Torchlight II

Torchlight II

Sockets (v.31)
23 comentarii
adoomgod 16 apr. la 19:05 
Ah, sockets only shows up after rescuing the enchanter in act 1 in the bandit camp
DxDark 28 dec. 2023 la 20:51 
To counter Demarki's claim about it breaking game balance: no, it really doesn't, The mod only allows you to do what you could typically find in that act anyway, especially early game where 1-2-3 sockets are still only going to be filled with low-quality embers or skulls/eyes (even with ember upgrade mods installed).

In fact, it actually makes Synergies early-game playable (even though you're getting 90% chaos embers and can't out-strip content with how uncommon elemental gems are at that point of the game)
Lofwyr59 27 aug. 2019 la 10:44 
works fine, thx
tejmasterelec 14 aug. 2017 la 11:31 
I tried it today it is not working.
Demarki 5 apr. 2017 la 9:09 
This is seriously breaking the game balance, allowing you to add 5 sockets on every single item...like the game was not easy enough already. :)
9HitCode 22 ian. 2017 la 20:07 
Hi, I have a made a mod pack called "Void Pack"
I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding

Void Pack - Part A

If you would like me to remove your mod please contact me and I'll remove it as soon as possible!

Thank you for making Torchlight II a better gaming experience!
steffire3 28 sept. 2016 la 4:32 
We have made an improved "Better Vanilla Game Alpha" that includes and links to your mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=770163682&searchtext=

It's our 3rd compile and we simply want to inform you on how we are using your mod currently.

If you have changed your mind and want us to remove your mod then please notify us there.

Thank you since 5 sockets is something I can't live without when playing modded TL2. -^_^-
Kebbek 6 mai 2016 la 23:27 
@Bandit

I would like to know if i can merge you mod into my own mod?

i will give credit and provide link to your mod

thank you
Xeonzs 6 dec. 2015 la 12:41 
He is not in the Estherian Enclave?
Poison Wolf 28 aug. 2015 la 3:29 
Yes, this is great thanks for taking the time to reply. This answers it completely. Great mod by the way.
Bandit  [autor] 27 aug. 2015 la 16:16 
It adds a floating skull NPC to the towns which allows you to enchant your gear with sockets. The number of sockets he will allow you to put onto your gear depends on how many acts you have beaten. If you get to new game plus, you will have the maximum of 5 sockets available. Hope that helps you understand now.
Poison Wolf 26 aug. 2015 la 1:13 
I really don't understand what this is. Mind detailing it for me please?
Corehowl 25 aug. 2015 la 1:30 
I've included your Sockets mod in my modpack . I give full credit . Thanks for your fine work!
Viperstar 15 febr. 2015 la 3:00 
ty
moranacus004 21 iul. 2013 la 0:18 
Is it possible to move the location of the floating skull to another area?
There is a Endless Dungeon Mod that I would like to use but the entrance to the dungeon is in the exact location where the floating skull is so the skull doesn't show up.
thenotis 22 mai 2013 la 14:23 
Thanks
Bandit  [autor] 21 mai 2013 la 15:50 
I will make a video showing Sockets location in each town and put it in the main mod. keep an eye out for that.
Bandit  [autor] 21 mai 2013 la 15:48 
This mod requires ZERO loading order. All that is contained is a clone of the skull character converted into an enchanter, and a merge folder into each town. There is no default files inside the mod for anyone else to conflict with, and all the logic of hiding and showing different versions of the socketer is done inside the merged layout.
thenotis 21 mai 2013 la 15:36 
I freed the enchanter who was locked in the basement with the thief kings and still no sockets does this mod require top line priority?
Bandit  [autor] 19 mai 2013 la 22:05 
Sockets is linked to the enchanter in act 1, and can be unlocked by playing through the game. Once you save the enchanter, you also unlock Sockets at the same time giving you both enchanting and sockets in town. Act 2 and beyond Sockets has permanent locations through the towns.
thenotis 19 mai 2013 la 21:32 
Where is he ?
Bandit  [autor] 19 mai 2013 la 9:38 
He is not inside mapworks, in my compilation mod there is a rework of the maproom by Chewtoy that included all sorts of NPC you will find necessary.
thenotis 19 mai 2013 la 7:15 
where is he exactly? cant find him in mapworks