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thankyou
yes, laser field, for a bit of adrenalin.
but as you guest. I never kill the player, unless they make a wrong choice.
or don't bother thinking, before they act.
& if all else fails: remember quicksave is our friend :)
thankyou for playing & your comments.
But in mood3rd we thrust.
Appriciate going throught. Thanks.
thankyou
added fizzler to help kill 2 turrets.
added light strip to light portable area, essential for killing the same turrets.
reduced glass, to allow publishing, due to item limit.
just looked for a new map.
your last map was posted in july (which I played)
hope you get time to make more.
as pointed out by Prototype.
thankyou Prototype.
thankyou for playing & your comments.
died twice ?
not intended.
I aligned the faithplates, so you hit the button.
just pressing it, should save you.
I presume the turret that killed you, was the furthest from the franken cube.
in the same general area.
if yes: originaly I had an ordinary angled panel, between the turrets & franken.
I decided to change it for a glass panel, for a preview of the area with the turrets.
before the player opens the panel.
so they can be prepared.
I have updated this map, to stop the unintended franken muniplation.
thankyou & Myr (MC), for bringing it to my attention.
glad you liked the puzzles & exit solution.
the exit solution, was the only idea, for this map, when I started it.
everything else grew from there.
Liked the little puzzles, found the same trick as Myr with the franken cube, and loved the way you "fix" the exit open ;)
thankyou for playing.
you can get the franken to walk to the button, if you want to.
I just subscribed to your map: Dual Lasers.
glad it was not to easy or to difficult.
mission acomplished :)
Yes, I had a fun time playing this one.
thankyou very much for that :)
I hope you enjoyed your cake.
I am working on a new map now, called "have faith"
& you will need it.
their is something I learned while experimenting in the editor recently, in this map.
if you thought you lost your mind in the last map.
this will have you committed :)
still testing, altering, re-testing stage.
ps.
just checked:
the fizzler to the exit chamber, only deactivates if the button in the wall,
(which the funel goes to,) is pressed at the same time as the pedestal button below it.
glad you made it.
I have not heard of that glitch before.
I tried to stop the player getting the franken there.
I think, this way helps the player see the solution in the exit chamber.
but I did not think anyone would spend so much time trying to get the frankin there.
you are very patient.
hope you enjoyed the rest of it ?
I also found a glitch where I can keep the square button (by the franken dropper) activated even without the frankencube near the button at all. I smell an IMPOSSIBRU !!! #7.
congratulations in completing this on your 1st attempt :)
the suddenly propelled by a funnel without warning.
was the point.
expect the unexpected, to some point on most of my maps.
I just watched your blind run.
if you had let the funel take you.
another funel would have caught you.
you mentioned in your blind run, that if you went to through the portal,
where the funel goes to the button,
you would be trapped.
well that is not true.
I had put a player escape route behind it. (player only, not franken)
thankyou for the video.
it's good to see someone play your map.
as in testing, we know how it is supposed to be done.
so tend to miss things.
I will update it later, to ensure the player does not avoid the funel trip.
thank you for playing.
I would recommend doing both.
identifying the cause is a major step forward.
every month if no problems noticed, I do the 1st step.
always problems found by steam & fixed, even when not noticed by me when playing.
as for a bad connection:
if it is slow, not to much of a problem with steam & portal.
but packet loss will corrupt maps you download or upload, & effect sync with steam cloud.
just rebooting my pc often sorts this.
if not I reboot my modem & restart my pc, to sort.
have you tried the following ?
if portal 2 or any steam game is not working properly, eg crashes or other:
go into steam library / right click portal 2 / click properties / click local files /
click verify integrity of game cache.
if your portal 2 files are corupted or some missing,
steam will fix it for you.
also a lot of problems are caused by connection problems.
here is a site that I use:
http://pingtest.net/
in results make sure 250 packets return, as small packet loss does not show up in the percentage.
any packet loss can cause major problems.
solution is normaly turning off pc & modem & rebooting after a time recomended by your service provider.
could be sec's or min's.
hope this helps.
I just re-published this map.
thankyou for letting me know the problem :)
re-subscribed & re-tested published version, from my list.
works as intended. (no problems / bugs found)
happy portaling.
I have subscribed to your map:
No 50: 2 times 25 puzzles! :))))
50th map:
I feel like reaching for party poppers & letting the balloons go.
well done :)
I have subscribed to "Lost"
it beat me :(
your funel does the job perfectly.
I have been beaten by most of your maps that I have played :(
your one smart cookie.
If you like to see what I mean: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=114201679
You enter the exit room soon after the start, the pedestal button opposite the exit door makes the cube fall. It works as it is, but I thought it would be cool if the zero gravity would make the cube land on the button 100 % of the time. The funnels would have to be left and right. I'm afraid it would do more harm than good though.
fair enough on video.
it is slightly out of date now.
as I just updated it, due to your unintended solutions.
a bit harder, as a result.
my 1st maps were more dangerous.
but due to feedback from people who did not like getting killed.
I updated them, to be safer.
though on some, the player can die.
I never exept friend requests from people I don't know in the real world.
& those I do are on consoles.
can't make them see the pc is the best way to play.
& I will never go to a console.
saying that. I have great respect for some of the pc players who's maps I have played.
or who have played mine.
yourself included.
as for the zero gravity field:
to the best of my knowledge.
it is only zero gravity to the player.
cubes or turrets will move slowly upwards.
I have placed them on the floor & placed them on the cieling.
both cause the object to rise to the cieling.
strange ?
though you can stop them where you like with panels or a light bridge.
permanantly or temporary.
It would be interesting to let the player die for a change if he doesn't take evasive actions. That would teach me a lesson. ;)
Since you're not accepting friend requests and we're unable to chat I'm gonna ask you a question here. You probably have tested all kinds of stuff, is there a variation of the zero gravity beam that lets a cube float reliably on the same spot. It always wanders into one direction when I try it. Perpendicular beams can achieve that but that's not what I'm looking for.
thankyou again, for your comments & video.
was enlightening as usual :)
I will need to stop the player grabing the turret near the franken.
so you missed the intended solution there, for killing the turret.
my bad, as I should have made it the only possible solution.
does your recording do it in a few smaller videos, instead of 1 complete recording ?
I paid for the full version of fraps.
which records the whole map, without splitting it up.
if interested, you can look into it at:
http://www.fraps.com/download.php
adventure sounds good :)
but always saves you :(
maybe I will change this in future ?
glad you had to think about this map.
I never want to create one that is to difficult.
or to easy. between easy to medium, sometimes medium.
though I try to get an emotional responce from the player.
when I can think of something new to put in them, I am happy.
did you watch my video above ?
The first part slipped into the middle, 09:00-18:30 should have been at the beginning of the video.
Patience and observation are the key for being successful here. On a map by another author I would get doubts if something might be wrong when I see no way out. But I've come to trust you that everything is precisely orchestrated and that I only have to look harder. That also means that the scare tactics aren't as effective as in the beginning:"Falling to my death? I don't think so, mood3rd always saves me." ;)
My blind run: http://youtu.be/JdfgSNN9THA
great :)
congratualtions.
glad to hear your keyboard & window survived.
& you have picked up a new skill :)
did you bring back any moon rock ?
As Armstrong said: That's one small step for [a] man, one giant leap for BigMoustache
thankyou for your helpfull video :)
not an intrusion.
all helpfull comments welcome.
I hope daloboy's video helps you.
it may be a bit tricky.
but you can take your time, between each monouver.
when you make progress, F6 may help.
this was the only thing I could think of, that would not need items,
that would prevent me building or re-publishing this map.
We have both our weaknesses !! :)
well you asked for it :)
I presume you have pressed the 1st pedestal button & delt with the turet.
you need to go past the area the turret was.
now go up to the higher level.
to get there by standing on the slightly higher area.
fire a portal on the floor directly below you.
fire the 2nd portal where you stand.
now you are going in & out of the 2 portals.
as you come out of the higher portal, move forward & drop into the lower portal.
this gives you more hieght.
repeat untill you hit the cieling.
then when coming out of the higher portal move forward to go into the lower portal.
but before you enter it, move the top portal to the floor just below the upper area,
that you want to go to.
you have all the time in the world now, to go to the upper area,
when coming out of the portal under it & move forward towards it.
hope this helps.
any problems, I will be happy to help.
thankyou for re-testing.
almost glad 2 out of 3 sorted.
but not acceptable.
my bad, not yours.
so I just done another update.
now it should not be possible to backtrack & leave with the sphere.
I hope ?
your feedback has been very helpfull.
thank you again :)
update: deleted flip panel & added fizzle, as your suggestion.
I put it lower, to avoid accidental destruction of franken. hopefully.
laser in small chamber, now essential.
thankyou for your help :)
as for the use of the small chamber.
the upper pedestal button, brings you the sphere.
which should be evident, shortly after pressing it.
thankyou for your feedback.
I am off to the editor, to see about the laser in the small chamber.
as for you getting the cube out:
I left antlines here, to show you the cube needs to be on the button.
the back route behind it, is in case someone did go there.
so they won't be trapped.
can not add fizzler, due to item limit.
but does not take long to put cube back, as turrets delt with.
or do later, when large fizzler down.
you are correct about the laser.
I will look at doing an update to this.
as up to item limit, making more areas non-portable, will depend on how dark it gets.
recently deleted bouncy gel & added 2 lights.
so maybe could add more ?
not sure of the value.
thankyou for playing & the thumbs up :)
with reguard to the symbols not being clear.
I am up to item limit & antlines count more than most items, towards the item limit.
the longer, the more items they count as. so replaced most with signage.
so that I could build the map.
I also have used light strips to show a workable route.
you will see a 4 tiles in different areas with 1 light strip, 2, 3 & 4, to guide you.
the second part has 1 & 2.