Arma 3
Combat Den: Altis
41 Comments
marco.toppy 11 Dec, 2024 @ 2:26pm 
I cant win , enemies masacre us all dead. MFor me this mission not enemies number balanced and the mission would hane CAS ! waste my time. Thanks. :steamsad:
Axebeard 18 Apr, 2023 @ 11:22pm 
Over a year later and I come back to Arma to see this still not really working lol. It fired up a few times but I guess C2 or something prevents the AI from boarding the helicopter?
Loophole 14 Jun, 2022 @ 4:30am 
Had another try and got another "Hostage" mission. This time the mission was in an open area ("Dump 2"), but again the hostage refused to leave his starting point, despite being threatened, shot and healed several times.
Loophole 14 Jun, 2022 @ 3:46am 
Tried this mission for the first time with some friends. Had a really good "Rescue hostage pilot" mission, but once we reached the pilot and set them free, they joined the group, but refused to follow us - maybe they couldn't path-find out of the sandbagged area they started in? Also, weirdly, each player in the team could individually "free" the pilot for themselves.

We headed back to the extract sans pilot, and just declared it a win! :-)
Axebeard 19 Feb, 2022 @ 12:56am 
Wait, here's a good one: I board the helicopter and get thrown out of it once it lifts off lol
Axebeard 19 Feb, 2022 @ 12:50am 
Any idea what would cause my squad of AI to get left behind when I start the mission?
Bigg Gunny Wiggin 4 Sep, 2021 @ 2:46pm 
re: "There are instructions for porting new terrains on the GitHub wiki."

Above my pay grade. :steamsad:
quade  [author] 26 Aug, 2021 @ 2:21pm 
There are instructions for porting new terrains on the GitHub wiki.
Bigg Gunny Wiggin 25 Aug, 2021 @ 11:36am 
Any chance of getting a version on Sangin.v4?
(or tell us how to port)
ty
quade  [author] 19 Jul, 2021 @ 4:44pm 
To use vanilla factions, you must unload RHS addons.
Bantha456 17 Jul, 2021 @ 12:09pm 
for some reason I can only choose RHS factions, how do I use vanilla?
Liberty_Valance 12 Nov, 2020 @ 2:13pm 
something is missing in CBA
quade  [author] 27 Aug, 2020 @ 4:40pm 
👍
quade  [author] 8 Aug, 2020 @ 9:33pm 
Just because cba is on your server doesn't mean it's initializing on the server properly. The log message you mentioned looks suspicious to me that something is causing cba not to load.

I'm trying to help, but you need to provide your RPT file either as a discussion topic on this page or some other means. Otherwise, there is not much more I can do. Sorry.
quade  [author] 8 Aug, 2020 @ 6:29pm 
When I google "arma 3 multiplayer slots not showing up", I see people describe this and they solved it by loading some mod or DLC that was missing. I suspect this is what is happening in your case.

If you post your server RPT file on https://gist.github.com/ or post it as a discussion here, I'll take a look. Also, please include the full command line you are using to lunch the server.
quade  [author] 8 Aug, 2020 @ 5:55am 
Another couple things to try: 1) play with just cba as a dependecy, make sure it's loaded. 2) check the server rpt file for error messages.

Also check Google. I did a quick look and this looks like a symptom people have seen and fixed.
quade  [author] 8 Aug, 2020 @ 5:27am 
Double check you don't have the Zeus slot selected on the left. Make sure the civilian slot is selected instead.
quade  [author] 8 Aug, 2020 @ 5:21am 
I play regularly on mine. Can you describe your issue?
quade  [author] 10 Apr, 2020 @ 8:31pm 
@Arkblade The issue with AI not engaging GUER (PMC) factions should be resolved. I also improved the enemy spawn logic so they should not be showing up at the LZ next to players.

Thank you for reporting the issues. Let me know if you encounter any more problems.
Arkblade 10 Apr, 2020 @ 7:02pm 
@ottavio
I think one was a mission to transport pellets by helicopter. In any case, there were multiple types of missions with enemies springing up at the few meters near the escape point.
quade  [author] 10 Apr, 2020 @ 6:25pm 
@Arkblade Which mission type does this happen?
Arkblade 10 Apr, 2020 @ 3:58pm 
btw, in this mission, the enemy spawn to the escape point is not fun.
It appears from the void when the players get close to it.
This often creates an unreasonable state of affairs.
At least I've had multiple times where I've had a group of enemies show up at just 10 meters and ruin my mission.
Arkblade 10 Apr, 2020 @ 7:21am 
CBA, ACE, CUP, LAMBSDanger
quade  [author] 10 Apr, 2020 @ 4:36am 
@Arkblade what mods are you using?
Arkblade 9 Apr, 2020 @ 10:24pm 
When an enemy is a PMC, it seems that killing an enemy is treated as killing an ally...
quade  [author] 11 Mar, 2020 @ 11:11am 
quade  [author] 11 Mar, 2020 @ 10:56am 
@LordShade In that case, I'll add the radios to the arsenal. It will likely be in the next release.
LordShade 11 Mar, 2020 @ 9:31am 
@ottavio TFAR and ACRE2 not create problem it is need only give item TFAR and ACRE2 in arsenal.
quade  [author] 10 Mar, 2020 @ 7:56pm 
@LordShade No, but I can look into it. Would you be interested in testing it? I don't use TFAR or ACRE2 so I don't have a good way to test in a MP scenario.
LordShade 10 Mar, 2020 @ 1:27pm 
It is support TFAR and ACRE2?
HellTigerCPM 3 Mar, 2020 @ 7:10am 
many thanks for the update!
quade  [author] 11 Aug, 2019 @ 7:44am 
> how did they know the LZ position?

Thay saw the previous helicopter insertion :-). To your point though, a patrol around the LZ, rather than static placement sounds like an improvement and should be easy. I'll give it a try. Thanks.

As for the ammo boxes, I'll look into fewer larger caches.
tuskohopkins 11 Aug, 2019 @ 6:59am 
I have found the intel and had no problem finding all boxes.Those single boxes laying around in random spots are just a bit odd for me, so the answer is yes, but it is just personal preference.
Another suggession regarding secure LZ task: I think a patrol around the LZ would be more appropriate then the enemy standing still and waiting for you at the exact spot where your LZ is.(how did they know the LZ position?)
quade  [author] 10 Aug, 2019 @ 12:15pm 
Thanks for the feedback.

Regarding the tasks of finding the ammo boxes and hunting down enemies in buildings. There should always be at least one enemy that contains Intel of the remaning enemy positions. The same in the case of ammo boxes, you can find Intel on a random enemy that reveals their position. This is suppose to prevent having to always hunt down every last unit, while keeping it random. I guess you never found this intel? One thing that will probably help is mention it in the briefing as a hint. Knowing you could find this intel for ammo boxes, would you still prefer fewer larger caches?

Having units flee from hidden locations could work. I'll look into this.

Mission ending extraction or wait for reinforcements is also do-able. I'll look at this as well.
tuskohopkins 10 Aug, 2019 @ 11:46am 
Ok, First: I was always looking for randomized, well made simple missions for singleplayer, so I am very happy you made this Combat Den series!

So my suggestions:
Please keep in mind I played your missions only a few times and finished alive much fewer...:)

- destroy cache mission: I think a few big stash would be better then a lot of ammo boxes scattered all over the place.
- clear area: After enemy suffered heavy casualities they should flee from the area. It would be more immersive, also it is a bit frustrating hunting down the last enemy hiding in a random spot somewhere. By the way, this would be good in all scenarios.
- mission ending: I would avoid the immediate ending after main objective succeded. It would be much more immersive if one should leave to an ending waypoint, like wait for extraction or reinforcements...

Thanks,
quade  [author] 10 Aug, 2019 @ 10:01am 
Glad to hear the ACE arsenal is working.

Ideas and feedback are welcome. Post them here, GitHub, or BI Forum page.
tuskohopkins 10 Aug, 2019 @ 8:02am 
Ok, thanks. I checked titan and rpg32 and ammo was missing for those too.

For the ace part: you are right, I did not use the interaction key, my bad.
I will check with ace, if the NLAW it is working (I guess the rpg32 works the same way).

Also I have some small ideas if you are interested.
quade  [author] 10 Aug, 2019 @ 6:18am 
Thanks for the heads up. Missing ammo for PCML is a known issue and will be fixed next release. However, there should be ammo for the MAAWS in the arsenal, but you will need to select the MAAWS from the loadout menu at the crate. MAAWS will also be added to arsenal next release.

Keep in mind if you are using ACE the NLAW is disposable with only one shot, but it should be loaded by default. This should be working, give it a try.

Regarding ACE arsenal, double check that you are using the ACE interaction key on the crate. It will not show up automatically when you approach the crate. Let me know if this is still an issue.
tuskohopkins 10 Aug, 2019 @ 4:52am 
Hi, I really like your missions, but I found a gamebreaking bug: No AT ammunition at all. Not for the spawned AI, not for the predefined setup, and not in the arsenal. Only mod is CBA.
If enemy has technicals, my team gets massacred...

Also I didnt get the Arsenal menu with ace running.

Thanks.
josemari 15 Jun, 2019 @ 1:05pm 
Good mission thx
Lord Reefer 17 Nov, 2018 @ 7:40pm 
Combat Den! I dig it, bud!