Torchlight II

Torchlight II

Arkham's Armory (v.14)
97 Comments
Digão 25 Dec, 2018 @ 9:20am 
can i get a list of the itens?
lsxy_qd 12 Dec, 2017 @ 12:02am 
Thanks a lot!
Mysliciel 29 Apr, 2017 @ 7:50am 
what kind of software did u use to design ur weapon ?
9HitCode 22 Jan, 2017 @ 8:14pm 
Hi, I have a made a mod pack called "Void Pack"
I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding

Void Pack - Part A

If you would like me to remove your mod please contact me and I'll remove it as soon as possible!

Thank you for making Torchlight II a better gaming experience!
steffire3 31 Dec, 2016 @ 6:04am 
We have made an updated "Better Vanilla Game Spicy" that includes and links to your mod.

We have also given you credit inside our "Original Author Credit Discussion List".

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=808627875&searchtext=spicy

It's our 5th compile and we simply want to inform you on how we are using your mod currently.

If you would like us to remove your mod then please notify us there.

Thank you for all your work to improve Torchlight_2!
GG End 20 Aug, 2016 @ 11:55pm 
HAVE any game crash risk here?
CAPTAINWESTWOOD 2 Apr, 2016 @ 4:10pm 
WHERE IS THE ARMORY ?
looka48 24 Mar, 2016 @ 12:09am 
Хорошая вещь
Swaggot 15 Feb, 2015 @ 9:26pm 
this is balls low to my deep crotch
Cherry Inkwell 12 Dec, 2014 @ 9:25am 
@gamewolf your right xD
GameWolf 21 Nov, 2014 @ 9:30am 
I'm afraid this mod is kinda left....Real shame though....
Joe Majewski 12 Oct, 2014 @ 7:37pm 
I was wondering the same thing. Also, how many new weapon models are there?
GameWolf 12 Aug, 2014 @ 2:14pm 
So are these only for high level characters or will they just pop up at any level?
Timothy 27 Jul, 2014 @ 2:31pm 
Hi just found a glitch with this mod i believe almost all shop items are now grand royal :/ this doesn't really bother me but it also replaces most gambler weapons to be grand royal too which is kind off anoyying :( is this a glitch and is there anyway to fix it ? love the mod btw :)
Copout 27 Jul, 2014 @ 9:08am 
do mods only work on singleplayer cos i dont want to mess up my multiplayer
Please help
It's Drifter 8 Jun, 2014 @ 7:16pm 
I just want some sci-fi guns and weapons..
Camdycorn 30 May, 2014 @ 10:47pm 
@Lady AppleJack
I highly doubt the creator(s) of Warhammer have a copyright on a saw bladed word.
Limp Squirrel 22 Apr, 2014 @ 9:40pm 
does this mod work properly with Synergies?
Crispiefrog 21 Mar, 2014 @ 4:04am 
like no coppy right, whats warhammer
LaSharkan 15 Mar, 2014 @ 8:50pm 
nice mod bro... :D
Soularous 31 Jan, 2014 @ 3:54pm 
Is there a way to cheat to get the weapons? I really wanna see how they look. Please tell me if there is.
Ryzu 23 Nov, 2013 @ 1:35pm 
Is the ash bringer in this?
bverlander 22 Nov, 2013 @ 2:08pm 
btw i there low level items in this mod cuz it doesnt say in the description
Translate Server Error 19 Oct, 2013 @ 11:01pm 
oh no no , please don't appologize, you make me feel bad ! your mod is awesome and you are an awesome modder as well, thank you for all your hard work !
Arkham  [author] 19 Oct, 2013 @ 4:04pm 
Terribly sorry about that Northander -- I actually did change the recipe already, but I forgot to update the image describing the recipe! That neglected detail has now been fixed.
Translate Server Error 19 Oct, 2013 @ 1:13am 
i have TL2 essentials running alongside this mod and alas the recipe doesn't work - my 2 cents is that it's conflicting with the "ember gem upgrade" mod withing TL2Ess. Maybe if you get the time, you could alter the recipe :)
Corpus Insanus 15 Oct, 2013 @ 11:59am 
Nice, do you think you could add a Dark Alchemist staff to the mod.
BasherPT 3 Oct, 2013 @ 2:37pm 
Thanks for the reply.
Spxder_bxtch 3 Oct, 2013 @ 3:21am 
Hey Arkham, as always you talent is amazing. If you get a chance, talk to Roalith, there is a way to merge the weapon spawn class files. It was very helpful when we released FE.
Bandit 2 Oct, 2013 @ 7:08pm 
awwwwwwww yissssss
Arkham  [author] 2 Oct, 2013 @ 5:07pm 
Mod updated!

dTTb: I have changed the recipe so that the cannon can be obtained from transmuting without conflicting with the Add Socket recipe. Not my preferred solution but it was the only thing I could do short of removing Add Socket.

scion1122: Yes!

BasherPT: Unfortunately I am not totally familiar with most of those mods. I do know that Synergies makes some extensive changes to the game, so a conflict is possible; the only area this could realistically happen, however, is if Synergies changes the weapon spawnclass file (which is something my mod also does). If it does, then you will have to prioritize my mod before Synergies if you want the Royal Weapons to show up. Barring that, which order you put them in shouldn't matter.
BasherPT 1 Oct, 2013 @ 3:19pm 
I´m running Essentials, Synergies HighLoot, Synergies and Shadowmancer in this order.Should i put this mod to load after synergies or essentials?
Draco1122 28 Sep, 2013 @ 8:12am 
Are you still working on this?
mamba 18 Sep, 2013 @ 5:34pm 
@maquinador: after Synergies, the rest does not matter.
dTTb 3 Sep, 2013 @ 11:27am 
I can't seem to get the recipe to work (unique cannon)...
a blue cannon, two different blood embers (chip&shard), one royal.
Just get the 'unique socketable' recipe and one of the two items returned. :(

Am using a ton of other mods; but even with this one prioritised all the way at the top, no dice .

*For the record, in order:
arkham's armoury,
zoomy light,
lore loading tips,
droidlight,
bagmod,
synergieshighloot,
synergieslowpop,
synergiesmod,
tiered passives,
torchlight II essentials.

*FTR2:
lv 45 royal wand of incineration (rare wand),
lv 47 velium prototype falconet (rare cannon),
lv 22 blood ember chip (rare socketable),
lv 8 blood ember speck (rare socketable).

Any idea where things go wrong here?

Thanks for the mod either way ;)
ivan-suvorin 31 Aug, 2013 @ 10:02pm 
yeah , can you add MORE weapons and powerarmor from Warhammer 40k . it will be COOL. please do it.
GraaB 29 Aug, 2013 @ 6:38am 
What about powerarmor?
maquinador 25 Aug, 2013 @ 7:26am 
In what order should i load this i use sinergies,essencials ,far east and lao high drop could someone help me?
ChronicAxis 22 Aug, 2013 @ 9:29am 
wait, the royal weapons aren't i nthe game by default? then what would the blacksmith in the imperial camp sell without this?
jsnider193 16 Aug, 2013 @ 9:27pm 
luv'd this overall but some of the items just show up to often given the power of the swords and other things. Really should move them up from green to blue/orange. Still it makes me a ton of money in the game.
LordLeafe 6 Aug, 2013 @ 8:40am 
please add a Khornate Chainaxe
thompsonwn 17 Jul, 2013 @ 5:51pm 
where are the items
twitch.tv/neph_live 5 Jul, 2013 @ 7:40am 
well soo good
MaDDworlD 30 Jun, 2013 @ 10:00am 
is.... is that the Keening? wtf? awesome!
Spektra 8 Jun, 2013 @ 2:29am 
the Spellbreaker blades has the only requirement of level 56, is that correct?
skkeeper 3 Jun, 2013 @ 1:47pm 
Thanks for your contribution to the modding community :) Can this be enabled alongside SynergiesMOD?
Finarfin 1 Jun, 2013 @ 6:01am 
Could i use your mod in a mod compilation?
ttbloodlusttt 23 May, 2013 @ 12:18pm 
sorry for my typos @_@
ttbloodlusttt 23 May, 2013 @ 12:17pm 
I would love to see this expanded a bit to include more levels. I'll admit I didn't quit read the part about the weapons being around lvl 45 so up until now I'd assumed it wasn't working! lol My bad. So I should start seeing these soon! Still, if at some point you consider adding more skins I would personally enjoy a wider level range for which they might drop. Nothing like getting ten skins of awesome weapons/shield but only be able to wear two. A wider level range would allow for a more thorough appreciate of the skins as the player leveled :)
DDuAK 22 May, 2013 @ 5:07am 
down speed very slow not download