War for the Overworld

War for the Overworld

Mistle (Dungeon Keeper 1 - Level 19 Fully Scripted!)
16 Comments
Sebt 11 Aug, 2018 @ 10:44am 
Indeed, I just checked that in map editor. I tried to make it possible with a "Set owner" script, but it seems it doesn't change the owner of anything. :v
Knightly Knave  [author] 11 Aug, 2018 @ 7:09am 
@Sebt Yeah hopefully!
In case you're curious, the reason I choose a 3rd Underlord and not Neutral is because you can't build doors on neutral locations and the origional had some doors in that first dungeon.
Sebt 10 Aug, 2018 @ 11:28pm 
I can see only "Underlord" as player name, even after using different theme. Have you got the latest version of WftO Kasrkin84 and all expansions?
Only dungeon that we reclaim in this lvl belongs to a keeper named Shaw, which in original campaign all was neutral. Good work on the level and I hope Scarecrow would add this map to a campaign scenario.
K84 10 Aug, 2018 @ 9:22pm 
Well, that DK1 campaign has Rhaskos as the name of the player's underlord, which I've been playing a lot of recently. Maybe there's some bug in the game that's causing it to use that name instead of the one in this scenario for some reason.
Knightly Knave  [author] 10 Aug, 2018 @ 9:15pm 
So strange. That's not happening for me.
Screenshot [www.dropbox.com]
K84 10 Aug, 2018 @ 9:09pm 
In the UI when the cursor was over my own territory/creatures.
Knightly Knave  [author] 10 Aug, 2018 @ 6:31pm 
He's just named Underlord in my version? Where do you see Rhaskos in yours?
K84 10 Aug, 2018 @ 6:04pm 
Fair enough - should probably rename the player to something other than Rhaskos then.
Knightly Knave  [author] 10 Aug, 2018 @ 4:46pm 
A name for the defeated Underlord is a great idea. I named them Shaw after the old composer and gave them Mira's theme because I like it.
The player should actually be set to Sovereign as its core. I always pick Sovereign and red as the player as that's what reminds me most of what Dungeon Keeper 1's player looked like.
K84 9 Aug, 2018 @ 9:06pm 
You should also lock the player's theme to Rhaskos if you're going to use that as the player name.
K84 9 Aug, 2018 @ 8:13pm 
Ah, I see you went with the name "Wisel" - the only DK1 Keeper that was actually named, for some reason. Using Lamash's theme fits quite well too - as I recall, Wisel had a particular fondness for using Skeletons.

I'd advise giving the owner of the dungeon you take over at the start a set theme as well - the last couple of times I've played it's used a different theme each time, so I'm guessing it's set to random at the moment.

You should definitely give the original campaign another crack if you haven't played it since before 2.0 - it's had plenty of improvements, some of them pretty substantial.
Knightly Knave  [author] 9 Aug, 2018 @ 7:42pm 
Neat! I haven't played the regular campaign in a long time. I should run through it again sometime. I've clearly forgotten lots of fun stuff.
K84 9 Aug, 2018 @ 6:40pm 
@Knightly Knave Although he does appear in the Under Game, Marcus actually first appeared in the original WFTO campaign (he's the enemy Underlord on level 4, "Shades of Grey").
Knightly Knave  [author] 9 Aug, 2018 @ 6:25pm 
@Kasrkin84 Wrangling with the Underlord AI is the most difficult part of building any map that isn't just Empire. Marcus wasn't the right choice it seems. I hadn't played the Under games when I had made this so I didn't know Marcus' cannon appearance. I have changed the enemy Underlord as well as made all the corrections you noticed. Thanks for the help!
K84 9 Aug, 2018 @ 9:27am 
My second run I accidentally allowed them to tunnel into my dungeon, and so I just thought "screw it" and launched a full invasion of their dungeon in response. I only went for the hero gateways in the north-west after their Dungeon Core was destroyed. However, the script was clearly not expecting this as the text still said I had to defeat the other Underlord, and I was given a couple of aspects to help with this - the objectives did update correctly though and I was able to complete the level by clicking my Dungeon Core as normal.

Why are the bridges around the enemy Dungeon Core made of "Phaestian Road" tiles, which are unclaimable? This means that the Dungeon Core itself and the south-east Gateway cannot be claimed by the player.

Lastly, and I'm not sure if this is a bug with the level or with WFTO in general, but selling the volcanic bridges in the south-west reveals that they are sitting over water tiles rather than lava, which looks rather weird.
K84 9 Aug, 2018 @ 9:27am 
I'll have to split this across two comments as I've surpassed the character limit.

Any reason why the enemy Underlord is called Marcus but uses Korvek's theme and colour (Blue) instead of Sovereign and Cyan?

I've played this map twice and both times the enemy sold their Barracks and never rebuilt it, so their army wasn't very well trained up when I attacked other than a few level 10 Shamblers that I assume they started the level with.