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7.7/10
Funny how | \_/ ()'s comment reminded me that there are only TWO surfaces ^^
P.S. the chamber is perfect as is, not too big or anything. It has kind of backtracking because you always go back and forth, but it wasn't annoying in the least!
Thank you
@GodDrane I would never use cube throwing in a puzzle. Two blocks high should be enough indication that it is unintended. I consider lifting a cube onto a one block high ledge acceptable, however, because it requires no dexterity.
Blind Run: https://youtu.be/8S8abR-_saA
@Edward_shooter I'm not sure what you mean. For all those who throw the cube up onto the ledge, that is unintended. I don't fix cube throws, I only fix cube lifting (raising a cube onto a 1 block high ledge). For anybody familiar with my style of mapping, you would know that I don't rely on tricks and dexterity as moves in a puzzle. This is entirely logical.
If my visual style confuses you, I apologise. However, I think it is naive to say that large maps inherently confuse players. Space management, while still being an important part to creating a puzzle, does not necessarily override layout and concise placement of elements.