Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
?
the stearing is correct but the bearing is so useful for finding directions as a rock
why
So yeah, use it as you wish.
Just a little mention and maybe a link back to this thing would be nice.
If you want it to be more practical, try the more advanced variants like this one:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1584578096
just use a numerical inverter.
I am trying to figure how to use this on a project of Rescue vessel having 4 deployable thrusters to keep position without anchor, but can't figure how to get it working
Would be rather pointless otherwise.
the steering output is an unmodulated -1 to 1 representation of how far you have to turn to point towards the target. To actually use if for steering you'll have to modulate the value based on how quickly your vehicle reacts. I'd recommend to using either a PID, function block or to at least multiply the value.
If you have specific questions, just post em here.
Works great thanks :)