RimWorld

RimWorld

Superhuman Traits CE
57 Comments
Dimebag 6 Jan @ 3:15am 
Oooolala!!!
patrck269  [author] 5 Jan @ 6:04pm 
Updated to 1.5, and some traits have been changed around
Dimebag 25 Oct, 2022 @ 1:04am 
Please update, love this mod <3
Vaguiners 23 Sep, 2022 @ 7:57am 
works but gives error
BayHalbert (Pyro Gaming) 9 Sep, 2022 @ 8:19am 
what is that mod
Orvos Careen 4 Sep, 2022 @ 8:04am 
Is this working with 1.3? It doesn't have the tag, and the author said he would update it. Anyone having issues with it?
selest19 2 Jul, 2022 @ 3:40am 
nice
patrck269  [author] 1 Jul, 2022 @ 7:59pm 
@selest19

Yes, that is correct.
selest19 30 Jun, 2022 @ 3:41pm 
so solo raiders destroys 500 paw settlement with only pants and a bat
patrck269  [author] 15 Jul, 2021 @ 11:38am 
I should. This mod is just a small change, so I doubt anything will need to be modified.
Dimebag 12 Jul, 2021 @ 10:05am 
Will you be updating for 1.3?
dikrida!! 1 Apr, 2021 @ 8:47am 
legend
Dimebag 13 Mar, 2021 @ 1:53am 
Thank you, it's working fine atm
patrck269  [author] 12 Mar, 2021 @ 8:30pm 
Mod has been updated, still supports whatever the newest version of CE is, or whatever they are calling that mod nowadays. I tried to add compatibility with rimthreaded, but that is still fairly unstable, so use at your own risk.
Dimebag 11 Mar, 2021 @ 1:00pm 
Hoping this mod wont crash my new game
dikrida!! 26 Aug, 2020 @ 8:31am 
Ive been looking for a mod like this
Dimebag 29 Feb, 2020 @ 9:55am 
Glad to hear this is not dead :)
One of my fav mods
patrck269  [author] 28 Feb, 2020 @ 7:39pm 
First of all, thank you, i don't think i often see a mod described as beautiful :steamhappy:

I will have to look at how easy it is to use the new system of one mod containing multiple compatible versions for different game versions that was introduced in 1.1, if i can get that working, and once 1.1 has been around for a bit. ill likely release an update for it, dont hold your breath through, it probably wont be for a little bit.
Dimebag 27 Feb, 2020 @ 6:44am 
Will you be updating this beautiful mod?
Freeasabird🕊 11 Jan, 2020 @ 2:06am 
A list of the added traits in the description would be cool. :/
[AN] Young Blood Wolf 15 Nov, 2019 @ 1:01pm 
I am legit terrorfied by the corpsman...
patrck269  [author] 29 Sep, 2019 @ 6:36am 
ryzen 5 1600x overclocked 3.8GHZ
M.2 Samsung evo SSD
I also cant play above 1x speed
Dont worry, im not playing on any military supercomputers ..... yet
Tim 28 Sep, 2019 @ 9:29pm 
Nice mod, but how powerfull is your pc that you can play with 120 pawns . I get a slowdown with 8 after a while. And Im on a 8700k 32 gb of ram and a 960 evo ssd. Are you playing on a military supercomputer at the pentagon?
patrck269  [author] 18 Jun, 2019 @ 12:29am 
Ive played 120 pawn bases with every pawn having my superhuman trait for shits and giggles. Go play rimworld on something that isnt a toaster and it will work just fine. I made the mod for people to fuck around with, and quite honestly dont feel like being bothered to change anything about it m8.
Devilers 17 Jun, 2019 @ 11:11pm 
Good example. "Genetically Engineered Trait" - they are OP sometimes, but still playable. Numbers are not taken from sky and are on their limits by game engine rules.
Devilers 17 Jun, 2019 @ 11:10pm 
No, there is a big difference between normal OP numbers and those. Did u checked how its hound on huge map with bug base and a lot of pawns? I dont think so. I would love to use sode mod lilke this. But this one will only destroy your gameplay.
patrck269  [author] 15 Jun, 2019 @ 6:05pm 
thats the point m8
Devilers 9 Jun, 2019 @ 4:27am 
Completely OP. Must be nerfed by at least by 95% to be playable.
Dimebag 3 Sep, 2018 @ 5:16pm 
<3
Aberro 25 Aug, 2018 @ 12:18pm 
Could you please add more detailed description? Which traits are this mod adding and what they're doing.
patrck269  [author] 22 Aug, 2018 @ 5:42pm 
Ace, just laughed my ass off at your second comment there. I will make a more balanced version once 1.0 is fully released. At this time the mod is more of a "Fuck your shit up" type of deal.
AcePincter 22 Aug, 2018 @ 4:46am 
Also, FYI, I'm a former Marine, and I never saw corpsmen run that fast lol
AcePincter 22 Aug, 2018 @ 4:45am 
Corpsman is ridiculous. +1000% to global work speed. Aiming time -4000%. Ran halfway across the entire map and tunneled through three walls on normal speed as if I was playing at 8x game speed. Kinda funny how he left his whole squad behind to come raid me, but when I saw those stats, I had to say "ok, this is wrong"
patrck269  [author] 20 Aug, 2018 @ 6:16pm 
Lutro, I might once 1.0 is on stable branch. I just dont want to be updating two mods every time a update for 1.0 comes out
patrck269  [author] 20 Aug, 2018 @ 6:15pm 
@Niels There is already a mod for the first one, and the second is more of a navy thing anyway
regardicus longus 20 Aug, 2018 @ 4:53am 
is there one that lets them eat crayons or makes them gay?
for that realistic marine experience
Lutro 17 Aug, 2018 @ 6:22am 
Would you be able to add a version of this that's a little less OP? I'd love to use it in a normal playthough but the way it is now just doesn't allow for that.
patrck269  [author] 4 Aug, 2018 @ 5:19pm 
Semper fi RadioActiveRussian
AnotherMarine 4 Aug, 2018 @ 9:11am 
'Rah
patrck269  [author] 2 Aug, 2018 @ 5:10pm 
All the traits are meant to be op, only load this mod if you want to completely mess up your rimworld experiance please
Defender of Lockheed 2 Aug, 2018 @ 8:16am 
add a terriorst or freedom fighter role and leader
Defender of Lockheed 2 Aug, 2018 @ 8:15am 
the war hero is op
Bjem 30 Jul, 2018 @ 12:37pm 
Communist: +6 to Social, -5 to crafting, +75% crafting speed, +25% Global work speed, -20 to Cooking
patrck269  [author] 27 Jul, 2018 @ 3:20pm 
damn, thats a good one
strkrjns 27 Jul, 2018 @ 12:03pm 
No Crayon Eater? Something along the lines of +4 to shooting and melee, +50% eating speed, needs twice as much nutrition :steamhappy:
patrck269  [author] 25 Jul, 2018 @ 6:31pm 
Not yet, but good idea
Defender of Lockheed 25 Jul, 2018 @ 6:26pm 
is there a navy seals role ?

Defender of Lockheed 25 Jul, 2018 @ 6:26pm 
good idea
Jack Attack 23 Jul, 2018 @ 10:15pm 
Could you add a quick list of what each of the traits do? That would be awesome
patrck269  [author] 23 Jul, 2018 @ 8:34pm 
Good idea, i'll think about making one once 1.0 comes out, maintaining one mod through all the updates is enough of a headache as it is. Thank you for the suggestion