Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I know it used to work in the past ... in fact, I just tried it in my CD version of the game and it DOES work there...
It is possible to play as player two on singleplayer mode or not ?
If you want to heavily fortify something, use rocks to make a wall. That wall is then totally indestructible. (You can then put a wall there for aesthetics anyway :P)
As for Smaug et al, I'd reccommend changing them to a wolf and buffing them from there. (That'll cause a bit of issues because the AI sends all units to get rid of a feeble wolf... bye-bye standing army!) They also don't like attacking gates...
... still, better than them just converting :P
The Black Gate probably doesn't need a health bonus anyway: just more fortifications would work. If you could somehow grab extra space you could make the Black Gate permantently open, but make it a gauntlet (using those rocks) of Bombard Towers (Aztecs can start with 'em fine, makes sense that Sauron repaired the BG)
My personal guess is that the game has gone "oh, they're a Gaia object: therefore when a human player comes near them they convert to their side." If it's blatanty refusing to work you could just massively buff a wolf/jaguar. :P
I’ve been playing around a bit more with it, and I think I might be convinced to remove a few sections of bridge and that cliff to allow everyone access to all the waterways.
I still haven’t been able to replicate the problem you are having with gaia objects – even when playing as Mordor. Are you using any unusual settings? Which version of the game (HD Edition, User Patch, 1.0 etc.) are you using? Shelob, the Balrog, Smaug should all remain neutral and act like wolves (ie. attack any player who get too close). Gollum is well hidden :D
I suppose the Nazgul could use a buff, but not too much, since I don’t want to give Mordor 9 strong heroes when other civs get a lot less.
If you’re playing with a large number of AIs, make sure to lock the teams at the start. Or else they will try making all kinds of unwanted alliances.
Trolls I might make Teutonic Knights, simply because speed + high armor. You could maybe make different varieties of trolls: some heavy melee ones, some ranged ones. Though you probably only need the one type...
The choice is yours, really. :P
Regarding Gollum et al; Interestingly, when I played as Mordor I got Shelob, Smaug, and the Balrog (couldn't find Gollum and only played that for about 10min). I also got the Castle of Minas Tirith (I know you made it gaia for the look: I'd give it a trigger to Player 1 as well... though that will probably go BOOM: the game does NOT like player triggers when player 1 is not colour 1...)
You've said about "water control:" That's my personal opinion on maps: the more water, the better (I spent some time creating a map with a big fat lake AND canals to each player for more BOOOM). That's just the way I like it. :P Your map, your choice: I'll edit it myself later, manually :P
My main problem was that the Dwarves couldn't use their Longboats (though they're Teutons now).
First map, the Elves declared war on myself (Gondor/Rohan) and the Dwarves.
The Dwarves also allied with the Orcs as well as with Harad.
The second map (the 10min Mordor one), Harad declared war on me (menu -> restart :P). That's probably a result of me having Lock Teams off, though a plausible idea is to have a trigger that resets the diplomacy to what you want.
The +9 and +6 is also something I'd like to see upped: my personal little mods include a massive health buff for walls as well as increased damage for towers (and decreased stone cost: who builds Keeps if you can get Bombard Towers?) That's me; if +9 and +6 sound fine by you, keep 'em that way. As I said above, for my little XP network I'll bump it up anyway :P
Which units do you imagine being trolls? Throwing Axe-men?
The Dwarves don’t have much use for a navy (besides river-trade with the Elves) but the same thing goes for the Elves, their docks are just as useless. I don’t want to make the Rauros to be fordable because that allows a player with water control to completely dominate most of the map – especially in say the nomad version of the map where I’m not sure I disabled cannon galleons :p
The thing about gates losing health is a known bug in the game, which has never been fixed as far as I know.
“Were Gollum, Shelob, and the Balrog all supposed to convert to my side when I discovered them?” NO, and they don’t when I test it in singleplayer.
Some of those towers do have increased attack +9 for Isengard and +6 for Dol Guldur I believe.
Anyway, you’ve made a lot of good suggestions. Thanks for that!
It may even be enough to motivate me to go and change some stuff and fix up the map a bit :)
As I said in the civ choice discussion, triggers for some troll could be nice.
The "Sea" of Nurn is the "Pond" of Nurn. :P I would move the whole thing south-east and make it on the border of the map.
Another thing about water is that the Dwarves have no way to use their navy that they built up: it's confined. I know you don't want Rauros to be fordable, so perhaps make an inlet from the sea of Rhun to the Dead Marshes?
Moria is difficult to mine because of the one space between the entrances. The Pass of Cirith Ungol is also difficult to use: if the AI unpacks a trebuchet there, it'll stop their whole army. Their army tends to not take the Black Gate anyway. The mountain there only makes it harder to see what's going on.
Wood is somewhat difficult to come by as Gondor and Harad... not impossible, just more difficult that I'd like (although you are cramped for space: try making one big forest instead of lots of smaller ones).
Were Gollum, Shelob, and the Balrog all supposed to convert to my side when I discovered them? :S (I was playing single-player)
I'd allow the Dwarves to get Bombard Towers: it suits their theme of heavy defence. I'd also allow Isengard to get Bombard Cannons: they had them in the book, and there's no real ballista (vs. buildings) in AOE2. (Scorpions are anti-unit).
Oh, and the stats of the Nazgul SUCK. They're a high-health Paladin, but the Aztecs can't get the cavalry armor upgrades.
Dol Guldur is pathetic. I know you're cramped for space, but a high-health tower and one barracks? What's the point of that! If you could somehow make room, I'd put a TC and a Castle there.
Speaking of those towers, I'd give them increased attack: maybe by +10 or something. (Cirith Ungol has one, Isengard, probably elsewhere)
I know I've said a lot about what's bad, but I have to say I extremely enjoyed playing this scenario. The main problem was that the Dwarven AI decided to ally with Gundabad and Harad, and the Elves were enemies to me (me being Gondor). It's great: you don't really need to completely re-make it, I just feel some things need to be touched up.
?
I made this map before The Forgotten came out with its new map size. A LudiKRIS map would have a lot more space and would solve the problems about the cramped areas in the center. In any case, I would need to remake the entire map. Perhaps I will have time to do that at some point ...
Saruman's name is misspelled (Sauroman).
It seems like you would've had more space in the middle of the map (Mirkwood, Lothlorien, Moria) if you had left out the big empty space in Mordor.
Other than that, great job!
Have you tried the Nomad version?
When I orginally made the map, I placed terrain and gaia ojects first and then players later ... I must have forgotten to remove the wild wolves when I populated the north