A Hat in Time

A Hat in Time

Sprint Double Jump Practice // 1
15 Comments
bb010g 21 Apr, 2024 @ 7:45pm 
Map still needs to be rebuilt for newer versions.
pushie 8 Sep, 2022 @ 4:50am 
unfortunately I can't practice it
camer1n 15 May, 2022 @ 10:59am 
Hi, don't know if your updating this mod but it doesn't work for me. Thanks.
pizdarique 4 Jun, 2020 @ 5:05am 
fix this map pls
LeafCloak  [author] 6 May, 2019 @ 8:02am 
Oh no! It probably broke in a previous update. Was working fine before :( will have to be reuploaded
kimtaeco 9 Feb, 2019 @ 1:10am 
i think this is broken!
Hellshake Yano 27 Sep, 2018 @ 10:58pm 
Brilliant idea. Thanks much!
Ropiel 6 Sep, 2018 @ 7:15am 
great map for training
LeafCloak  [author] 27 Jul, 2018 @ 5:42pm 
Truly? Wow, that is an issue with the entire map. Thanks for telling me, I'm going to be making another one soon that's more precise in what is to be done, along with checkpoints as well.
Ivar 27 Jul, 2018 @ 12:06pm 
Pretty nice map, just one thing: the gear checkpoints didn't work for me.
It wasn't that much of a problem for me (i'm pretty consistant at SDJs), but for new players that might make the map really hard
Pay Child Suport 23 Jul, 2018 @ 12:18pm 
oh, and the shellmet
Pay Child Suport 23 Jul, 2018 @ 12:17pm 
I'll believe that when I see a POW block, p-switch, spring and shells that you can hold at the very least. and of course, a muncher that can only die via POW block.
LeafCloak  [author] 23 Jul, 2018 @ 8:30am 
Nah, there's actually a lot of potential with what I was seeing in the unreal editor. I learned all I know in like, 5 hours and spent a few extra hours making this. This is meant for speedrunners, and nothing else. Had I wanted to create a super epic new-tech level, I would spend more time learning unreal's components.
Pay Child Suport 23 Jul, 2018 @ 6:10am 
so we reached the point where there's pretty much no more tech in the game. I've said this before I'll say it again, this game seriously needs more items and asset interactions. think of something like a p-switch that turns platforms into pons.