The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Give A Dog A Home
338 Comments
skyrim02021 18 Jan, 2024 @ 3:28pm 
so you cant use him in a hearthfire home?
Mar 23 May, 2018 @ 5:25pm 
I can not make Meeko stay at Breezehome, if I tell him to go home he goes back to the hut, I do not know what to do. HELP PLEASE :,(
Xanax 22 May, 2018 @ 2:40am 
Советую
Tokuda Sex 6 May, 2018 @ 5:16pm 
Hey thank you for this mod. It takes a special heart for someone to have compassion even for video game animals. I bought your books on amazon and love them. May you dwell in peace and compassion
Vegan-Friendly Soul Magician 22 Jul, 2017 @ 7:16am 
Oh sweet. nvm there is already a mod for that... Hear that buddies? your family dogs now...
Vegan-Friendly Soul Magician 22 Jul, 2017 @ 7:11am 
Oh of course that little mutt gets all the love, and Garmr and Cusith are just hangin' around that old castle all the time? (cool mod, but still...)
PancakeWizard 7 Mar, 2017 @ 1:53pm 
I only have vanilla Skyrim and unrelated mods, and the extra dialogue option just isn't showing up for me.
Bill Suckington 15 May, 2016 @ 12:10pm 
i always wanted this mod
dg 22 Jan, 2016 @ 10:44am 
Aah, so I was about to get this mod until I realised it wasn't compatible with Hearthfire. do you know of any versions that are, or have you updated it. It'd help me a lot if you let me know :)
RedRum2514 16 Nov, 2015 @ 6:26am 
yup, im gonna stay away from Followers till im more experienced
Flatline  [author] 16 Nov, 2015 @ 6:21am 
Ironically that was the problem I had when I tried to make it work in Hearthfire; Skyrim's dialogue/quest system is truly, utterly horrible... and the dialogue/quest system for companions is even weirder. Like, ALL companions, animal or NPC, share aspects of the same underlying system, so it becomes really difficult to change one without changing all of them.

Hell, it took me long enough just to figure out that "dunPOITundraMarshDog" was Meeko.
RedRum2514 16 Nov, 2015 @ 5:25am 
Ya im into modding, but I suck at altering/adding dialogues, so I probs wont make my own version
Flatline  [author] 16 Nov, 2015 @ 5:01am 
Seriously though, feel free to *make* a hearthfire version, if you're into modding at all. There was nothing particularly creative or new in this mod, so I don't mind if people make their own versions.
RedRum2514 16 Nov, 2015 @ 4:57am 
Oh, ok then.
Flatline  [author] 16 Nov, 2015 @ 4:20am 
Not unless you want to make one. Leaving aside the fact three years have now passed and I don't have Skyrim installed... from what I recall, Bethesda messed with a whole lot of stuff; at the time, I couldn't even figure out what was conflicting.

But theoretically, Hearthfire allows your children to adopt Meeko anyway.
RedRum2514 16 Nov, 2015 @ 1:20am 
so is there any hope for a hearthfire version?
Flatline  [author] 24 Sep, 2015 @ 3:33pm 
Sorry, the husky version wasn't mine; I just told the guy that it was fine if he wanted to use my mod to make it. At the time, I didn't have the DLC.

I don't know why he'd take it down though... that's kinda strange.

If you know anything about using the creation kit, I seem to recall that it's pretty simple to swap models - there's a drop down box or something, and since wolves, dogs and huskies are all basically the same creature, there shouldn't be any complications.

I would do it myself, but I don't have Skyrim installed anymore, sorry.
Jenny 24 Sep, 2015 @ 3:16pm 
I had the husky version of this mod and I'm wondering if the husky version is gone or deleted on steam because it was one of my favorite mods .
Flatline  [author] 11 Jul, 2015 @ 2:15pm 
Try opening the console and typing:

prid 000D95EA

Then type

moveto player


If the dog doesn't magically appear next to you, it means something really weird has happened and he's actually been removed from the game or something. If this is the case, then with the dog still "selected" via the prid command, try the "enable" command, then moveto player again.

Alternatively, you could try player.moveto 000D95EA, which should move you to his location.

Failing this, I really don't know. I haven't actually touched Skyrim in a year or two, and there was never anything in the mod that should have resulted in him disappearing... which would mean that it's either a clash with some other mod, or an underlying vanilla bug (of which there are many where companions are concerned).
nerd 11 Jul, 2015 @ 8:28am 
Meeko disappered when I left for awhile, He isn't in his shack or in the house I set, How do I fix this?
Flatline  [author] 3 Jun, 2015 @ 11:08am 
Then you can use the "stay wherever I leave you" option to just... put him somewhere. For example, when I joined the companions, I left him in the feast hall.

Due to the way the AI packages work, if you leave him this way, he'll wander around a bit and interact with people (except all anyone can say to dogs is "stupid dog").
FlorallSwann 2 Jun, 2015 @ 1:16pm 
what if you dont have a home in all of the list?
Loke Laufeyson 13 May, 2015 @ 8:31am 
ty
Flatline  [author] 13 May, 2015 @ 8:31am 
Loke Laufeyson 13 May, 2015 @ 8:30am 
@Flatline hey um i cant find Meeko. were can i find her?
Flatline  [author] 3 May, 2015 @ 6:02am 
@ Palgeorge -

"Warning! - May not be compatible with Hearthfire. If you have Hearthfire, you do not need this mod."
Nitro77 2 May, 2015 @ 4:43pm 
Does this work with Hearthfire DLC? It wasn't mentioned in the list you gave so it's worth asking.
MONROSCOE 19 Apr, 2015 @ 12:53am 
where do i find him
KoreiN 15 Apr, 2015 @ 8:10am 
Well I doesnt try to dismiss him after telling him where the home is. Gotta try that tomorrow, Thanks!
Flatline  [author] 15 Apr, 2015 @ 6:40am 
@ Oroshii - Well, keep in mind I haven't actually touched the game or the creation kit since last year, and don't even have it installed anymore... but I seem to recall that the system requires that you first tell the dog where his home is, then you dismiss him.

Are you saying that when you dismiss him, he keeps following you?

Also - mods that change follower AI may possibly clash with this one (though this mod only modifies the Meeko dialogue and quest progression)
KoreiN 10 Apr, 2015 @ 10:26pm 
Meeko doesn't go to breezehome after saying him "home is to whiterun" he just keep following me also i dont have hearthfire dlc if that helps
elliott 3 Nov, 2014 @ 4:34pm 
@sunkist
Go to skyrim wiki and search meeko's shack. or, untested, get skyui and search meeko's shack in find location. on th map. the default in map hotkey should be f.
elliott 3 Nov, 2014 @ 4:32pm 
I don't think so...
Revenant 21 Oct, 2014 @ 2:54pm 
can meeko go into a house in riverwood?
BoldfacedMako 19 Sep, 2014 @ 7:35pm 
yes WE ALL NEEDED THIS
RedRum2514 3 Sep, 2014 @ 12:53am 
make for hearthfire prety please??
▽▲Sunkist▲▽ 16 Aug, 2014 @ 6:57pm 
Where Do i Find Meeko? :ccknight:
Cougarmint 30 Jul, 2014 @ 12:46pm 
I have to agree with you about the Creation Kit's dialogue system. It was very counter intuitive and I broke Meeko's quest and other dialogue quests several times trying to get my dialogue to work. It is not very user friendly at all. I barely managed to get my dog working without blowing up my Skyrim game to do it. Thanks for the help anyway, and thanks for this sweet mod. If I ever am able to figure out the dialogue/quest/nightmare system, I'd be more than happy to share what I've learned with you.
Flatline  [author] 30 Jul, 2014 @ 11:49am 
@ Blasphemer - No.

@ Cougarmint - To be honest, I made this mode two years ago... so I don't really remember the details. Essentially, it's a combination of added quest stages for Meeko's quest (all dialogue in the game is handled by its own "quest"... it's the worst dialogue system ever, quite frankly), and the "stay where I leave you" dialogue sets the dog's home position to whatever its location is at the moment you dismiss it (which is also why you can't set a position, then dismiss the dog somewhere else - the act of dismissing is the thing that sets the position).

Other than that, you'll have to just screw around with what you find there. As a general pointer, the only things the mod changes are:

* Meeko himself.
* Meeko's dialogue/quest (I think it's something like dunPOITundraMarshDog... which may also be his designation on the npc list).
* The vanilla houses (I added markers to each for the preset home positions).
DerekX100 29 Jul, 2014 @ 10:42pm 
does this mod need DLC
Cougarmint 29 Jul, 2014 @ 8:22pm 
I love this mod, and I've "adopted" meeko for my vanilla skyrim.

I am working on my own little dog follower, a ghost dog, which I would like to have stay wherever I leave her as well. May I ask how you did this mod so I can make it work for her as well? Just the "stay where I leave you" part? (I have a custom home).
Flatline  [author] 28 Jun, 2014 @ 11:02am 
SunBH 27 Jun, 2014 @ 3:07pm 
cant find him
or her
Flatline  [author] 19 May, 2014 @ 3:33am 
If Meeko was a white wolf, then he's been modded (by another mod). As such, I can't really help you; try disabling the other mod(s) that change him, and if you don't have an earlier save, look at that uesp link below and use his ID to move him to you using the moveto console command (eg. type prid D95EA, then moveto player, or player.moveto D95EA)
RedRum2514 18 May, 2014 @ 10:03pm 
meeko was a white wolf and he ran away and i dont know what to do ":(
Flatline  [author] 9 May, 2014 @ 6:09am 
Blackfox Kitsune 8 May, 2014 @ 3:25pm 
Meeko is a random NPC dog at a place called Meeko shack, with a Dead nord in side, he often meets you on the road and then seeminly runs off into the woods, he is infact running into Meeko's shake to show you his owner is dead. He is a present NPC hound even before this mod, this mod simply allows you to leave him at home. I have recently run him with heartfire :/ my advice... keeping in key towns, not the craftable houses, he dosn't work very well on the outside lol. get dogs for houses mod if you want a dog for crafted homes.
OwO 3 May, 2014 @ 8:19am 
yeah were do you find him ?
Jurro 25 Apr, 2014 @ 12:48pm 
were do you find him
kurtrhinehart 22 Mar, 2014 @ 4:53am 
I was always reluctant to send Meeko back to his shack, now i have no fears for his safety, a much appreciated mod.

Kurt Rhinehart.