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In case you're curious, the reason I choose a 3rd Underlord and not Neutral is because you can't build doors on neutral locations and the origional had some doors in that first dungeon.
Only dungeon that we reclaim in this lvl belongs to a keeper named Shaw, which in original campaign all was neutral. Good work on the level and I hope Scarecrow would add this map to a campaign scenario.
Screenshot [www.dropbox.com]
The player should actually be set to Sovereign as its core. I always pick Sovereign and red as the player as that's what reminds me most of what Dungeon Keeper 1's player looked like.
I'd advise giving the owner of the dungeon you take over at the start a set theme as well - the last couple of times I've played it's used a different theme each time, so I'm guessing it's set to random at the moment.
You should definitely give the original campaign another crack if you haven't played it since before 2.0 - it's had plenty of improvements, some of them pretty substantial.
Why are the bridges around the enemy Dungeon Core made of "Phaestian Road" tiles, which are unclaimable? This means that the Dungeon Core itself and the south-east Gateway cannot be claimed by the player.
Lastly, and I'm not sure if this is a bug with the level or with WFTO in general, but selling the volcanic bridges in the south-west reveals that they are sitting over water tiles rather than lava, which looks rather weird.
Any reason why the enemy Underlord is called Marcus but uses Korvek's theme and colour (Blue) instead of Sovereign and Cyan?
I've played this map twice and both times the enemy sold their Barracks and never rebuilt it, so their army wasn't very well trained up when I attacked other than a few level 10 Shamblers that I assume they started the level with.