Space Engineers

Space Engineers

[infal] Light Flicker
21 件のコメント
Into 2024年10月15日 17時30分 
Would you mind making Commands for
const int OnOffChance = 70; // percent
const int DimChance = 8; // percent
const int PauseChance = 20; // percent
const int PauseMin = 35000; // milliseconds
const int PauseMax = 78000; // milliseconds
as well?
Into 2024年9月10日 1時09分 
Love this mod and wanted to use it on my rover as well, but without having for every set of lights an Event Controller (which would be plenty) I just get a laser light show. Would be neat if the script would recognize if lights are turned on or off, instead of having to run script commands.
wilgee 2023年12月19日 10時45分 
Great Job !!!!!:steamthumbsup:
Headhunter Echo 2023年8月6日 8時03分 
Hello, sorry to bother you! There seems to be an error when I try to run this script. It says theres an invalid boolean. Any idea how I can fix this?
Sevyrs 2021年7月22日 21時02分 
This will go great with our Alien themed deals and the server we plan to host. Very nice. Subbed and upped.
Commander Link 2021年2月5日 16時13分 
this is great quality. SE needs more horror.
Lampglow 2020年12月20日 4時09分 
How do you add this into the game? I subscribed but I don't see this in the list of mods nor scripts. What am I missing?
infal  [作成者] 2020年12月18日 17時16分 
Belfontan; I haven't looked at this script for a very long time but just reading through the code, it changes the on/off state, the radius, and the intensity values.

When you add a light (or group of) it stores the original values and restores those values when you remove the light from the script. (but only for on/off, intensity and radius)

If you have another script modifying on/off, radius or intensity you will probably see some undesired result, but for color and blinking settings it should be fine as this script doesn't change those at all.
Belfontan 2020年12月14日 19時47分 
Absolutely great idea!
Will it interfere with color changing scripts?`
Can I add one or two lights out of a group of a dozen lights whose color and blinking status is changed by another script?

I really want to try it asap!
Primal_DLove 2019年1月6日 14時53分 
would it be possible to use this for/ or make a version that does this with lcd type panels?
infal  [作成者] 2018年7月30日 16時37分 
deranged_teapot; No idea what could cause that. Possibly if you had an existing light with non-default settings that I haven't thought to test with, but also possibly just Space Engineers being Space Engineers.
Thanks for the update letting me know it resolved.
deranged_teapot 2018年7月30日 1時29分 
Update: ground down and replaced the light. Works now.
deranged_teapot 2018年7月30日 1時13分 
I'm only getting the dimming effect and no flickering. Any idea what could be causing this?
Ivan of Spades 2018年7月16日 16時38分 
Awesome! Thank you!
infal  [作成者] 2018年7月16日 16時11分 
Ivan of Spades: I just updated the code to accept a group name so you can batch add/remove with the -g [group name] parameter
Ivan of Spades 2018年7月16日 15時44分 
Good to know! Thank you!
infal  [作成者] 2018年7月16日 14時27分 
Ivan of Spades: I didn't really write it for groups because lighting updates are typically frame rate expensive in games, so the thought being that you would only have a light flickering while you are in the area to see it. I'll look into adding a group option as an alternative so you can batch add/remove.

If you're adding lights to the script when they're needed and removing them when not, the script will stop running when there are no lights to process. The script runs 6 times per second, so that's wasteful if there are no lights to process.

You only need one programmable block for many lights though, just add them seperately

-l "Light 1" -add
-l "Light 2" -add
etc.

You'll see lights currently processing in the bottom right of the programmable block screen in console
Ivan of Spades 2018年7月16日 13時18分 
Question, how can this work with groups of lights, like for multiple lights on various areas on a ship/station? Do I need a script for each one?
infal  [作成者] 2018年7月13日 0時01分 
Thanks guys :)

Looking forward to seeing what you make of it, Splitsie!
Barrabaz220 2018年7月12日 14時18分 
Great more inmersion!!
Splitsie 2018年7月12日 5時39分 
Nice work, this is getting added to my silo soon :)