Portal 2

Portal 2

Laser Programming
18 Comments
jandlml 20 Dec, 2021 @ 6:33pm 
much trial and error but finally got it! :steamhappy:
Geneosis  [author] 27 Nov, 2015 @ 8:57am 
Nice walkthrough ^^ Thanks for testing ;)
mood3rd 26 Nov, 2015 @ 1:03pm 
here's one of mine, where you build your own mechanism.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=163711952
mood3rd 26 Nov, 2015 @ 12:27pm 
good map
first glace, very complex.
when I realised the reflector cube dropper area's only function was to respawn cubes, in order.
I tabled that & looked at exit area & the order I needed to activate everything.
then looked at symbols in 3rd chamber,
not that hard, when you don't try to sort all 3 chmbers in your head, at the same time.
walkthrough video:
https://www.youtube.com/watch?v=-mReY8nAGMs&feature=youtu.be

very good work :)
no problems found :)
I will leave a link of one of mine, here soon.
stormsend 8 Jan, 2014 @ 2:08am 
Another great map. Interesting concept using a FIFO stack to operate a sequence. Cube delivery mechanism was awesome. Thanks and I'll see ya round the workshop.
Geneosis  [author] 13 Oct, 2013 @ 11:19am 
@buff00n : Looks like the expected solution ^^ Glad it worked well for you.
buff00n 13 Oct, 2013 @ 10:19am 
The mechanism worked flawlessly for me once I had it figured out. Great ideas as always.

My "program": https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=185743527
Bisqwit 25 Jun, 2013 @ 4:43am 
Well, after I settled a bit, I changed my vote. But it was still frustrating.
Geneosis  [author] 25 Jun, 2013 @ 3:15am 
Map updated, the main loop should be unbreakable now ^^
Bisqwit 25 Jun, 2013 @ 12:30am 
Here is my blind playthrough of this map. You'll find plenty of comments in the demos as you watch them. http://bisqwit.iki.fi/kala/laserprogramming-geneosis-blind-by-bisqwit.zip
TL/DR: Brilliant idea, completely ruined by physics engine randomness = frustrating map, downvote.
ozone 16 Jun, 2013 @ 6:28am 
You can also try respawning the traveling cube each time so its alignment gets reset each time instead of getting slightly worse each time around.
Geneosis  [author] 16 Jun, 2013 @ 4:57am 
Hmm well I think I could also do it with a laser for each dropper and a normal cube to cut them ^^
ozone 15 Jun, 2013 @ 9:20pm 
Just a suggestion. swap the working plane (Y as seen from the button possition) of the dropper/ faith plates and the gravbeam/ cube circuit. The relighability of the floating cube circuit drops greatly as the range from the laser recievers incresses. The little random bounce and rotation when the cube meets a light brige can ruin an other wise perfect machine. I gave up using this mechanism for important functions. At minimum distance it repeats fine 98% of the time, but sometimes that's not enough.
I'm still working on the puzzle... Nice work!
Čolibri 22 May, 2013 @ 1:47pm 
Very interesting concept, but this map is hard to solve (for me).
Geneosis  [author] 14 May, 2013 @ 1:46pm 
Orange gel is only here to make movements easier ;)
About the unused cube... I should rework this part then ^^"
Pluisje 14 May, 2013 @ 1:42am 
Yes, I even could walk through the exit door, off course its disintegrates if you do so.
No fancy Ninja trick, just put 4 cubes on the correct place. Place portals on advance and the last cube (number 5 in sequence) on the piston platform. If you like I can upload a position screen dump of the cubes.

By the way: What is the purpose of the orange gel?
Geneosis  [author] 13 May, 2013 @ 12:20pm 
Hmmm, you had time to wolk on the transprent panels between two cubes desintegration?