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This is something I can look into, though I've been taking a bit of a break until closer to christmas. Lots of stuff on the go, and a few things that are all done and awaiting release.
Könntest du bitte auch eine "New Industries 2.54"-Version des "Flexible Industries v1.1.39"-Mods von SoftwareSimian herausbringen, oder was muß ich ändern?
Could you please make also a "New Industries 2.54"-Version of the "Flexible Industries v1.1.39"-Mod from SoftwareSimian or what I have to change?
(My biggest "city" just passed 3k after how many days.)
No problem, always happy to assist :)
@JumperGaming
" enhances the way towns look by getting rid of the end year of some of the buildings. "
Thank You very much for Your quick Answer! Well, than firstly I'll use my Map without New Industry 2.54, but the next Map will use it! Thank You for Your Advise and Your Helpoffer!
If you currently use the original mod from Sparky66 without New Industries 2.54, I would suggest starting a new map as New Industries changes the way cities are generated and they will properly demand the new goods (Mail, Clothes, etc) when starting a new map.
If a map is already started and New Industries is installed afterward, the cities will only demand vanilla cargo - they won't have demand for the new cargo types, thus New Industries will not function properly.
If you are indeed looking into starting a New Industries playthrough, you can use this mod and replace Sparky's original mod in your load order as the original is incompatible with New Industries. :) If you have any more questions, I'm here to help!
Actual I use the Originalmod from Sparky. Can I deactivate this, activate the New Industrys 2.54 and Your Town Building Mod, or will crash than the Game? Or is it better, to start a new Map with this two Mods?
For the original mod that doesn't require New Industry, check out Sparky66's Town Building Style Mod on which this is based on!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=802421382