rFactor 2

rFactor 2

Okayama_2017
43 Comments
Paprika 17 Jan, 2024 @ 7:40am 
I was wondering... maps for the billboard trees you used are awesome. Did you make those yourself and if so, please do share how :) Thanks!
schumi21  [author] 1 Feb, 2023 @ 12:04am 
It doesn't seem to work just for you. Just tested this on an RC build.
FruitLoop2020 31 Jan, 2023 @ 9:24pm 
Does not seem to work
Pierre [HUN] 1 Jan, 2022 @ 5:07am 
Please fix tha rain!
Screenshots:
1. https://ibb.co/B4ChDdh
2. https://ibb.co/0QthRgv

Thank you!
Romandv 10 Apr, 2020 @ 4:55am 
Great!
Badapple 14 Oct, 2019 @ 3:43am 
Top quality version of Okayama, one of the best IMO.
Fergy1010 1 Aug, 2019 @ 6:38am 
Nice update. One of the best tracks. Great detail. .Well done;)
Leynad Jee 19 Jul, 2019 @ 2:18pm 
As good as in iRacing with much better performance since 1.5. Thanks
Danny Wilde 19 Jul, 2019 @ 12:20pm 
v1.5 by Digga

-revised textures and material settings
-rename objects and new lod settings for better performance
-mapping racegroove, add IBL and puddle static map
-new track side objects
-reduce 3dgrass size
-fixed many bad mesh connections

thx
Fergy1010 25 May, 2019 @ 4:09pm 
Superb.
Simracer 4 Mar, 2019 @ 1:58pm 
Excellent update on an already great rendition of this track.
Mike McCoy 4 Mar, 2019 @ 12:16pm 
Great track!
FHarbor 3 Mar, 2019 @ 1:30am 
AI runs out of fuel in the first lap of races dunno why, they qualify normaly in a 30 min session.
kmanitou81 2 Mar, 2019 @ 6:21pm 
And now the AI follows the correct racing line and destroys me, good job.
手加減 TG 2 Mar, 2019 @ 8:38am 
Great to see the AI find the apexes! Wonderful piece of work this track. :)
kmanitou81 1 Mar, 2019 @ 7:31pm 
Really nice details and visuals, but the AI is on a weird outside line as if it's on the pace lap, and the buildings might have so many polygons that it hurts the CPU performance in VR. Good start, hoping for some updates.
Heikki21  [author] 14 Feb, 2019 @ 10:55pm 
Hi Fanapryde, I am currently working on an update for the track. I adressed already this issue and it will be solved in the coming update :-)
Fanapryde 8 Feb, 2019 @ 9:14am 
Great track !
One remark if I may: Piper turn 3 gives me a non valid lap for exceeding track limits.
It is so strickt that you can't even touch the outside of the kerb (coming close to it is enough). Since it was the first time in the Super Kart, I looked at the replays and indeed, the wheels were not even touching the kerb.
Manfredk2kpr 29 Dec, 2018 @ 1:14pm 
Nice conversion. AI, especially at last turn, should be improved.
Wolke 26 Dec, 2018 @ 8:32am 
Very nice track, but AI behaviour is not really good. No blocking, no trackside change, every time the same error in the last corner etc. And i dont feel trackbumps, should there be some ? track feels very smooth

https://youtu.be/M4HZVnShK9A?t=607
schumi21  [author] 18 Sep, 2018 @ 9:04am 
No plans
420 IQ Player - Bottom.frag 18 Sep, 2018 @ 3:04am 
great track. any plans on converting Assetto Corsa - Grobnik from same author?
NAHASH64 26 Jul, 2018 @ 4:38am 
oh yeah !!! thanks guy !!!
Franconen 25 Jul, 2018 @ 8:47am 
Thank you :steamhappy:
schumi21  [author] 25 Jul, 2018 @ 6:38am 
Hello Franconen,

Thank you very much for the video! I've been following your channel for more than two years :-)
Franconen 23 Jul, 2018 @ 10:29pm 
Hello,
great conversion , awesome graphics and with my dynamic rig i feel all the bumps of the track .
One of the best track i've ever tested for rF2 .
Thank you for you works that give us a lot of pleasure .
My vidéo of the track (you can use it to promote your mod if you want)
https://youtu.be/T7axgP06fjw
noroardanto 22 Jul, 2018 @ 8:29am 
Yup my video card is ancient :D :D thanks for responding and thank you again for converting and sharing Okayama
schumi21  [author] 22 Jul, 2018 @ 2:00am 
I'm afraid that everything depends on your video card
noroardanto 21 Jul, 2018 @ 8:26am 
At the low end I'm afraid :D
i3 6100, 16GB DDR3, Radeon 7790, 1 monitor 1600x900
schumi21  [author] 20 Jul, 2018 @ 11:37pm 
What are the characteristics of your PC? My FPS do not fall below 80.
I have i5-4670, GTX 1060 6 GB, 16 GB DDR3, 1 monitor 1920 * 1080
noroardanto 19 Jul, 2018 @ 5:34am 
Looking great, thanks! awaiting for more optimization. I can get 40+ fps on rF2 original tracks, and only 20-25 fps on Okayama.
Simracer 17 Jul, 2018 @ 12:42pm 
Great job
Vale58 15 Jul, 2018 @ 2:39pm 
Thank's really nice job
elnando 15 Jul, 2018 @ 10:51am 
Thank you! Keep it going!
formel_uno 15 Jul, 2018 @ 5:42am 
fantastic track wish we had more of them (I like the grass and the flowers beside the track) please more of this kind of quality
FHarbor 15 Jul, 2018 @ 12:43am 
bad ai + same awful bumps in sector 3 just like in the AC version
dreamer_al_59 14 Jul, 2018 @ 9:39pm 
Mitja Bonca did a great job in Assetto Corsa with this track. Your verison is certainly the equal. Thank you for sharing.
kimbo 14 Jul, 2018 @ 5:32pm 
top 3 rf2 track, thanks man
Danilo fentanilo 14 Jul, 2018 @ 1:49pm 
Incredible quality, having raced the laser scanned version of iRacing a lot this version doesnt differ too much.
Great job
Spectator6 14 Jul, 2018 @ 9:46am 
This track is phenomenal! Super high quality through and through!
Insomnia74 14 Jul, 2018 @ 4:00am 
Exactly Senad this is so spot on and impressive one of my favourite tracks very well done Mitja Bonca and thanks Schumi21 for converting it over to rF2
Stone Hill 14 Jul, 2018 @ 2:15am 
Wow great job, I have this on iRacing and that track is laser scaned I can tell you this is spot on!