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You reminded me that I wanted to add a new Training dummy that works with projectile weapons though which was easy enough! So hopefully that works in this next cook.
Basically, I think it'd be better if the tranqs didn't have such low torpor per damage done, because in my testing, I have to do almost 4x as much health damage with tranq/shock arrows to do the same torpor damage as a shocking dart from a longneck. And the torpor over time is too quick, only taking a couple seconds to get up before the creature's torpor starts dropping again.
In further testing I just did, it seems that my bow damage, and even how much I pull it back doesn't affect the damage of arrows at all, they always do the same no matter what.
Pro tip: if ever you need that kind of info but can't get an answer from the mod author, take the mod ID and search it in your base mod folder to get the specific mod's folder, then search "Engram" there and a lot of the time you'll be able to find them.
Has helped me out more times than I can count when tweaking and balancing mods on my server! :)
Also for some reason the Grenade arrow seems to do a lot less damage than my normal metal arrows (at least it seemed that way last i tried them, i was expecting devastation with an ascended bow), which seems odd to me. I didn't change the stats on them.
https://youtu.be/ugw3KEvZFxE
P.S. Grenade arrows are my best friend vs creepy crawlies in caves.
Thanks, that helps a lot. Definitely brings the versatility sorely needed to the Compound Bow! Look forward to using this in my SP and any server I can convince to run it!
Grenade is exactly the same as normal grenades, but it scales with weapon damage. :)