RimWorld

RimWorld

Mechanoids Feel Chill Now 1.0
85 Comments
Mlie 10 Jun, 2022 @ 12:48pm 
JujedieFR76 6 Aug, 2021 @ 6:52am 
do it work ?
Jaxx - pshoooo 31 Aug, 2020 @ 9:39pm 
assuming this works fine in 1.2 despite listing itself as not?
Colborn 14 Jul, 2020 @ 9:57pm 
@Mlie weel i think @JDalt40 didn't updated i dont see nothing in his workshop
tw_boring 16 Apr, 2020 @ 11:08am 
@Mlie Thank for update.:steamhappy:
facciola007 16 Mar, 2020 @ 7:11pm 
yeno?
Jdalt40  [author] 11 Mar, 2020 @ 10:42pm 
Yeno
EvilNecroid 11 Mar, 2020 @ 10:34pm 
sooo um about that update? :p
EvilNecroid 25 Feb, 2020 @ 6:18pm 
how can u be at peace in the chaos of broken mods? :p
Jdalt40  [author] 25 Feb, 2020 @ 6:02pm 
I mean, I prefer my inner peace moreso
EvilNecroid 25 Feb, 2020 @ 5:46pm 
updating mods is more important :p
Jdalt40  [author] 25 Feb, 2020 @ 5:45pm 
Need world peace
EvilNecroid 25 Feb, 2020 @ 6:46am 
need 1.1
gentulf 17 Feb, 2020 @ 9:06am 
Please change the name of the file `about.xml` to `About.xml` - it confuses the game on Linux, as the file system is case-sensitive.
himedo15 22 Jan, 2020 @ 4:40pm 
Save Game compatible?
Deathwishkomodo 18 Nov, 2019 @ 11:08am 
does this work with modded Mechanoids as well?
1stReaper 23 Jun, 2019 @ 2:48am 
not to worry :), you take your time good sir XD
Jdalt40  [author] 22 Jun, 2019 @ 7:35pm 
Strange, I'll check up on it later if I have the time
1stReaper 22 Jun, 2019 @ 5:41am 
https://steamuserimages-a.akamaihd.net/ugc/793112279901665297/9586950D4DECD1F04B27954F7FA694C65BD9388C/

just left it on full speed,
(time it took of my pawns to stave to death :P,,, nothing happened to the mechnoids (vanillah ones)

blasting them with the dev modes flame explosion, and 10000 flame damage effects them, but having them roost to dea.... malfunction doesn't seem to do anything to the mechs nore they're equipment :S:S:S
1stReaper 22 Jun, 2019 @ 5:34am 
<update>
just see the "comfortable temperature range - 100c - 250c on the gear tab for the centi,
(and its heavy charge blasters at (normal) , its health tabs not shown any "injuries" yet
1stReaper 22 Jun, 2019 @ 5:30am 
right im back,
just booked a "sickie" off work :P....

just spawned a (mech_centipede, lancer and scyther into that test room)
ill hit ya up if theres any issues,

as for the raiderpedes.
fair point :). i know we're asking a lot with the raider-class creatures, so i for one,, dont fancy putting more work onto your plate if ya revive the mods :)
Jdalt40  [author] 22 Jun, 2019 @ 4:02am 
The normal Mechanoids should be working fine, however, the Raiderpedes won't be working as I have to get it working for every mod. Currently this isn't possible to automate and it's rather annoying to do it for every single mod.
1stReaper 22 Jun, 2019 @ 4:01am 
there ya go :).

sorry about having to dash... ill check back in once i finish :workowl:
1stReaper 22 Jun, 2019 @ 3:58am 
spawned both raiderpedes and at the time, 2 of each of the mechs

(facepalms)
spawned 3 of the centipedes and walled off a raiderpede so it wouldn't get attacked...
set up th sweat box with 80 heaters,,,,,,,,,,,

but like a noob..... i took a screenshot and exited the game instead of testing it out first lol...
(sadly now i cant re-build the box as i gotta dash now :S .... ill get the screenshot uploaded so you get a rough idea of what i did to try test it
Jdalt40  [author] 22 Jun, 2019 @ 3:53am 
I'm assuming you were talking about Raiderpedes when you said they weren't gaining heatstroke, right? If so I think I know what is causing it
1stReaper 22 Jun, 2019 @ 3:49am 
gonna do a quick test with just
mod-e
core
mod manager
raiderpedes
mechnoids feel chill

before i gotta dust for work ... >.<

(i figure,,, maybe ? "just maybe" the a dog said as done something to how they act (shrugs)
1stReaper 22 Jun, 2019 @ 3:46am 
currently only mods i've got activated while i do a more in-depth test
are
mod-e
"core"
mod manager
prepare carefully
detailed body textures
hugslib
no debris
a dog said...
muffalant
muffalant : a dog said
raiderpedes
mechanoids feel chill now
Jdalt40  [author] 22 Jun, 2019 @ 3:36am 
Are they Vanilla Mechs or Modded Mechs?
1stReaper 22 Jun, 2019 @ 3:29am 
i think i might be having an issue with the mod working correctly,

i've just built a "sweat box" to test this out while im getting the mods im after using.

i've built 80 heaters all clocked up at 1101c, fully powered, in one section,
a wall full of vents inbetween the heaters and the sweatbox,
fully roofed with steel walls 2 squares thick encasing the sweat box with deep water to prevent the mechs getting out.

spawned living creatures in there as well as a control creature.
-----------------------------------------------------------------------------------

the living creatures got massive heatstroke almost instantly,
altho i've had it running on the fastest speed for 5 mins, while watching the mech's health tab,
but sadly they havn't shown up heat-stroke or limb damage or even died or exploded (in their case)
Jdalt40  [author] 4 May, 2019 @ 2:26am 
That's a negative, that would require C# and that is currently out of my effort zone sorry
Eclipse 4 May, 2019 @ 1:10am 
Couls you please add temperture settings or no heating version?
Jdalt40  [author] 9 Feb, 2019 @ 7:15am 
Not as far as I know, entirely XML
Natalo77 9 Feb, 2019 @ 6:29am 
Any Hard incompatibilities?
megabot 9 Feb, 2019 @ 4:33am 
aaah,i just read it now,it's supposed to be 300 celsius.that would explain it,i was confused because of the "comfortable temperature)
megabot 9 Feb, 2019 @ 4:28am 
i have a question:how long does it take for it to take effect?I've got a room heated to 253 degrees celsius,but so far only the treasure burns. and the cryptosleep cascets.
megabot 5 Feb, 2019 @ 11:42am 
so far,i believe mechanoids extraordinare,more machanoids and one from i believe glitter tech or mechalit
Dosboy 6 Jan, 2019 @ 9:23am 
Thanks..
Jdalt40  [author] 5 Jan, 2019 @ 9:20pm 
Yeah, any new Mechanoid mods that use MechanoidBase will inherit from the patch I did to it, meaning minor config errors.
Dosboy 5 Jan, 2019 @ 7:24am 
More mechanoids is the only one I believe. Could there be a conflict there with the one called "MechanicalAssaulter"? I love the new ones in that mod, they are pretty tough.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=846222458

The game seems to play ok with the error... I suspect this Mech doesn't have the vulnerability that your mod provides. - I love to fry them in a room of fire. :)

Thanks.
Jdalt40  [author] 4 Jan, 2019 @ 9:56pm 
Can you list all of your Mechanoid mods installed? Anything that adds new mechanoids
Dosboy 4 Jan, 2019 @ 10:36am 
Hi. Thanks for this mod. I like to fry the mechs! :)

I am playing a new game (previous one no problems) with a few more mods and am getting this error at game startup after maybe 20 hours playtime.

(Red) Config error in MechanicalAssaulter: no parts vulnerable to frostbite
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Any thoughts?

When I disable the mod, the error(s) go away. Thanks for any help you can provide.
Shotgunfrenzy 23 Oct, 2018 @ 12:04am 
<3
Guedez 21 Oct, 2018 @ 5:25pm 
If you need a term, you can call the wounds "crack" or something due to thermal expansion.
Karnettech 21 Oct, 2018 @ 3:36am 
Pops errors when used with mods that add custom mechanoids. Probably works fine for vanilla though.
Jdalt40  [author] 18 Oct, 2018 @ 5:39pm 
Updated to 1.0
Jdalt40  [author] 18 Oct, 2018 @ 4:59pm 
Should work completely fine
etet2 18 Oct, 2018 @ 2:03pm 
1.0?
Jdalt40  [author] 8 Oct, 2018 @ 9:23pm 
Works completely fine with it
TheBoogeyMan 8 Oct, 2018 @ 5:14pm 
Will this work for what the hack? since he kinda modified the mechs