Transport Fever

Transport Fever

New Industry Sparky's Town Building Style Mod
14 Comments
AlwaysRM 3 Jan, 2019 @ 4:38pm 
Update for the new version of New Undustries in comming?
themeatballhero 30 Dec, 2018 @ 8:42am 
does this work with the new Industry DLC?
Col0Korn  [author] 3 Dec, 2018 @ 2:45pm 
Hey reicristo, thanks for the comment!

This is something I can look into, though I've been taking a bit of a break until closer to christmas. Lots of stuff on the go, and a few things that are all done and awaiting release.
reicristo 2 Dec, 2018 @ 2:42pm 
Hallo Col0Korn!
Könntest du bitte auch eine "New Industries 2.54"-Version des "Flexible Industries v1.1.39"-Mods von SoftwareSimian herausbringen, oder was muß ich ändern?

Could you please make also a "New Industries 2.54"-Version of the "Flexible Industries v1.1.39"-Mod from SoftwareSimian or what I have to change?
Ilovenuke 28 Oct, 2018 @ 11:10am 
It didnt work by me. It says that i need to install Neue Industry. I installed it . Then it says install russian mail Paket. I installed it. And now the Lua error chrashes the Game. Please help
AlwaysRM 21 Aug, 2018 @ 12:51am 
Whooo!
2 | T E R A B Y T E S.™ 3 Aug, 2018 @ 6:27am 
Does it increase population? I dont find the population set by the game realistic.


(My biggest "city" just passed 3k after how many days.)
Col0Korn  [author] 27 Jul, 2018 @ 11:43am 
@reicristo
No problem, always happy to assist :)

@JumperGaming
" enhances the way towns look by getting rid of the end year of some of the buildings. "
reicristo 27 Jul, 2018 @ 4:15am 
@Col0Kom
Thank You very much for Your quick Answer! Well, than firstly I'll use my Map without New Industry 2.54, but the next Map will use it! Thank You for Your Advise and Your Helpoffer!
JumperGaming 27 Jul, 2018 @ 3:18am 
What is this?
Col0Korn  [author] 24 Jul, 2018 @ 11:39am 
@reicristo
If you currently use the original mod from Sparky66 without New Industries 2.54, I would suggest starting a new map as New Industries changes the way cities are generated and they will properly demand the new goods (Mail, Clothes, etc) when starting a new map.

If a map is already started and New Industries is installed afterward, the cities will only demand vanilla cargo - they won't have demand for the new cargo types, thus New Industries will not function properly.

If you are indeed looking into starting a New Industries playthrough, you can use this mod and replace Sparky's original mod in your load order as the original is incompatible with New Industries. :) If you have any more questions, I'm here to help!
reicristo 24 Jul, 2018 @ 11:25am 
Hallo Col0Kom! Aktuell benutze ich den Originalmod vom Sparky66. Kann ich diesen deaktivieren, die Neuen Industrieen 2.54 und Deinen Town Building Mod aktivieren, oder stürzt dann das Spiel ab? Oder ist es besser, eine neue Map zu erstellen, um diese beiden Mods zu nutzen?

Actual I use the Originalmod from Sparky. Can I deactivate this, activate the New Industrys 2.54 and Your Town Building Mod, or will crash than the Game? Or is it better, to start a new Map with this two Mods?
Col0Korn  [author] 23 Jul, 2018 @ 5:57pm 
@GrijzePilion Certainly! You would just use the original mod in this case

For the original mod that doesn't require New Industry, check out Sparky66's Town Building Style Mod on which this is based on!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=802421382
A Guy Called Pi 23 Jul, 2018 @ 1:41pm 
Looks awesome. Is it possible to use this mod without New Industry?