Space Engineers

Space Engineers

[infal] Light Flicker
21 条留言
Into 2024 年 10 月 15 日 下午 5:30 
Would you mind making Commands for
const int OnOffChance = 70; // percent
const int DimChance = 8; // percent
const int PauseChance = 20; // percent
const int PauseMin = 35000; // milliseconds
const int PauseMax = 78000; // milliseconds
as well?
Into 2024 年 9 月 10 日 上午 1:09 
Love this mod and wanted to use it on my rover as well, but without having for every set of lights an Event Controller (which would be plenty) I just get a laser light show. Would be neat if the script would recognize if lights are turned on or off, instead of having to run script commands.
wilgee 2023 年 12 月 19 日 上午 10:45 
Great Job !!!!!:steamthumbsup:
Headhunter Echo 2023 年 8 月 6 日 上午 8:03 
Hello, sorry to bother you! There seems to be an error when I try to run this script. It says theres an invalid boolean. Any idea how I can fix this?
Sevyrs 2021 年 7 月 22 日 下午 9:02 
This will go great with our Alien themed deals and the server we plan to host. Very nice. Subbed and upped.
Commander Link 2021 年 2 月 5 日 下午 4:13 
this is great quality. SE needs more horror.
Lampglow 2020 年 12 月 20 日 上午 4:09 
How do you add this into the game? I subscribed but I don't see this in the list of mods nor scripts. What am I missing?
infal  [作者] 2020 年 12 月 18 日 下午 5:16 
Belfontan; I haven't looked at this script for a very long time but just reading through the code, it changes the on/off state, the radius, and the intensity values.

When you add a light (or group of) it stores the original values and restores those values when you remove the light from the script. (but only for on/off, intensity and radius)

If you have another script modifying on/off, radius or intensity you will probably see some undesired result, but for color and blinking settings it should be fine as this script doesn't change those at all.
Belfontan 2020 年 12 月 14 日 下午 7:47 
Absolutely great idea!
Will it interfere with color changing scripts?`
Can I add one or two lights out of a group of a dozen lights whose color and blinking status is changed by another script?

I really want to try it asap!
Primal_DLove 2019 年 1 月 6 日 下午 2:53 
would it be possible to use this for/ or make a version that does this with lcd type panels?
infal  [作者] 2018 年 7 月 30 日 下午 4:37 
deranged_teapot; No idea what could cause that. Possibly if you had an existing light with non-default settings that I haven't thought to test with, but also possibly just Space Engineers being Space Engineers.
Thanks for the update letting me know it resolved.
deranged_teapot 2018 年 7 月 30 日 上午 1:29 
Update: ground down and replaced the light. Works now.
deranged_teapot 2018 年 7 月 30 日 上午 1:13 
I'm only getting the dimming effect and no flickering. Any idea what could be causing this?
Ivan of Spades 2018 年 7 月 16 日 下午 4:38 
Awesome! Thank you!
infal  [作者] 2018 年 7 月 16 日 下午 4:11 
Ivan of Spades: I just updated the code to accept a group name so you can batch add/remove with the -g [group name] parameter
Ivan of Spades 2018 年 7 月 16 日 下午 3:44 
Good to know! Thank you!
infal  [作者] 2018 年 7 月 16 日 下午 2:27 
Ivan of Spades: I didn't really write it for groups because lighting updates are typically frame rate expensive in games, so the thought being that you would only have a light flickering while you are in the area to see it. I'll look into adding a group option as an alternative so you can batch add/remove.

If you're adding lights to the script when they're needed and removing them when not, the script will stop running when there are no lights to process. The script runs 6 times per second, so that's wasteful if there are no lights to process.

You only need one programmable block for many lights though, just add them seperately

-l "Light 1" -add
-l "Light 2" -add
etc.

You'll see lights currently processing in the bottom right of the programmable block screen in console
Ivan of Spades 2018 年 7 月 16 日 下午 1:18 
Question, how can this work with groups of lights, like for multiple lights on various areas on a ship/station? Do I need a script for each one?
infal  [作者] 2018 年 7 月 13 日 上午 12:01 
Thanks guys :)

Looking forward to seeing what you make of it, Splitsie!
Barrabaz220 2018 年 7 月 12 日 下午 2:18 
Great more inmersion!!
Splitsie 2018 年 7 月 12 日 上午 5:39 
Nice work, this is getting added to my silo soon :)