Arma 3
AMBIENT SFX DEMO
99 Comments
dreddthelaw54 22 Jun @ 8:00am 
anyone can say if this works in 2025?
Zanga 19 Feb @ 11:19am 
Hello ALIAS, recently found your scripts and really liked them, i actually made some tweaks and changes for personal use, would like to share them via my gitHub if you allow it, of course all credits and link to the originals will be in the page and scripts, sent you a friend request if you wanna see what was done/talk about, cheers!
Honeybadger 8 Oct, 2022 @ 6:33am 
@ALIAScartoons not working
ALIAScartoons  [author] 8 Oct, 2022 @ 5:27am 
@HoneyBadger
The demo mission works for you?
Honeybadger 3 Oct, 2022 @ 7:20am 
Hmm... It's not work on my game. Also Not my custom mp mission... Should i didn't download directly?
ALIAScartoons  [author] 2 May, 2022 @ 6:42am 
@Recaldy
Yes, see my swarmer script, it can be tweaked to move around player or in an area in various ways. In my script i used bees but they can be replaced with fireflies.
I did some experimenting a while ago
https://www.youtube.com/watch?v=JlOa-5rBbk8&list=PLod_PhpAOFQgbfTSepjzfOB8NXS-_xvAt&index=64
Recaldy 30 Apr, 2022 @ 3:06pm 
I gotta ask, is there a way for the fireflies to "follow" the player like the blowing leaves effects on Chernarus etc?
TheRealReineDeL'Eau 20 Feb, 2022 @ 12:24am 
I would if I knew how to.
TheRealReineDeL'Eau 20 Feb, 2022 @ 12:24am 
Is it possible for you to convert a lot of these to be PUB Zeus compatible?
ALIAScartoons  [author] 5 Feb, 2022 @ 5:20am 
@JGaz-UK
Yeah, that usually does it.
JGaz-UK 5 Feb, 2022 @ 4:06am 
Just thought! delete the helipad that should work :steamfacepalm:
JGaz-UK 5 Feb, 2022 @ 4:03am 
is there a script to use in a trigger stop an effect as in turn it off?
ALIAScartoons  [author] 16 Sep, 2021 @ 9:49am 
@North
Sure, that's why i made it public :) to be used by people. Have fun!
Garry Quigglepiss 16 Sep, 2021 @ 8:05am 
Hello there. I'm asking if i could maybe get the aurora borealis script? I tried out the demo and it looks really cool. Would like to do some screenshots with it
ALIAScartoons  [author] 20 Jul, 2021 @ 2:40am 
@Xzite
No for now, but you can grab it from steam. Watch these clips, especially the last clip
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
Xzite 19 Jul, 2021 @ 6:47pm 
Hey mate, any chance of a different direct download link, since Armaholic is gone now?
ALIAScartoons  [author] 9 Jul, 2021 @ 3:47am 
@PingWing
Check out these, especially last clip
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
PingWing 9 Jul, 2021 @ 3:35am 
Hey, since ArmAholic is down for ever - do you have another place from where we can download the newest script?
ALIAScartoons  [author] 23 Nov, 2020 @ 11:39pm 
@bannanadan
:cozyspaceengineersc:
bannanadan 23 Nov, 2020 @ 11:16am 
Alias, I figured out the demo mission was at 2am and I was doing it just after sundown so it works by removing the wait until.
ALIAScartoons  [author] 20 Oct, 2020 @ 1:06am 
@bannanadan
There are several reasons for which you wouldn't see the SFX:
- the distance to object is too long and out of you view distance settings
- there are too many particles and the engine stops rendering most of them
- the object is wrongfully placed or it doesn't exist
- mismatch between the obj name you use in script and the one placed on map
- the script is not executed for some reason
I don't remember if i used wantuntil commands in the script, if so remove the sleep from it, after one of the updates that is not something doable anymore in an waituntil loop.
So you should see soemthing like
waituntil {something; sleep XXX};
Just remove the sleep XXX part;
So you need to pin point the issue in order to fix it.
bannanadan 19 Oct, 2020 @ 10:10pm 
@ALIAScartoons correct everything was working in the demo, in the editor only the sparks and the pond worked using defaulted or custom naming.
ALIAScartoons  [author] 15 Oct, 2020 @ 12:40am 
@bannanadan
Just to be clear, aurora works in demo?
bannanadan 14 Oct, 2020 @ 6:50pm 
The pond and sparks works for me, but for aurora I get nothing. Demo mission works.
ALIAScartoons  [author] 22 May, 2020 @ 12:45am 
@NyteMyre
:D So true...
NyteMyre 21 May, 2020 @ 1:03pm 
Ok, loaded the demo mission, it worked.
Loaded the demo mission with our units repo mods... it worked
Loaded the mission i made, it didn't work

Renamed the helipad from aurora_2 to a2 and the init object to a2... it worked.

Renamed both back to aurora_2... now it DID work.

Sometimes....Arma
NyteMyre 21 May, 2020 @ 10:52am 
Maybe that was a good place to start :D
ALIAScartoons  [author] 21 May, 2020 @ 8:13am 
@NyteMyre
Demo mission works for you?
NyteMyre 20 May, 2020 @ 4:17pm 
Is this script broken? I can't seem to get either the auora or rupture to work at all. Sparks works fine though.
ALIAScartoons  [author] 28 Apr, 2020 @ 5:31am 
@Dyeg0
Keep it up mate! Also for anyone else having the pbo manager tool issue here it is an alternative
https://www.youtube.com/watch?v=lQUBaAnk5qk
Dyeg0 27 Apr, 2020 @ 9:42am 
@ALIAScartoons
I have been trying to for the last year, but work kept getting in the way.
Now, with this new PC, I will try to use a few of your Anomaly scripts to make something similar. I just began reteaching myself the basics on using scripts, and also found out the Arma 3 Tools no longer provides the PBO Manager. Managed to find a fix last night though :winter2019coolyul:
ALIAScartoons  [author] 27 Apr, 2020 @ 1:58am 
@Dyeg0
I like that movie, i have few ideas inspired by it, dunno if i will be able to bring them to light tho
Dyeg0 26 Apr, 2020 @ 7:31pm 
very nice, very reminiscent of the movie Annihilation!:winter2019surprisedsnowman:
ALIAScartoons  [author] 18 Jan, 2020 @ 10:07am 
@Drod
If is for MP i do not recommend running scripts from triggers, however you can do it as i did in rock slide demo script
Drod™ 18 Jan, 2020 @ 9:35am 
Can't get it to work on a trigger, any idea why?
ALIAScartoons  [author] 27 Dec, 2019 @ 3:41am 
@Drod
Yeah, see rock slide script demo for a simple example
Drod™ 26 Dec, 2019 @ 5:02pm 
is there a way to bind the rupture script to a trigger?
ALIAScartoons  [author] 23 Dec, 2019 @ 2:52am 
@Sgt Struecker
The draft version of the script was used in episode 1 from Tanoa in Black, however i didn't have time to make new missions in that campaign, i was able to release only 3 episodes so far
Exocet 22 Dec, 2019 @ 12:17am 
Hey Alias! Thank you so much for this script !! I love all the SFX especially space time rupture ^^
It is perfect for making some sci-fi scenarios in Arma and im surely gonna use it in my mission.
I have a question though, in the video you said that you're going to use the spacetime rupture sfx in your next mission, what mission is it? Is it the tanoa in black mission? or is there another one
TacShooter 28 Jul, 2019 @ 4:59pm 
I really enjoy seeing the results of your work. It really reveals what this engine is capable of.
ALIAScartoons  [author] 26 Jul, 2019 @ 11:31pm 
@TacShooter
Indeed, i will have that in the next update. Thank you for feedback mate!
TacShooter 26 Jul, 2019 @ 2:37pm 
The sparks look awesome, but they should generate a momentary flash of light source.
ALIAScartoons  [author] 5 Nov, 2018 @ 6:23am 
@erikcz
If the demo mission works so should yours, maybe you missplaced something
erikcz 5 Nov, 2018 @ 6:09am 
hi, aurora 1 and sparks are working but other things arent, I litterally copied your file so i dont know what is wrong, i typed good name in variable
ALIAScartoons  [author] 4 Nov, 2018 @ 3:28pm 
@erikcz
Youd should re-install it and allow pbo manager to install its extension for explorer.
Maybe there is a way to do it post-installation, buy not sure, not on my comp to tell
erikcz 2 Nov, 2018 @ 7:47am 
how the hell i get into that cursed folder where the mod is?
TPM 17 Sep, 2018 @ 3:13am 
I would love to see a module version.
ALIAScartoons  [author] 17 Sep, 2018 @ 2:56am 
@ThelisiΛ
I feel you man, but my time is limited as well, i don't know when i will be able to do it but is in the plan. Anyways, it will happen only after i will go through my TODO list, which means at least 10+ scripts later plus a bunch of updates
ᛣ Munin ᛉ 17 Sep, 2018 @ 12:56am 
When will all this be added to zeus as just module dropdown menu?
I want to use stuff like this on manyexisting scenarios/when zeusing for someone but being scripts makes it kindoff time consuming having to create new scenario 3den every time.