find out the rest.
jojobe 6 Dec, 2018 @ 1:22pm 
Are there any hero you can recruit. Im current playing the story mode version but I have not clue where they are. I have not see any on the planets or in stations
jojobe 6 Dec, 2018 @ 11:10am 
the senario ones work its the free roamer that seem to have issues. the free roamers dont seem to work well for me. You open a com to your base it shows a black picture then it crashes.
dwharper  [author] 6 Dec, 2018 @ 2:19am 
That's strange. You are the only person to have any problems. What kind of a system are you running? It does meet the minimum specs right? Which game are you trying to play? What other mods are you running? Are there any error messages or anything in the log files? Is there anything else that youv'e noticed that might help?
jojobe 5 Dec, 2018 @ 12:10am 
id like to use this but it kinda buggy. It causes your system to crash if you contact a base, it also crashes if you click the research button.
dwharper  [author] 21 Aug, 2018 @ 8:58am 
Great! I am glad you are all happy! :steamhappy:
Bill70 21 Aug, 2018 @ 4:36am 
Nice job to the Author bin having alot of fun with this ship beut job !!!!!!! I'll look forward tp your future projects if any come to light ;) .. "Fly safe"
Mark F. Smith 21 Aug, 2018 @ 2:40am 
Yeah it behaves like the base Koenos now, but to me the bit that matters is the Sublight charge up time. Thank you for taking the time and effort for changes, it is just fine now.
dwharper  [author] 20 Aug, 2018 @ 6:36pm 
You are right. I changed Acceleration back to 1.00 and PowerToEngines to 3.50 and it made a big difference. I'll just leave it like that. What do you think about the maneuvering?
dwharper  [author] 20 Aug, 2018 @ 6:28pm 
The base Koenos Maneveur is 1.08, Acceleration is 1.00 and PowerToEngines is 3.50. The Koenos3 now is 1.28, Acceleration has been 3.40 and PowerToEngines is 14.00. I will play with it some more.
Mark F. Smith 20 Aug, 2018 @ 6:14pm 
I'll check again after some sleep, but I was hoping it'd be along the lines of the base Koenos.
Mark F. Smith 20 Aug, 2018 @ 6:12pm 
unsubbed and resubbed just in case to get the changes, barely seeing any difference haha. but don't get me wrong, there's no blame here:steamhappy:
dwharper  [author] 20 Aug, 2018 @ 5:45pm 
All done! Give it a try.
Mark F. Smith 20 Aug, 2018 @ 5:37pm 
I guess the slower option, just in case. Large craft after all.
dwharper  [author] 20 Aug, 2018 @ 5:23pm 
The Maneuver setting when I started today was 1.25. A 15% increase is 1.44 which is way too fast. If I just do the decimal portion, 0.25 x 12% = 0.28 + 1.0 = 1.28 which may be alright. I'm limited to two decimal points so the next step 0.25 x 16% plus 1 is 1.29. The maneuvering seems too fast to me, but the spool up time seems to be better for both. I don't have a stopwatch so I can't really tell the difference for sure. Do you want to try the 1.28 or the 1.29?
Mark F. Smith 20 Aug, 2018 @ 4:33pm 
I suppose maybe something like 15% increase, but no way more than 20... IMO that would make the spool up time to get to Sublight a bit "tolerable" but would still retain the size emphazis.
dwharper  [author] 20 Aug, 2018 @ 4:21pm 
Are you talking about the length of time it takes to go into sublight? If so, this used to be controlled by the Acceleration setting. The Acceleration setting doesn’t seem to do anything anymore. Now they have changed it to be controlled by the Maneuver setting. I used to have that much higher, but the ship behaved like a fighter instead of a dreadnought, so I put it where it is now. I noticed it also took way longer to go into sublight as a result. I could change it some if you would like it to be a little faster? I think I would like that too!
Mark F. Smith 20 Aug, 2018 @ 3:51pm 
By the way, is the Sublight spooling up time supposed to be this hefty? Mostly running Koenos3 myself.
dwharper  [author] 20 Aug, 2018 @ 2:24pm 
I have now added the ships to the new Endpoint DLC! I have tested it somewhat, but have not played through it yet though. If anyone has any problems, please let me know!
Mark F. Smith 18 Aug, 2018 @ 4:15am 
Hello again dwharper, these actually do show up on existing scenarios. Just saying :D
dwharper  [author] 17 Aug, 2018 @ 6:55pm 
No you have to start a new game. Anything with Helios3 in the title will work. You will also be able to buy the helios3 and the Koenos3 without the Helios3 in the title, so maybe you can get them without starting a new game. I'm not sure, but I don't think so.
dwharper  [author] 17 Aug, 2018 @ 6:49pm 
I'm glad you like it! :steamhappy:
dwharper  [author] 17 Aug, 2018 @ 6:48pm 
you might also need to remove the file Turrets.wdt from the Helios3\Data\Base folder.
Mark F. Smith 17 Aug, 2018 @ 4:44pm 
That simple? Daymn, much appreciated! This mod is fokin overkill and I LOVE it. Rocking this with Carriers Redux for my Warmaster's Borealis.
dwharper  [author] 17 Aug, 2018 @ 4:39pm 
Sure. In the Helios3\Data\Models\ folder, just cut the Turrets folder and place it someplace else for backup. Just in case you change your mind.
Mark F. Smith 17 Aug, 2018 @ 1:50pm 
Any way to get the new turret models seperated again? I actually like the vanilla models.
r-a-x 13 Aug, 2018 @ 3:10pm 
Thanks sooo much for this. I am now GOD - much like in the real world ;D
dwharper  [author] 12 Aug, 2018 @ 11:18am 
Are you talking about the weaponry or the ships themselves?

If you are talking about the weapons, you can always use the level 1 or level 2 weapons instead.

As far as the ships go, you are the only person who has complained. If others agree with you, I will change them. :steamhappy:

I always seem to go into huge fleets of ships. My warmasters all get killed so I am the only ship left. It is still rare that they can penetrate my shields and start wearing down the hull, but it happens. I don’t like to get killed.
Eylev 12 Aug, 2018 @ 12:54am 
This ship is way too OP?
dwharper  [author] 23 Jul, 2018 @ 10:06pm 
I won't be able to help you with the "Age of the Huge Warship". The dds files say they are "Not a valid dds file". The material editor crashes in SPG 2 and I cannot open them. If I can't open them even in SPG 2, then there is no way I can edit them. There is no point in trying in Warlords if they won't work in SPG 2. Sorry! Someone more knowledgeable may be able to do it, but I can't.
dwharper  [author] 20 Jul, 2018 @ 10:06am 
I'm glad you like it! I have been working on the Helios3 now for several years as it has been my favorite ship since Starpoint Gemini. I am going to beef up the heavy weapons as soon as I can test them, probably later today. I have also added the Helios3 to SPG 2, if you still play that.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1442837843&searchtext= .

I remember seeing the Yamato. I liked it too. Its hard to convert any ship from SPG 2 without a model in Warlords. I was able to find the Helios in the Deadly Dozen DLC. They reclassified the ships by the number of turrets. There has to be between 30-32 on the dreadnought. There were only 16 turrets on the Helios in SPG 2. They also scaled them up and added metal plating on the sides. There are many other changes too. I will check it out though.

I have been working on the Razsa, but cannot find the textures I need, so right now its invisible. I can't add the new turrets to it until I can see it.

afederowicz 20 Jul, 2018 @ 1:15am 
OK !!! I fired your MOD up and she works GREAT !!! Basting away like a Man Posessed !!! That link I sent you should show up as, "Age of the Huge Warship".... It has the Yamato, all her Weapons galore, along with the fighters and all the Gamalon ships" !!! Also there apear to be numerous other craft and weapons, which if sucessfully converted from SPG2 days of Yor... up to our SPG3/Warlords... Well, the additions will be Immense and I can only Yearn for a chance to fire that Yamato Main Reflex Cannon !!!!!!!!!!
afederowicz 20 Jul, 2018 @ 12:54am 
Trying it out now Looks Awsome, and I hope you will do All the Ships in the game on simpilar levels of x-tra Ability ! The more Fire Power the better, and Did you know there is a full Yamato Dreadnaught level Ship from Stra Blazers Anime all modeled out to the hilt, complete with Gamalon Enemies and a Ipulse Canon in the Nose.... I uses an adapted Beam weapon as a UBER Heavy Nose Canon weapon !!! I would bet you can convert this incredible Craft that has been lost to us since mid STARPOINT GEMINI-2 days.... The creator has completely abandoned it and has never contacted anyone in the Starpoint Gemini game universe for some years now.... I am not sure they can even be credited for their work, and maybe they took it from a Japanese Game that was never released in the U.S.A. They may be embarrassed about where they ... Ummm borrowed it from let us say politely.... Here it is: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=673691047