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The demo mission works for you?
Yes, see my swarmer script, it can be tweaked to move around player or in an area in various ways. In my script i used bees but they can be replaced with fireflies.
I did some experimenting a while ago
https://www.youtube.com/watch?v=JlOa-5rBbk8&list=PLod_PhpAOFQgbfTSepjzfOB8NXS-_xvAt&index=64
Yeah, that usually does it.
Sure, that's why i made it public :) to be used by people. Have fun!
No for now, but you can grab it from steam. Watch these clips, especially the last clip
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
Check out these, especially last clip
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
There are several reasons for which you wouldn't see the SFX:
- the distance to object is too long and out of you view distance settings
- there are too many particles and the engine stops rendering most of them
- the object is wrongfully placed or it doesn't exist
- mismatch between the obj name you use in script and the one placed on map
- the script is not executed for some reason
I don't remember if i used wantuntil commands in the script, if so remove the sleep from it, after one of the updates that is not something doable anymore in an waituntil loop.
So you should see soemthing like
waituntil {something; sleep XXX};
Just remove the sleep XXX part;
So you need to pin point the issue in order to fix it.
Just to be clear, aurora works in demo?
:D So true...
Loaded the demo mission with our units repo mods... it worked
Loaded the mission i made, it didn't work
Renamed the helipad from aurora_2 to a2 and the init object to a2... it worked.
Renamed both back to aurora_2... now it DID work.
Sometimes....Arma
Demo mission works for you?
Keep it up mate! Also for anyone else having the pbo manager tool issue here it is an alternative
https://www.youtube.com/watch?v=lQUBaAnk5qk
I have been trying to for the last year, but work kept getting in the way.
Now, with this new PC, I will try to use a few of your Anomaly scripts to make something similar. I just began reteaching myself the basics on using scripts, and also found out the Arma 3 Tools no longer provides the PBO Manager. Managed to find a fix last night though
I like that movie, i have few ideas inspired by it, dunno if i will be able to bring them to light tho
If is for MP i do not recommend running scripts from triggers, however you can do it as i did in rock slide demo script
Yeah, see rock slide script demo for a simple example
The draft version of the script was used in episode 1 from Tanoa in Black, however i didn't have time to make new missions in that campaign, i was able to release only 3 episodes so far
It is perfect for making some sci-fi scenarios in Arma and im surely gonna use it in my mission.
I have a question though, in the video you said that you're going to use the spacetime rupture sfx in your next mission, what mission is it? Is it the tanoa in black mission? or is there another one
Indeed, i will have that in the next update. Thank you for feedback mate!
If the demo mission works so should yours, maybe you missplaced something
Youd should re-install it and allow pbo manager to install its extension for explorer.
Maybe there is a way to do it post-installation, buy not sure, not on my comp to tell
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
I feel you man, but my time is limited as well, i don't know when i will be able to do it but is in the plan. Anyways, it will happen only after i will go through my TODO list, which means at least 10+ scripts later plus a bunch of updates
I want to use stuff like this on manyexisting scenarios/when zeusing for someone but being scripts makes it kindoff time consuming having to create new scenario 3den every time.