The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Morthal Legacy
125 Comments
theJiMMMM 31 Oct, 2019 @ 4:51am 
i just finished Markath Undercity (awesome) and had to check out other mods you made.
storgan8 25 Sep, 2019 @ 11:08am 
And is it compatible with interesting NPCs nexus version?
storgan8 25 Sep, 2019 @ 11:06am 
Is it compatible with towns and citys expanded nexus version?
L2F productions 20 Nov, 2018 @ 5:49am 
a pretty good mod ,but can someone tell me where the last key is ,i didn't find it
Basioni 11 Jul, 2018 @ 8:18pm 
Pretty good mod man! :)
Bersaglieri 9 Apr, 2018 @ 12:50pm 
If you could add a blacksmith to this place it would be perfect. That and maybe (if you dont mind me asking) a place like in Solitude where the Guards can fire arrows (and the player as well). :)
mcschuerfix 14 Oct, 2017 @ 8:27am 
Good Mod and I have finished this mod but I have only one question. I have found also a key named Undead's Prophet Key. What can I unlock with this key or where?
Vernielix 19 Nov, 2016 @ 12:47am 
i haven't started this mod jet but i thing i cant get one of the pieces of mehrunes razor (pieces of the past) that is found in morthal because of you mod it was fixed by turning of the mod mod
DeGriffin 12 Jul, 2016 @ 7:51am 
Awesome Quest! Not for the faint of heart tho.... player should be well armed, armored, and leveled before attempting it....
JesseTheUndeadCowboy 29 Jul, 2015 @ 12:12pm 
Well. The mod is good but its kinda makes me mad that ellind got away with whatever was with the crypt.
76561198133591931 26 Oct, 2014 @ 4:58pm 
Don't know anything about the mod. Could never figure out how to start. Still have it, just quit using it.
Balthias 20 Oct, 2014 @ 12:25pm 
Simply awesome. Even liked the black water you added for the crossover. Made waterwalking useful for tormenting them lol. Loved the dagger. Real nice touch. Powerful but not too OP considering my mods on my game have some pretty tough npc's. Decorated morthal nicely too. To be honest they didn't do enough with it originally and I'm glad someone did something to help make it more interesting. Rating up and will invite others to do so. :)
Badgerblu 9 Mar, 2014 @ 2:09pm 
Liked the mod a lot, well done. After starting a new game, new character etc- I deactivated and unsubscribed from the mod, but the contents of your mod is still in my game! Any tips on hhow to fix this, or how it might have happened?
elyse726 8 Jan, 2014 @ 6:18pm 
Anyone know how to get Jorgen back? This mod has cause him and Lami to disappear.
Momcat 3 Jan, 2014 @ 10:04pm 
nice mod. Really enjoyed it
Momcat 2 Dec, 2013 @ 8:11pm 
Very good. Enjoyed it
Soedric 9 Nov, 2013 @ 8:49am 
Omg those guys protecting that blade in that nordic crypt are soo difficult!
jeffdabbs2817 3 Oct, 2013 @ 11:30am 
Just begining to explore your mod. I can tell already you did a great job.
RobertWarshot 7 Apr, 2013 @ 11:08am 
is it compatible with your other mod markarth undercity?
liliputian7 6 Apr, 2013 @ 12:46pm 
Does this mod work with the 'New Riften' mod?
Stan_nn 1 Jan, 2013 @ 8:24am 
Nice and wel done Mod. Thanks for charing it !!!
Mistslicer 20 Dec, 2012 @ 7:22pm 
Found Marlah's house and read the note, got the key and went inside. Joseph woke up when I started to read his will, I disptach him and loot the chest. I expected more. Went to Moreside Inn, took six visits before Bertho sell his ware, I already had better stuff. No quest giver inside. The Mysterious House: Stole the key, three times before the Mysterious Guard respond. Followers can't go inside. Got to the water, Tomb Guards stays in the water, some hide under the walkway. Dispatch the ones in the water using a bow. Entered the tomb area, my relenting shout was equal to a dud . Got the dagger, not a bad weapon. Loot all the chest and urns. Went to Ellind's Retreat, nice view, cozy little rest place. Overall a nice quest, fights a little unbalance, only shout works well is the Ice Form, spells didn't work well or are too toned down.
jacobmathieu24 10 Oct, 2012 @ 12:42pm 
"sees this mod is for higher levels me:fudge the police i'm going in
The Spanker 27 Aug, 2012 @ 11:04am 
Terrific dungeon! Did on Master with lv 17 Rogue, but admittedly had to stealth the whole thing with strong (not OP but *strong*) weapons. Had to be all over them in face-to-face, one second of letup was usually a one-shot death, and yes, I died about 417 times ;) Fun story and cool little cottage too. GREAT FUN - 5 Stars!
Maiser 17 Aug, 2012 @ 10:26am 
Have some doubs. I get to Marlas house, get the key, kill the guard, open the chest and find a log. The log finishes saying something about a mercenay deserting after hearing from a volcanic place, and after this we have 4 white pages. I try to find that merchant in moorside inn, but no one seems to sell me things except the waitress. Finally, i have no idea were the mysterious house is, as it doesn´t appear on my morthals map :s. Are those issues normal?
Ashenfire 5 Aug, 2012 @ 5:03pm 
For me the combat was super tough. It would not let my hireling follow me in to the mysterious house. I can't conjure worth a darn, and they were eating up my Sanguin Rose conjure. I also was playing in the toughest play mode possible. So all that fighting and I get houses with no mannequins or plaques.....
Rook 23 Jul, 2012 @ 4:43pm 
Brilliant, loved the story.
NitoriTheKappa 13 Jul, 2012 @ 11:50pm 
Looking froward to this after jsut finishing your markarth mod...wish me luck
naptimenurse 12 Jul, 2012 @ 1:31pm 
I had a great time playing the mod. The dungeon, enemies, and story were a lot of fun. It didn't take long to finish tho, so I wonder if it's truly finished? I got to the end of the dungeon and read Ellind's snarky note... Is Chazol's loot or whatever he took out of reach, or did I miss something? I got the badass knife, which is good enough for me, but if there's a secret door or some way around the cave in, let me know :D Also, is Jacob's Will supposed to end abruptly with several blank pages? Makes sense if he'd died before he finished it but I also don't want to miss out on your story due to a bug if it was continued :) Again, great work!
Tristockle 2 Jul, 2012 @ 10:52pm 
Is this mod incompatible with other mods such as Deadly Combat, Sneak Tools (makes things way too easy, wont use it), Sneak Tweaks and any other mod that modifies combat in some way? Asking 'cause those Crypt Guardians stuck in water and those Draugr petrified outside their coffins asking to be killed are kind of a mood-killer. Great mod nonetheless!
milehigh026 26 Jun, 2012 @ 4:10pm 
just did my first playthrough of this mod. Only 2 words for you.... Freak'n awesome. I thought this worked flawlessly, and the story and mobs seemed to fit right for the mod. I agree that it didn't feel "moddy". By that I mean it seemed natural, like it was an area that would have been included in the vanilla game. I look forwrd to trying out any other mods that you create. I think you have a great talent with this.
HeavyWeaponsGamer 23 Jun, 2012 @ 4:01pm 
I find that the enemys that this mod adds are VERY over-powered. Maybe you could tone down the amount of power they have the slightest bit?
deaker 12 Jun, 2012 @ 4:20pm 
I HAVE TO SAY THIS WAS ONE OF THE BEST MODS IVE PLAYED AND WOULD LIKE TO SEE YOU MAKE MORE DARING AND EXCITING MODS IN THE FUTURE.
phrae 1 Jun, 2012 @ 10:24am 
Yeah that might be a valid argument apart from the fact it clearly is affecting more than one person. If this mod has limitations on certain hardware it should say. I dunno about Grimshaw but I have good enough computer to play a skyrim mod, that's for sure.
Topaz Magoo 1 Jun, 2012 @ 10:11am 
been plaing with this mod installed for ages no crashes at all must be your pc
Grimshaw 27 May, 2012 @ 7:09am 
The mod sounds very promising from the description so it's such a shame that I get CTD within minutes with this enabled.
phrae 12 May, 2012 @ 7:47am 
Unfortunately causes a crash to desktop for me as soon as I start the game from main menu.
Bulkbu  [author] 10 May, 2012 @ 1:38am 
@Killy My mods are available on Steam and the Nexus. Users of all nationalities can download there. I honestly don't see the necessity to upload them to any other sites.

Translating the description alone wouldn't make any sense because the mod is in English anyways. Translating the mod as well would be a lot (!) of work especially for Markarth Undercity.
ajh101980 4 May, 2012 @ 10:58am 
btw, I find Lami missing often, with or without mod, I found skooma in her house when I was robbing it blind, I think she's a junkie.
ajh101980 18 Apr, 2012 @ 9:17pm 
I like this mod. I think maybe your merchant is to rich. The mod seems to cause a problem with the deadric questline for mehrunes dagon. I disabled the mod and it worked after that, can enable it later.
Gypsy Blade 27 Mar, 2012 @ 1:39am 
Great mission... never been so happy to be a Dunmer with all that fire damage lol
Michael 26 Mar, 2012 @ 1:04pm 
First time i entered morthal, Lami did not appear in the Thaumaturgist hut. Had to unload and reload mod to make her appear. Just thought I mention.
thiggins 24 Mar, 2012 @ 1:21pm 
I really enjoyed this mod. It stretched my play abilities a good deal. The dungeon was the toughest I have encountered so far. Very well done. I had no issues at all running the mod, with a few other content adding mods still ticked on. Thanks for your hard work on this.
Lobo(AW) 22 Mar, 2012 @ 6:25am 
Very well done. I had one CTD after leaving the Mysterious House and attempting to go into Moorside Inn. (No other quest mods and 1.5 patch). This was not replicated and I was able to use my exit save from the House and did enter the Inn. At level 62 it was a major fight at Expert setting and got me to dust off my Shouts, potions, scrolls, and the pump shotgun I carry for when I need to reach out and touch someone. Sneak was very important to avoid getting swarmed and there were opportunities for both ranged and melee fighting - nice balance. A little disappointed in the ending as I wanted to follow Endill's trail but maybe in the next one? Again, well done.
SleepyJoe98 18 Mar, 2012 @ 2:36am 
the mod sounds good :P
Bulkbu  [author] 17 Mar, 2012 @ 4:00am 
@jayvenute Thanks for feedback. This wasn't intended, fixed it.
jayvenute 16 Mar, 2012 @ 8:16pm 
This is a fun mod. The dungeon is TOUGH: Be prepared! Thanks for making boring old Morthal a place where something actually happens. One small bug I noticed: the bed in Ellind's Retreat is marked as 'owned' so my character can't sleep in it. Or is Ellind coming back at some point? :)
Bulkbu  [author] 16 Mar, 2012 @ 3:43pm 
@Zer0Kill Fixed.
WeebSlayer 16 Mar, 2012 @ 1:14pm 
After I installed this mod, I wasn't able to enter Jorgen's house in Morthal, so I couldn't get the hilt of Mehrunes' Razor. Might be something you'd want to fix.
Bulkbu  [author] 15 Mar, 2012 @ 8:21am 
@kelicpete "Harder than any vanilla battle" isn't really hard in my opinion. I balanced their hitpoints around Adept difficulty, which means that they'll have a truely masterful amount of hitpoint on Master. (I never played anything else than Master in vanilla and I still found most of the battles way to easy and not worth the label "Master")