Stormworks: Build and Rescue

Stormworks: Build and Rescue

Logic - Full autopilot example
37 Comments
VoidSlay3r 14 May @ 5:32am 
great autopilot, made a microcontroller with all of its' features and credited you.
unlikeaboss 22 Apr, 2024 @ 10:25am 
thanks im gonna compress this into a micro controller and use it to create weapons of mass structural complications
TheMmkSweat YT 27 Jun, 2022 @ 1:41pm 
Thanks for the Auto Pilot bc I have a boat that needed it so I was looking for a Video then I found one this is the link linkhttps://www.youtube.com/watch?v=uSLLshExH6Y by MrNJersey a great youtuber
pilot360 7 Nov, 2021 @ 6:27pm 
how i can decrease the turning radius?
spam1 24 Feb, 2021 @ 3:01am 
can youo use this on any tipe of virecle
?
Midnighttigger 6 Jun, 2020 @ 9:10am 
Can I upload this with credit?
Midnighttigger 6 Jun, 2020 @ 8:53am 
going to make a lua screen with this, maybe even make it work with a map
Ian. 26 May, 2020 @ 10:09am 
Why is the bearing not outputing corect number

the stearing is correct but the bearing is so useful for finding directions as a rock
MythicalDesigner 25 Jun, 2019 @ 4:12pm 
its not showing up in my logic menu and i even restarted it






why
(OTR) 0xferd™ 13 Jun, 2019 @ 5:43am 
ok thank i have ready made it and it has the orginal link...
Tajin  [author] 13 Jun, 2019 @ 1:11am 
Most of my exampes are just meant to give people a better understanding of how the logic for certain things work. So yes, the goal is for ppl to be able to create their own systems based on that knowledge or to incorporate it.

So yeah, use it as you wish.
Just a little mention and maybe a link back to this thing would be nice.
(OTR) 0xferd™ 12 Jun, 2019 @ 6:56pm 
hey Tajin is it ok if i turn is example into a microcontroller?
Tryler 31 May, 2019 @ 9:03pm 
Hey, how do I change the steering speed?
Tajin  [author] 9 May, 2019 @ 12:14am 
Just a reminder, this variant is very barebones and mainly intended to show people how those autopilots are made. It doesn't show you how to best utilize or adjust the steering values.

If you want it to be more practical, try the more advanced variants like this one:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1584578096
DonnieDiggs 8 May, 2019 @ 7:34pm 
Having an issue where the ship this system is attached to will turn most of the way toward the waypoint, but will then cease turning toward it prior to turning all the way to the target. I have tried multiplying the steering output variable by as little as 4 to 15 to as much as a few hundred. That did not solve it (though I was doubtful it would). I have set everything up per the MrNJersey tutorial video. Any ideas?
(OTR) 0xferd™ 7 May, 2019 @ 1:42pm 
i had the same issue but i figured it out...
just use a numerical inverter.
11fastgamer 30 Apr, 2019 @ 2:06pm 
hello, it keeps steering and it wont stop. also the trust is going the wrong way. why does this happen?
NoCrackFound 22 Mar, 2019 @ 4:51pm 
Lol this is MrNJerseys Vid
Ironbostik [IT] 13 Feb, 2019 @ 7:25am 
"The "Thrust Vector" output is meant for vehicles with positional thrusters, so you can move to GPS coordinate without changing your heading."

I am trying to figure how to use this on a project of Rescue vessel having 4 deployable thrusters to keep position without anchor, but can't figure how to get it working
Sqnty 11 Jan, 2019 @ 2:40pm 
how do I connect it?
Daylight4449 27 Nov, 2018 @ 3:51pm 
Thank you! i have one more question, how would i increase the sensitivity output of my rudders and bow thrusters once i've engaged the GPS? they work nominally in manual control, but once i switch control over to the GPS the menuvering systems onboard work at a lower sensitivity. what could i do to fix that?
Tajin  [author] 27 Nov, 2018 @ 9:58am 
Go ahead. These examples are meant to be used.
Would be rather pointless otherwise.
Daylight4449 26 Nov, 2018 @ 9:53pm 
Hello! would you care if i integrated this into my Aircraft carrier?
Diamond River 25 Nov, 2018 @ 7:52pm 
can i use it for my poo
Tajin  [author] 12 Nov, 2018 @ 3:57am 
@jdzambic97

the steering output is an unmodulated -1 to 1 representation of how far you have to turn to point towards the target. To actually use if for steering you'll have to modulate the value based on how quickly your vehicle reacts. I'd recommend to using either a PID, function block or to at least multiply the value.
Catmandoe1 11 Nov, 2018 @ 3:05pm 
great! now i can sit back while the gps does its job!
jdzambic97 19 Oct, 2018 @ 3:48pm 
I have a problem with this. I have put it in my submarine and when i put in the coordinates it goes slowly towards the target, then the rudders wiggle a bit and after that it stops working and misses the target completely. Is there a way to solve this problem?
Tajin  [author] 27 Aug, 2018 @ 2:39am 
The displays are just to show you the output it generates. It's up to you what you want to connect it to.
TheLastEngineer 26 Aug, 2018 @ 3:14pm 
ok but how to wire it up there are only displays
TheLastEngineer 26 Aug, 2018 @ 3:13pm 
does the autopilot avoid mountains ore something?
AlphaTester 8 Aug, 2018 @ 4:15pm 
sorry, i meant how to put it together, bc when i tried replicatiing it it didt work, but i got it with the import tool. thanks anyway tho. its amazing. although it may need a doubly on the angel of the steering. ive noticed it usually doesnt steer very well when the angel is below 7% maybe *2 or something
Tajin  [author] 6 Aug, 2018 @ 1:36am 
Tutorial on what? This shows you exactly how things are connected. The rest is only math.

If you have specific questions, just post em here.
AlphaTester 5 Aug, 2018 @ 4:42pm 
hey do you think you could do a tutorial on this, because im kinda having a hard time understanding it. it looks like it will work tho............
Thomas_nl_ 25 Jul, 2018 @ 9:33am 
I accidentally removed the compass sensor, oops.

Works great thanks :)
Tajin  [author] 25 Jul, 2018 @ 6:51am 
Then you're probably using it wrong ^^
Thomas_nl_ 25 Jul, 2018 @ 6:41am 
it make my ship spin on its place :P
Tajin  [author] 23 Jul, 2018 @ 2:52am 
Had a little bug in the steering output, that is fixed now.