Space Engineers

Space Engineers

Cheat Gyro
16 Comments
hugums247 27 Jun, 2024 @ 6:45pm 
Just tried something and it worked. Convert to station, and back to ship, then used the gyro override and they started working again. This time
hugums247 27 Jun, 2024 @ 6:23pm 
have reloaded my game 6 times and can't get to work
hugums247 11 Feb, 2024 @ 5:17pm 
Anyone having issues. Mine keeps quitting (not responding in game , and have to reload game)
Moon Bnuuy  [author] 24 Feb, 2022 @ 6:45pm 
No, I'm not saying they need an effectiveness value that calculates how optimal their positioning is in relation to the center of mass. I'm telling you that the physics engine in the game is realistic enough that it models that.

You could conceivably write a mod that overrides gyro behavior by making them apply torque at the center of mass, but that is NOT what this mod is about and it would likely require a compiled DLL plugin. This mod is just about cranking the torque output of a gyro to obscene levels that in the real world would cause the gyro to violently explode from centripetal force at near relativistic velocities.

No, it's not on github. Open the file that steam downloads for the mod in 7zip or winrar or whatever your poison is and extract the files.
<†>Baigle1<†>™ 23 Feb, 2022 @ 11:57pm 
P.S.
Is this on a GitHub?
<†>Baigle1<†>™ 23 Feb, 2022 @ 11:47pm 
So what you're saying is that the gyros need an effectiveness value that calculates how optimal their positioning is in relation to the center of mass?

And also something that calculates the DPI-adjusted turn-rate of the current and connected grids from the gyro interface, and possibly a slider or value box that lets you set a fixed turn-rate instead of a fixed power-level?

That might mean collecting all the powered gyro power and effectiveness values and adjusting the grid's gyros automatically whenever there is a mass change that is above a given tolerance or percentage of ship mass.

:steamhappy:
Drysyn 23 Feb, 2022 @ 8:46am 
I put 2 in the middle of a Daedalus(HUGE Stargate SG-1 Ship) and 1 in either hanger bay on the side, and the ship turned really great, So they are great as is just need to place them right as Kallisti says
Moon Bnuuy  [author] 23 Feb, 2022 @ 8:36am 
if someone thinks it's not enough maybe they should stick the gyro closer to the center of mass on their ship... There's a lot of people who don't seem to understand that a gyro isn't just something you smack onto a ship. All objects, even in their real world, must always rotate about their center of mass. So the closer to the center of mass the gyro is located, the easier it is for the gyro to spin the object.
<†>Baigle1<†>™ 22 Feb, 2022 @ 11:35am 
Maybe the game needs a mouse DPI speed (with window properties) to gyro response adjustment, some people seem to think these aren't enough, and others think its way too much.
Drysyn 2 Dec, 2021 @ 11:15pm 
Currently building a ship that should have 331 Gyro's... This will save me a lot of space :)
CMDR-V-UncleJ 29 Aug, 2021 @ 11:32am 
Saved the the ship was working on 120 reg gyros and 10 of your gyros....
Moon Bnuuy  [author] 7 Nov, 2019 @ 3:24pm 
@Jogab2010 yeah, they're 100 times more powerful, so the idea is you put one of them near the center of mass for your ship and set its power percent to how ever many gyros you would have placed without the cheat gyro. so 1% is 1 gyro, 2% is 2 gyros, etc. :)
BSOD 7 Nov, 2019 @ 2:15pm 
I keep having to turn DOWN the speed of my gyros in the terminal of ships so they dont turn so fast that even when I move the mouse just a bit it spins like crazy. great mod though
TheFatman 24 Jul, 2018 @ 5:37pm 
When I run a server all my corpses vanish instantly still. Been that way since the early days. I've accepted all items being lost on death as a default. Safe stowage practices have been learned lol (not really, I have the extreme suit mod that gives me a big inventory space, so many lost items...)
Moon Bnuuy  [author] 24 Jul, 2018 @ 5:34pm 
Just be careful and be sure to adjust the fidget spin... er I mean the gyro's power levels before testing it... First time I tried the cheat gyro out in testing, I literally punted a friend into orbit. We couldn't get to his body to get his stuff back in time.
TheFatman 24 Jul, 2018 @ 5:29pm 
Fuck yeah Fidget Spinners.